Mowzie how do you feel about mobs who have combat systems that are more more akin to minigames than actual combat? Just wondering.
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Dec 27, 2017Krill13 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Aug 5, 2017Krill13 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Just got around to trying both the frostmaw and geomancy and WOW are they both well-made.
Jul 16, 2017Krill13 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Just out of curiosity-taken-to-the-extreme, is that sprite in the video's thumbnail going to be a thing in the mod or is it just there as some sort of mascot for the mod?
Jul 12, 2017Posted in: Forum Games
Let's see here:
- That frown definitely isn't nice to look at.
- Those pitch-black spaces making the eyes, the noses, and the mouth is just unpleasant.
- That character is just nightmarish and everything he does is terrifying(Yeah I saw that creepypasta a while ago).
- In fact, that's not even the character itself. It's an apparition of him...or something.
- The entire "face" is actually made of "Kill" in red being spammed over the screen.
- The first time I saw it, I legitimately became scared for days.
Sep 6, 2016Posted in: Minecraft Mods
Just some random floating idea here:
This could apply for a mob that wields a melee weapon that seems fit to be thrown as well. My idea is that one of their attacks involves them throwing said weapon at the player, with it being dodgeable. Regardless of whether the player gets hit or not, the weapon will then land on the ground. Naturally, the mob will rush towards their weapon and pick it up. Buuuut, the player also has the choice to race the mob for the weapon. Though the mob's speed when rushing towards the weapon could be faster than a player running, the player has distance on their side, so if they were to not hesitate, they will surely get the weapon. Once the player has acquired the weapon, they can then attack the mob for heavier damage or as the only method of damaging it. The mob will then snatch the weapon out of the player's inventory, and the whole sequence can repeat at anytime during the battle.
And to extend on the idea of "seeing exclusively through sonar" thing, I was thinking that this could provide the mob with some advantages and disadvantages. An advantage would be that they...I dunno, maybe sense the player farther away and through walls? Disadvantages could include having trouble telling where the player is when it is being surrounded by multitudes of sound around it, such as animals, mobs, flowing water, etc. And if you feel like it, you could also add an optional craftable item to help against this mob.
Jul 2, 2016Krill13 posted a message on Nature's Revenge 1.3.0 - "Upbringing Of The Monsters"Posted in: Minecraft Mods
....yep I need a config file for this mod. I hate having to set time back to day whenever the meteor event comes up. I just want to at least set it so that the meteor event either never comes or remove its griefing capabilities.
Jun 30, 2016Posted in: Forum Games
Oh I'll tell you who Dankey Kang is.
He's not the leader of the bunch
You don't know him well
He's not back to kick some tail yet
His coconut gun can't fire in spurts
If he shoots ya it's not gonna hurt
He's neither bigger, nor faster, nor stronger too
He's not the first member of the DK crew
Do you meme on a daily basis?
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