• 0

    posted a message on Destroy The Godmodder 0rigins

    Ultra Mega Uber Super Grand Hyper Terrific Dynamic Epic ????? Attack:

    ================================================== 6/50


    name not found :

    ================================================== 1/50

    Gravity Magnagun:

    ===== 1/5

    +3 to Twin/Scribe

    _________________________________


    Deez eez alchermiez:

    Kusarigama && Handheld Dark Energy Generator && Kusarigama = Noctem Dreadmill 3/??

    Arm Cannon || Supercharged Gravity Gun = Arm Gravitizer 1/??


    Arm Gravitizer: Basically a gravity gun made to be attached to an arm. It works like how a Gravity Gun(or for this matter, a supercharged one) would work, except with some added functions.

    _________________________________


    I throw up a shield. No really, I ate a shield earlier(don't ask) and I am vomiting it now. I throw this shield up into Earth 2.0's orbit, protecting it...yeah it's just one singular shield.


    Welp Chara dead.


    I set up advertisements for a recently opened restaurant to orbit around Earth 2.0, which will hopefully redirect at least one enemy attack from hitting Earth 2.0 to going to the restaurant instead. Like the advertisements said, "The food's so good, you'll forget what you were just doing!"

    _________________________________


    In case my ED Portal vote from its first turn did not go through, I nominated A Giant Bedrock Hamster Ball That Is Also Transparent And Is Containing One Million Bulls All Running Cooperatively So That The Ball Can Keep Rolling Without Any Interruption From The Inside And It Can Also Fly Somehow.


    (also are we allowed to heal Earth 2.0 from any type of damage that it has?)

    Posted in: Forum Games
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from HomixHDYouTube»

    crash minecraft



    Strange... as far as I know, you seem to have done it correctly. Well, this is a Tabula problem now and not a Mowzie's Mobs problem so uhh...unless mowzie is willing to assist you with this problem you might have to go to Tabula's... help page? Forums? I don't really know where people mostly go to for help with Tabula problems.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from HomixHDYouTube»
    there is a way to put my Techne models transfer them Tabula ?

    Try this:

    1. Go to your .minecraft folder(which I hope you already know how to do so)
    2. Go to your mods folder. If you've already run Minecraft with Tabula installed, there should be a tabula folder inside the mods folder.
    3. Look inside the tabula folder. In there, check for a saves folder. That should be the folder where the models are saved.
    4. Place your Techne model file inside the saves folder
    5. Run Minecraft and on Tabula, load the Techne model if it comes up in the Open Project option.
    Posted in: Minecraft Mods
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Ultra Mega Uber Super Grand Hyper Terrific Dynamic Epic ????? Attack:

    ================================================== 5/50

    +2 to Twin/Scribe and +1 to Cobalt


    L00k @ deez alkermiez:

    Kusarigama && Handheld Dark Energy Generator && Kusarigama = Noctem Dreadmill 2/??


    If the barrier is damaged then I heal it...by throwing a soap at it...don't ask how that works.


    ...welp ok time to make another defense.


    I'll just put a good number of orbital force field generators to revolve around Earth 2.0 and create an intensified force field around it.


    Intensified Force Field

    HP: 20(Preffered number) Generators remaining

    Note: The force field itself does not have HP, but rather it is powered by several force field generators. To remove this force field, all 20 generators must be destroyed. In addition to that, the number of generators remaining determines the percentage of whether an attack does hit Earth 2.0(or any other barriers behind this force field). It starts off at 100% chance of absorbing an attack not aimed at it and decreases by 5% for each generator destroyed.


    Orbital Force Field Generator

    HP: You decide

    Note: Any attacks aimed at the force field will actually just damage these generators instead.


    IN CASE this needs mentioning or something, this barrier will allow modifications to Earth 2.0 itself from non hostile and non PZ actions to pass through. This barrier will instead take damage if it does stop a hostile or PZ modification from happening. I dunno, just feeling a lil' bit...paranoid.


    And, if my guess is right, PZ entities will also be attacking Earth 2.0 so I guess attacking them is not a far-fetched idea. I use the Death Note on the Information Robot's core...


    ...and by use I mean set the Death Note on fire and slap the ever living gorilla out of the core with the burning Death Note until it's just nothing but ashes, and even then I will probably still be slapping the core with my bare hands for probably 10 more minutes.

