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    posted a message on Rpg Texture Thread
    Quote from jzus

    Ive been playing around a bit trying to come up with a decent ender chest but i think ive been staring at it for too long and i cant make up my mind if i like it or not, so i thought id post it up to see what you all think and to get some constructive criticism.


    And heres the unflattened pdn file if anyone would like to have a play with it

    http://www.mediafire...xqa4342zo1jw7gr

    Credit goes to Tyken for the eye of ender

    I thought I made that eye. Btw I love this texture, thanks for the unflattened version.

    For anyone using the snapshots are the z fighting issues fixed with the chest yet?

    http://dl.dropbox.com/u/47014109/ender chest.pdn <--Unflattened

    [Tweaks list]
    • Added slight opacity to ender eye ring
    • Added glow around portal and eye
    • darkened and desaturated the metal borders
    • Added gradient to portal to create depth
    • Removed latch and front indents where latch went (Personally dislike latches, reminds me of a tooth)

    Original Credit: Jzus
    Posted in: Resource Pack Discussion
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from XxRaptorJesusxX

    I love this pack, but I'm having problems with paintings. Help?

    What kind of problems?
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Quote from GH0STCADE

    I have an RPG texture pack called ghostcades RPG. I would like it to be on this list and I think it fits all the qualifications.

    Is your pack complete yet?
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread

    Spent some time tweaking background to make the numbers stand out a little bit more and tweaked all the orbs slightly.
    Unflattened: http://dl.dropbox.com/u/47014109/orbs.pdn
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from jzus

    I like it, although the furnace overlay is probably a bit too subtle, perhaps somewhere half way between your version and mine might look best.

    I left an unflattened version for people to edit it to their liking. I make textures first and foremost for myself. Thanks for the creative gui's I would have found that a bit tedious.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    http://dl.dropbox.com/u/47014109/furnace.pdn
    Unflattened furnace GUI 32x


    (Tweaks)
    Remaining fuel meter: Added gradient and added segments
    Cooking meter: Added gradient
    Overplayed furnace and furnace top into fuel and output positions. Faint but it's there.
    Customized fuel icons

    Original credit: Jzus
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Jzus, Do you have an unflattened version of the Furnace GUI in a paint.net file type perhaps? I want to mess around with it and see what happens.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from jzus

    Meant to have this finished awhile ago but everytime i sat down to do some designing something always came up.

    Presenting one trading gui for your pleasure....your welcome :)



    Im working on the other gui elements but thought this was the most important one so figured id get it up before i get pulled away again, enjoy!

    Is this the 32x version of the gerudoku UI?
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread

    Emerald block. Does anyone know if there are any new GUI's?
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread


    Emerald ore and mineral.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from RikTenKay

    Here's my take on the emerald ore and item, nothing fancy, the ore is just a colour edit of an old lapis alt I found, and the item was based on Jeb's original ruby.


    And here's my ender chest:




    Not bad, Have you tried making a border around the ender chest so that the top of the lid is more distinguished from the base? I think it would make a more unique texture.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread


    Emerald ore

    http://dl.dropbox.com/u/47014109/emerald ore.pdn
    Raw paint.net file
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from iiPod


    RPG-esque pack I'm starting. :)

    What is the lower left wood supposed to be? Also, looks great.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    Anyone got anything for the new cocoa plant, yet?

    Also, I had a really interesting idea for Exp orbs, well two ideas.

    First one, little exp packages or just floating things that say "+5 exp" or something like that.

    Second idea...Bees! Everytime I use my exp farm the exp flying around my heard reminds me of a swarm of bees. However, all of my attempts at a bee texture have failed, horribly.

    Nothing for the cocoa plant yet for me. I like the idea of +5 xp and such but bees are a little strange. Kill a creeper deep underground *poof* attack of the bees ensues, kind of a situational thing that only makes a little sense to me on large amounts of xp. Another thing is the green and yellow orb color coded into the game. I might try to make some +5 xp orbs soon.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    I could of sworn I replied to this...Either way..

    I love you ~<3

    Edit: Also, I can't seem to get my pokeballs to look good like most of the eggs i've seen. All of them look terrible no matter what I try.

    Have you tried having the base texture light and the "spot" texture darker?
    Posted in: Resource Pack Discussion
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