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    posted a message on Rpg Texture Thread
    Quote from Kane3036

    Does anyone know who did this?

    I looked through all 63 pages on this thread and I thought it was posted here but I can't find it... I would really love to have all these up to date with the new GUIs

    That looks like a dwarven style gui made by a guy over at dokucraft mostly.

    http://www.minecraftforum.net/topic/513093-16x32x64x162-dokucraft-the-saga-continues/

    Run a search of that that topic and you should find some more.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread


    Clay block

    2*2 tile (64 pixels*64 pixels) to show when tiled.

    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Lodestone

    Hey hey, I totally made that Swordfish, can you put my name in your little credits thing?

    Nice job on that.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    After tedious edits, A clock and compass. Both use the default property files located in the default texture pack.



    Hopper and Tnt minecarts



    Made some quick edits to your nether quartz tyken.

    Original shape: Shadow glowing

    Altered shape shading: plain Shadow Glowing
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    https://dl.dropbox.com/u/47014109/Glass.zip

    Here is some glass ctm for 1.5.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread







    dispenser_front_vertical

    dropper_front

    dropper_front_vertical

    hopper

    hopper_inside

    hopper_top

    hopper.png (goes in items folder)

    quartzblock_bottom.png

    quartzblock_chiseled

    quartzblock_chiseled_top

    quartzblock_lines

    quartzblock_lines_top

    quartzblock_side

    quartzblock_top
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    1.4.6 Textures

    textures/items/enchantedBook

    textures/items/fireworks

    textures/items/fireworksCharge

    textures/items/fireworksCharge_overlay (hard to see on against white)


    Expect tweaks to the firework related textures in the future.

    Failed attempt at a hopper icon. Maybe someone can put it to good use.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Yeah, everything from the latest official patch onward.

    gui/hopper.png


    textures/blocks/comparator.png

    textures/blocks/comparator_lit.png

    textures/items/comparator.png


    textures/blocks/netherquartz.png

    textures/items/netherquartz.png

    Note: not tested in-game yet.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Does anyone have access to a compilation of all the file additions? Blocks, items, gui's, particles, just anything.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    I'm planning on making a huge template with all of our exsisting textures to make it easier to find them as well as a good store of alternates. Anyone have any saved?

    This is noman's old imgur album. It is outdated but is a good place to start. http://noman.imgur.com/50QK0#0
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Here is leather armor modified to receive dyes and a bat.

    Disclaimer:The original leather armor is not mine, it is dusty's I am only editing it. If you wish
    to use these textures in a public pack you must have previously obtained it.
    (Feel free to correct me if these terms are incorrect.)





    Icons for items.png


    cloth_1.png cloth_1_b.png


    cloth_2.png cloth_2_b.png




    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    Here's what I came up with.






    It might just be me but it seems too smooth and fluffy.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    As always, you put what textures I made to shame.

    Speaking of which, got anything for an anvil? Everything I have doesn't match well on the sides or feels too bland.


    Right now I am using this. It's just a mash up of the iron block that I am using now with damage cracks overlayed.



    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Behold, pumpkin pie!






    Beacon block, and a beacon to go with it.




    Grey behind beam to provide contrast (not in texture).


    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Worked for a while on the night sky.



    This includes custom stars as well.

    The stars image ---> http://i.imgur.com/sMj6W.png (save at Texture pack/terrain/sky0/sky1.png)

    You might need to create a new folder named sky0.

    Use with this code and save it as sky1.properties in the same folder.

    startFadeIn=18:00
    endFadeIn=19:00
    endFadeOut=06:00
    startFadeOut=05:00
    blend=screen
    rotate=false


    Here is the moon. I Touched up and removed all the distortion around the edges as well as centered and clipped the size down just a bit. Added a feint glow around from behind as well.



    https://dl.dropbox.com/u/47014109/Moon expanded.pdn
    Expanded version
    Posted in: Resource Pack Discussion
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