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Ultra Mega Uber Super Grand Hyper Terrific Dynamic Epic ????? Attack:

    ================================================== 4/50 (+2 from Twin/Scribe)

    +2 to Twin/Scribe and +1 to Cobalt


    Tiem 2 do sum alchemiez:

    Kusarigama && Handheld Dark Energy Generator && Kusarigama = Noctem Dreadmill 1/??


    Noctem Dreadmill: Consists of the generator acting like a hilt, which holds two kusarigamas on opposite sides and both scythes facing clockwise. Both kusarigamas are crackling with dark energy and their chains are retractable as well. On the generator are some buttons which controls the retraction/extension of the chains and a switch that toggles whether dark energy is being generated or not.


    This used to be an anti-Chara action but this new earth situation seems moooore important so I'll just let that attack return later.


    For now, I guess we can either give protection to Earth 2.0 so that it can be the new earth that it was meant to be, making us gain the public's trust and laughing rights over Zero, or we can drop it over and get a field wipe on other factions and get the public to be pissed at us.....yeah I prefer laughing rights over Uzi.


    Hold on I think I have a book that has instructions on how to make the perfect barrier for this. Lemme just find it in my bag and...ok here it is. "How to Make the Perfect Barrier for When You Want to Protect Earth With It." Let's see here...


    Materials:

    5,000 Stacks of Sticks. Check.

    50 Stacks of Iron. Check.

    50 Stacks of Gold. Check.

    50 Stacks of Emeralds. Check.

    50 Stacks of Diamonds. Check.

    100 Stacks of each Redstone devices. Check

    50 Stack of each color of Wool. Why do I need this? Still, check.

    1,000,000 Stacks of Nether Stars. ....oh....oh boy. Uhhhhhhh....excuse me for a sec....


    *Wither spawn sound plays for about 64,000,000 times*


    Ok I'm back. Oh yeah don't worry my bag can literally carry an infinite amount of items in it. Now for the steps:


    Step 1: Throw the materials on the ground

    Step 2: Flop on the ground like a fish for about 30 minutes, while spamming "MAGIKARP" on chat repetitively.

    Step 3: Google for a definition for "stupid" and state it on chat 5 times while doing something stupid.

    Step 4: Shout "I WET MY PANTS ON A DAILY BASIS" on chat for as long as it takes for at least ten people to make a response to your statement.

    Step 5: ?????????????????????????????????????????????????????????????????

    Step 6: Profit


    ...this better work...


    I then follow the instructions, throwing all the materials on the ground(which made quiet a mess, yeah), flopping on the ground while spamming "MAGIKARP" on chat for 30 minutes, entered "stupid: lacking intelligence or common sense" on chat 5 times while trying to make a creeper and an ocelot breed and make an ocelot/creeper hybrid(which I completely failed in doing so. I couldn't even get the two to be near each other), and shouted "I WET MY PANTS ON A DAILY BASIS" on chat until 10 people reacted to my statement, which probably took less than two minutes to happen.


    Once the 10th response appeared, all the materials suddenly started to shine. After 10 seconds, they all shoot up into the sky, and towards Earth 2.0, but not all the way as it stops for at least 1 mile before touching Earth 2.0.


    All of a sudden, Earth 2.0 is now covered by a barrier of iron, gold, emerald, and diamond. There also seems to be many redstone powered turrets on the barrier all facing outside...which...fires...sticks...guess that's where those went. There's also a rather colorful spinning tape made of wool orbiting the barrier. Oh, I think there's something written in black wool on th-


    ______________________________________________________________________________________________

    Krill13 sux
    ______________________________________________________________________________________________

    ...why?


    A little rundown on what I just summoned:

    [AZ] The "Perfect" Barrier:

    HP: You decide

    Specials:

    • Protected by a wool tape with "Krill13 sux" written on it(tape can only stand up to one attack, to which it will instantly break)
    • Has turrets which fire sticks on approaching projectiles and entities. If incoming attack was a projectile, damage will be reduced. If incoming attack is an entity, the turrets will damage the entity but will not reduce damage taken.

    IN CASE this needs mentioning or something, this barrier will allow modifications to Earth 2.0 itself from non hostile and non PZ actions to pass through. This barrier will instead take damage if it does stop a hostile or PZ modification from happening. I dunno, just feeling a lil' bit...paranoid.


