Technological advancement would be nice to have, but honestly I believe that many will continue to fear change.
Here is what I believe the system should look like.
Tier 1 crafting: limited to the 2x2, can only create standard items.
Tier 2 crafting: 3x3 workbench, used to create tools and very basic machinery
Tier 3 crafting: 4x4 "workbench" that must be powered by a generator to function.
Tier 3 crafting include advanced machines that may come. Tier 3 machines would be along the lines of a steam generator, as someone said earlier, a treadmill, and possibly the re-addition of gears to use with chains and have a baby physics system.
All of this, of course, is dreamish and will never see the light of a redstone torch.
Whoever said you had to minimize? Maps are actually extremely small. A well explored world is <50mb, and that can be saved in <3 seconds on a bad processor. It also auto-saves when it brings up the ingame menu (also brought up when the applet loses focus) Please tell me how it is a "hacky" attempt. You're not playing live from what I understand, so you would not even need a constant sync, which, by the way, isn't what your initially proposed feature would create.
PS: Please get off this "unprofessional crap" you're playing a java applet.
On spawn creation, it would still be possible to create a spawn near a dungeon. Just build it above the dungeon. A more practical way of limiting spawn locations would be to have them atleast 75 block distance from dungeons, and atleast 150 from a previous spawn location. Quite honestly, diamond is not a problem for people to acquire. They could easily get atleast 5-10 in <1hours work.
Excuse me, but that's not unprofessional, you're just being lazy. I don't mean to bash your idea, it's just its simple enough as is, and, quite honestly, you could probably easily create a script to copy the world every 5 minutes and put it on an HTTP server so you can just go to the link, download, done. Oh wait, you still have to open the saves folder. Damn, too much work.
I read the RPS articles up to about day 3. I knew practically everything I needed by then, and built a nice little hole in the wall and never found coal until I made a new world.
I just noticed your "FTP" bit. What's the point of it? If you own the server, I doubt you would need a GUI within minecraft to rip world maps off of it and put them in your saves folder. If you do, I don't think you should be running a server.
In all honesty, you would not need >2-3 worlds, unless ofcourse you would like to play player created maps, such as skyland. Either way all it takes is a few renames and you technically have an unlimited mount of (to your HDD's limit) worlds.
It would be somewhat hard to keep up with what worlds are which though. One thing that would be far superior to the slot system is utilizing a single .dat containing the world data which is referred to by a name.
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Exactly what I thought when I saw it.
On a note about it though, it would make an amazing feature.
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Here is what I believe the system should look like.
Tier 1 crafting: limited to the 2x2, can only create standard items.
Tier 2 crafting: 3x3 workbench, used to create tools and very basic machinery
Tier 3 crafting: 4x4 "workbench" that must be powered by a generator to function.
Tier 3 crafting include advanced machines that may come. Tier 3 machines would be along the lines of a steam generator, as someone said earlier, a treadmill, and possibly the re-addition of gears to use with chains and have a baby physics system.
All of this, of course, is dreamish and will never see the light of a redstone torch.
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Ever heard of hex editting? Feels good man.
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PS: Please get off this "unprofessional crap" you're playing a java applet.
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Or, if you feel like Eric Harris, make a replica of your school.
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2. have FTP browser system trayed.
3. OH GOD I HAVE TO DRAG SOMETHING
Are you telling me that's "not particularly easy"?
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It would be somewhat hard to keep up with what worlds are which though. One thing that would be far superior to the slot system is utilizing a single .dat containing the world data which is referred to by a name.