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    posted a message on Agriculture (Modjam 2 Winner!)

    Looks cool and I love the realism all the devices add! Nice work.

    Posted in: Minecraft Mods
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    posted a message on CRAFTDEX MOD [1.7.10]

    Looks pretty cool. Hopefully this reply will bump you. You should add an item list and more details. What kind of mobs, items, weapons, and blocks come with this? How do you get to the "crystal dimension"? And why is it called Craftdex? Think of mods like you're selling a product, make the post, title, and pictures attention grabbing and there can never be too much detail as long as it's well organized. Without these, most people will usually just scroll right over it. =/

    Posted in: Minecraft Mods
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    posted a message on Poop[V1.3]

    Interesting...lol


    As for ideas, maybe edit the super poop block texture to have corn nuggets? Or have a thrown poop projectile that inflicts poison or nausea?

    Posted in: Minecraft Mods
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    posted a message on 3D Furnace v1.4
    Thank you for making this mod. My mind was blown when I first found it. May I use this in a modpack if I credit you and link back to this page?
    Posted in: Minecraft Mods
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    posted a message on Chisel 3 [The Dev Releases]
    Thank you very much for keeping this one alive. It's one of my personal favs :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 / 1.7.10] Tier System v1.0.5c
    What do you call a special needs person who smokes weed?

    A baked potato.

    (Yeah I voted potato xD.)
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Well if you're curious, it will likely be paired with 80+ mods in a pack geared towards an extremely challenging adventure/midieval+magic type MMO while preserving as much of the survival elements of vanilla as possible. There will be quests, npcs, towns, multiple dimensions, npc shops, a storyline, and all sorts of stuff. It's still super early in the dev stage and a huge project in which I have a MASSIVE list of mods to experiment with. O the bright side, I know of mods for pretty much anything.

    If I can get all the perms, mods such as CustomNPCs by Noppes, Better Dungeons by Chocolatin, Mine and Blade: Battlegear 2 by Mine_and_Blade, many more big names and more than a few great new modders. I will probably make a simple armor and weapon mod of my own to add in later. :)

    And thanks! I'm a huge mod junkie so you got me. Vanilla just doesn't cut it for me anymore. lol
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 / 1.7.10] Tier System v1.0.5c
    Cool! I'm definitely going to experiment with this mod when I get the chance. Good job!
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Hey Draco18s, thankyou for making this really awesome mod. Really spices things up. May I use this in a modpack as well as credit you + link to this page? :)

    P.S. I would add modpack permissions to the post so you aren't asked so often.
    Posted in: Minecraft Mods
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    posted a message on Runes of Wizardry (31 October - Reviving the Thread)
    I don't think mod creators are thanked enough for the hard work they do for the minecraft community so for what it's worth, thank you for making this. It's a very neat mod.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Forge] Josh's Summoning Table V1.0
    Wow this looks very well thought out. I'll try it out and give you some feedback later.
    Posted in: Minecraft Mods
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    posted a message on Which RPG is better between Dark Souls and The Elder Scrolls V: Skyrim?
    Dark. Souls. Hands. Down.

    Not saying Skyrim isn't good though.

    ...Oblivion was better.
    Posted in: General Gaming
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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    Quote from Zratrek»



    thanks for the stupidity. I said clearly "mods that are in 1.7.2" and after reading it you still posted this post ahaha <3


    so, what is the point backwarding to 1.7.2, can you reapet? lol

    So I don't have to search for, redownload, recompress, and reconfigure 50 + mods again. And that's only half the mods that will be in the pack in total. (It's a lot more work than it sounds, trust me) I would rather have fun learning how to backport mods than redo everything I've done once again. My way I learn something useful, the other way I'll be bored and learn nothing. At least this way I can get more experience and help everyone who was waiting for 1.7.2. Hopefully I can figure it out if Shukaro doesn't mind me trying.

    And cut me some slack, Zratrek xD. I've been hittin' the ganja and noticed my mistake later. Oh and "reapet"? Irony is great. Have a porkchop.:Ham:
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    Grimoire of Gaia, Tropicraft, and Ars Magicka to name 3 well known ones. Unless they were updated within the last week of course. And these are the ones that haven't made it to 1.7.2 yet.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    1.7.10 only? Boooooooo. I'd love to have your mod as part of the pack but there's no way I'm redownloading and testing 50+ mods to get to 1.7.10. Can I have your permission to attempt to back-port it for 1.7.2?
    Posted in: Minecraft Mods
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