    (Really wish we could get font sizes larger than just 36px)

    Posted in: Forum Games
  • 2

    posted a message on Destroy The Godmodder 0rigins

    Ultra Mega Uber Super Grand Hyper Terrific Dynamic Epic ????? Attack:

    ================================================== 1/50


    Extremely Powerful Cannon That Deals Zany Amounts Of Damage And Can't Be Deflected Or Blocked Or Redirected And Will Always Hit Its Target No Matter What Lel[insert newbie comment here]:

    ================================================== 50/50(In case you haven't figured it out yet, this was both started and fully charged in the same turn. Keep reading though.)


    I then fire the EPCTDZAODACBDOBORAWAHITNMWL[insert newbie comment here] at the Paradox Casino. However, the charge hacking ended up making the cannon break down before it even fired, making its attack be as strong as a 1 post attack instead.


    Yeah it's all just flavor text for a 1-post attack. If that's not allowed, then I'll just dropkick this cubical ball of iron into the paradox casino instead...


    Oh and +3 to Twin/Scribe again.


    For the Every-Dimension Portal which is two posts below this one, I'll be nominating a Giant Bedrock Hamster Ball That Is Also Transparent And Is Containing One Million Bulls All Running Cooperatively So That The Ball Can Keep Rolling Without Any Interruption From The Inside.


    ....what is up with me and things with long names?

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Somewhere within the fray, some seemingly stray dark clouds swirled around, forming a sphere. After what seemed to be 10 seconds, the clouds started to disperse, and the figure of a player can be seen in the center. As soon as the entirety of the cloud sphere completely vanished, the figure started to speak.


    ???: "Let me be frank here."

    ???: "I am here to assist in the elimination of one of you godmodders."

    ???: "Which godmodder, you ask?.... ok I guess there's enough edge in this one.


    I then proceed to use the edginess of that intro to cut through the RSM Information Robot X's Armor Plating(or Core if the armor plating is gone). If the target is missing or etc., I will just use it on Joshua instead. Oh and here's a +3 to TwinBuilder for now.


    Guess this will be it for this post I guess. Oh and count me as [AZ].



    Welp, after...2 weeks and 2/3 of a week of reading from DTG1 to this point (though I did skim through most of the details), I finally got here.


    As for the offer, can we add some modifications to it? What I have in mind is a "grace period" of 2-5 rounds between the death of a boss and the arrival of a new one.

    Posted in: Forum Games
  • 0

    posted a message on Krill13's Models Thread

    If you were to scroll up by three posts above your recent one, you will see the answer. And yeah it's probably gonna stay the same for a looong while. Animation in Tabula doesn't really require coding.

    Posted in: Mods Discussion
  • 0

    posted a message on More Enchantments version 1.3- Now for 1.8

    That did not work either. I've made it so that none of them mentions protection's id yet protection is still not compatible with most of the enchants.

    Posted in: Minecraft Mods
  • 0

    posted a message on More Enchantments version 1.3- Now for 1.8

    So, I've been trying to make protection compatible with all of the armor enchantments and I still don't understand the compatibility config. I've tried adding replacing the null ids (500) with protection's id (0) and that didn't seem to do anything.

    Posted in: Minecraft Mods
  • 0

    posted a message on SAY NO TO ID CONFLICTS! Install anti id conflict and solve them in 5 mins!

    Oh and also, is there supposed to be a conflicting ID file for the dimension, enchantments and entity folders? I did not get one for each of those folders.

    Posted in: Minecraft Mods
  • 0

    posted a message on SAY NO TO ID CONFLICTS! Install anti id conflict and solve them in 5 mins!
    Quote from Zierocis»

    Other than the potion id conflict, can anyone tell me what else is crashing?



    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 29/03/16 8:01 PM
    Description: Conflicting potions forced game to crash:

    code.elix_x.coremods.antiidconflict.managers.PotionsManager$PotionsIDConflictException: Conflict between potions with same id caused game to crash.
    Affected ids:
    25 is asked by: potion.possession (biomesoplenty.common.potions.PotionPossession), Slowfall (net.aetherteam.aether.potions.AetherPotion)

    at code.elix_x.coremods.antiidconflict.managers.PotionsManager.crash(PotionsManager.java:215)
    at code.elix_x.coremods.antiidconflict.managers.PotionsManager.postinit(PotionsManager.java:52)
    at code.elix_x.coremods.antiidconflict.AntiIdConflictBase.postinit(AntiIdConflictBase.java:55)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 329899832 bytes (314 MB) / 825221120 bytes (786 MB) up to 1060372480 bytes (1011 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: none
    LaunchWrapper: 52 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: code.elix_x.coremods.antiidconflict.core.AntiIdConflictTransformer
    - Transformer: blusunrize.aquatweaks.core.AquaTweaksCoreTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: fastcraft.asm.FastCraftTransformer
    - Transformer: myrathi.infinibows.asm.BowTransformer
    - Transformer: invtweaks.forge.asm.ContainerTransformer
    - Transformer: codechicken.nei.asm.NEITransformer
    - Transformer: openeye.asm.MultiTransformer
    - Transformer: redgear.core.asm.GlassAndIceTransformer
    - Transformer: redgear.core.asm.FiniteWaterTransformer
    - Transformer: redgear.core.asm.SafeCactusTransformer
    - Transformer: lain.mods.skinport.asm.ASMTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: openmods.core.OpenModsClassTransformer
    - Transformer: openblocks.asm.OpenBlocksClassTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: aroma1997.core.coremod.asm.AromaAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: cofh.asm.CoFHAccessTransformer
    - Transformer: invtweaks.forge.asm.ITAccessTransformer
    - Transformer: net.malisis.core.asm.MalisisCoreAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: com.brandon3055.brandonscore.asm.ClassTransformer
    - Transformer: cofh.asm.CoFHClassTransformer
    - Transformer: com.olafski.fastleafdecay.FldTransformer
    - Transformer: com.gildedgames.util.threadedlighting.asm.TLTransformer
    - Transformer: net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
    - Transformer: net.malisis.core.util.chunkblock.ChunkBlockTransformer
    - Transformer: lumien.resourceloader.asm.ClassTransformer
    - Transformer: squeek.applecore.asm.TransformerModuleHandler
    - Transformer: org.blockartistry.mod.DynSurround.asm.Transformer
    - Transformer: farseek.core.FarseekClassTransformer
    - Transformer: streams.core.StreamsClassTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 115 mods loaded, 115 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJ FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJ Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJ Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCHIJ CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJ InfiniBows{1.3.0 build 20} [InfiniBows] (minecraft.jar)
    UCHIJ ivtoolkit{IvToolkit} [1.2] (minecraft.jar)
    UCHIJ NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHIJ OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar)
    UCHIJ OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
    UCHIJ <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCHIJ mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
    UCHIJ debug{1.0} [debug] (denseores-1.6.2.jar)
    UCHIJ gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
    UCHIJ divinerpg{1.4.1.3} [DivineRPG] ([1.7.10][SMP]DivineRPG-1.4.1.3.jar)
    UCHIJ bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
    UCHIJ ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar)
    UCHIJ fusionutil{0.1} [FusionUtil] ([1.7.10]FusionUtil-0.1.0.jar)
    UCHIJ rpgloot{1.0} [RPG Loot] ([1.7.10]RPGLoot-1.0.7.jar)
    UCHIJ aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
    UCHI antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar)
    UCHI nevermine{2.5} [AdventOfAscension] (AoA-2.5-Snapshot.jar)
    UCHI AppleCore{1.3.0} [AppleCore] (AppleCore-mc1.7.10-1.3.0.jar)
    UCHI AquaTweaks{1.0} [AquaTweaks] (AquaTweaks-1.7.10-1.0.jar)
    UCHI armoroverlay{2.0} [Armor Overlay] (Armor Overlay 2.0.jar)
    UCHI Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCHI AromaBackup{0.0.0.6} [AromaBackup] (AromaBackup-1.7.10-0.0.0.6.jar)
    UCHI AromaBackupRecovery{1.0} [AromaBackup Recovery] (AromaBackup-1.7.10-0.0.0.6.jar)
    UCHI Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHI BetterChests{1.1.1.9} [BetterChests] (BetterChests-1.7.10-1.1.1.9.jar)
    UCHI betterquesting{1.0.39} [Better Questing] (BetterQuesting-1.0.39.jar)
    UCHI BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHI Natura{2.2.0} [Natura] (natura-1.7.10-2.2.1a2.jar)
    UCHI BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar)
    UCHI BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)
    UCHI BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)
    UCHI Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHI Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHI Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
    UCHI CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCHI BrandonsCore{1.0.0.11} [Brandon's Core] (BrandonsCore-1.0.0.11.jar)
    UCHI redgear_core{2.2.2} [Red Gear Core] (RedGearCore-1.7.10-2.2.2.jar)
    UCHI redgear_brewcraft{1.3.3} [Brewcraft] (Brewcraft-1.7.10-1.3.3.jar)
    UCHI chancecubes{1.7.10-2.0.0.82} [Chance Cubes] (ChanceCubes-1.7.10-2.0.0.82.jar)
    UCHI chococraft{4.1.5} [Clienthax's ChocoCraft] (ChocoCraft-4.1.5.jar)
    UCHI chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
    UCHI CustomMainMenu{1.6} [Custom Main Menu] (custommainmenu-1.6.jar)
    UCHI lootablebodies{1.3.6} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.7.10-backport_1.3.6.jar)
    UCHI DamageIndicatorsMod{3.2.3} [Damage Indicators] (Damage Indicators.jar)
    UCHI DraconicEvolution{1.0.2-snapshot_12} [Draconic Evolution] (Draconic-Evolution-1.7.10-1.0.2-RC2.jar)
    UCHI dsurround{1.0.4.10} [Dynamic Surroundings] (DynamicSurroundings-1.7.10-1.0.4.10.jar)
    UCHI eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UCHI endercompass{1.2} [Ender Compass] (EnderCompass-1.7.10-1.2.jar)
    UCHI EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar)
    UCHI EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
    UCHI ExtrabiomesXL{3.16.4} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.4.jar)
    UCHI ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
    UCHI farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar)
    UCHI FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHI fastleafdecay{1.4} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.4.jar)
    UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHI hardcorewither{1.1.3} [Hardcore Wither] (Hardcore Wither-1.7.10-1.1.3-21-universal.jar)
    UCHI HardcoreEnderExpansion{1.8.5} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.5.jar)
    UCHI HealthBar{1.0.1} [Health Bar] (HealthBar-1.7.10-1.0.1-10.jar)
    UCHI HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar)
    UCHI HoloInventory{1.9.1.123} [HoloInventory] (HoloInventory-1.7.10-1.9.1.123.jar)
    UCHI iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCHI inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
    UCHI IronChest{6.0.62.742} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)
    UCHI jeckelarmormod{1.2.0-beta} [JeckelArmorMod] (JeckelArmorMod-1.7.10-1.2.0-beta.jar)
    UCHI journeymap{5.1.4} [JourneyMap] (journeymap-1.7.10-5.1.4-unlimited.jar)
    UCHI LookingGlass{0.2.0.00} [Looking Glass] (lookingglass-1.7.10-0.2.0.00.jar)
    UCHI lootbags{1.8.1} [Loot Bags] (LootBags-1.7.10-1.8.1.jar)
    UCHI malisiscore{1.7.10-0.13.1} [MalisisCore] (malisiscore-1.7.10-0.13.1.jar)
    UCHI malisisdoors{1.7.10-1.12.0} [Malisis' Doors] (malisisdoors-1.7.10-1.12.0.jar)
    UCHI MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
    UCHI Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar)
    UCHI metallurgycm{0.1.0} [Metallurgy Classic Machines] (MetallurgyClassicMachines-1.7.10-1.0.3.75.jar)
    UCHI minegicka3{1.0.0} [Minegicka 3] (Minegicka III.jar)
    UCHI MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
    UCHI MoreBows2{1.2} [More Bows 2] (MoreBows2-1.2.jar)
    UCHI Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-1.7.10-1.6.21.jar)
    UCHI NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
    UCHI netherportalfix{1.0} [Nether Portal Fix] (netherportalfix-mc1.7.10-1.1.0.jar)
    UCHI neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-122.jar)
    UCHI obscore{1.3.3} [ObsCore] (obscore-1.3.3_mc1.7.10.jar)
    UCHI ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar)
    UCHI obstrophiesaoa{1.0.3} [ObsTrophiesAoA] (obstrophiesaoa-1.0.3.jar)
    UCHI OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
    UCHI OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
    UCHI PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6.jar)
    UCHI reccomplex{0.9.6.3} [Recurrent Complex] (RecurrentComplex-0.9.6.3.jar)
    UCHI ResourceLoader{1.2} [Resource Loader] (resource-loader-1.2.jar)
    UCHI sciapi{1.1.0.0} [SciAPI] (SciAPI-1.1.0.0[1.7.10].jar)
    UCHI Shatter{4.0.0} [Shatter] (Shatter-4.0.0.jar)
    UCHI skinport{1.7.10-v6} [SkinPort] (SkinPort-1.7.10-v6.jar)
    UCHI stellarsky{0.1.27} [Stellar Sky] (Stellar Sky-v0.1.27[1.7.10].jar)
    UCHI StorageDrawers{1.7.10-1.9.4} [Storage Drawers] (StorageDrawers-1.7.10-1.9.4.jar)
    UCHI StorageDrawersBop{1.7.10-1.1.1} [Storage Drawers: Biomes O' Plenty Pack] (StorageDrawers-BiomesOPlenty-1.7.10-1.1.1.jar)
    UCHI StorageDrawersMisc{1.7.10-1.1.2} [Storage Drawers: Misc Pack] (StorageDrawers-Misc-1.7.10-1.1.2.jar)
    UCHI StorageDrawersNatura{1.7.10-1.1.1} [Storage Drawers: Natura Pack] (StorageDrawers-Natura-1.7.10-1.1.1.jar)
    UCHI streams{0.2} [Streams] (Streams-0.2.jar)
    UCHI tabbychat{1.11.2.2} [TabbyChat] (tabbychat-1.11.2.2.jar)
    UCHI tcinventoryscan{1.0.11} [TC Inventory Scanning] (tcinventoryscan-mc1.7.10-1.0.11.jar)
    UCHI TextureGeneratorLib{0.2} [TextureGeneratorLib] (TextureGeneratorLib-1.7.10_vBeta2.jar)
    UCHI thaumcraftneiplugin{@[email protected]} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
    UCHI TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar)
    UCHI Torcherino{2.2s} [Torcherino] (Torcherino-1.7.10-2.2s.jar)
    UCHI TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
    UCHI WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
    UCHI WTFCore{1.65} [WhiskyTangoFox's Core] (WTFCore-1.7.10_v1.66.jar)
    UCHI CaveBiomes{1.53} [WhiskyTangoFox's CaveBiomes] (WTFCaveBiomes-1.7.10_v1.53.jar)
    UCHI denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1151.1008' Renderer: 'AMD Radeon HD 5570'
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Class transformer null safety: found misbehaving transformers: squeek.applecore.asm.TransformerModuleHandler([email protected]) crashed with java.lang.NullPointerException(null)
    Mantle Environment: Environment healthy.
    CoFHCore: -[1.7.10]3.1.2-325
    TConstruct Environment: Environment healthy.
    NetherOres: -[1.7.10]2.3.1-22
    Stencil buffer state: Function set: GL30, pool: forge, bits: 8


    Well, is there something happening that is preventing you from fixing this conflict?
    Posted in: Minecraft Mods
  • 0

    posted a message on Loading Screen Crash with Damage Indicators

    Without damage indicators, everything else works fine. And least required forge version required is 1566, which still didn't work.

    Posted in: Java Edition Support
  • 0

    posted a message on Loading Screen Crash with Damage Indicators

    There's more than a hundred mods loaded in there and I've done so many things in trying to take away a bug that's been making chunk loading annoying(don't worry, I just recently managed to pinpoint the source mod of this glitch, which was fastcraft). I forgot what my last action was before the error happened.


    As for the md5:




    4d7172534ef2348a5aa2c4f130d9f57b



    Yep seems like it matches.


    I tried the ones from the link you gave and both versions didn't work. As for the modpack ones, I don't really feel good about the wait time in downloading a whole mod pack.

    Posted in: Java Edition Support
  • 0

    posted a message on Loading Screen Crash with Damage Indicators

    I had one downloaded a LONG time ago that's been sitting in the recycling bin. I used that one. Forgot where that came from.


    Forgot to mention this but damage indicators was actually working before I started getting this error.

    Posted in: Java Edition Support
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