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    posted a message on Is it just my computer or is Minecraft laggy in the 1.13 snapshots?
    Quote from TheMasterCaver»

    Then explain how I've made my "own" version with hundreds of new features, even 1.13 features, yet it runs far better than current vanilla versions and even better than 1.6.4 (the version it is "based" on, or rather, when it diverged from the vanilla branch as I don't see it as a mod anymore but its own version); for example, it takes literally one second or less for the game to start up or load an existing world, and generating a new world is 5 times faster despite more complex world generation; average server tick time is on the order of 1-2 milliseconds (2-4% of the allotted time) and memory usage is around 256 MB (allocated by the JVM, not used). The size of the modded Minecraft jar file is also only about a third of 1.13's due to Mojang adding so much unnecessary junk to the code, which began in 1.8 (which by itself increased the size by nearly 50% over 1.7.10), as I explained here (as sp614x described 1.8's renderer "an over-engineered monster full of factories, builders, bakeries, baked items, managers, dispatchers, states, enums and layers"; which applies to the rest of the game as well).

    Or that the developer of Fastcraft has surpassed Bedrock in performance, without any of the latter's sacrifices, such as a reduced ticking range (imagine a render distance of 256 chunks, with every one of those quarter million chunks being actively ticked and rendered in full detail - over 62 times more chunks than 32 chunk render distance!).

    I think it is perfectly valid to criticize Mojang over how the demands of the game have increased in recent years.



    Don't bother. People like echonite, flanigomik, and Ashreon are among a minority for whom the game is miraculously running smoothly. They are convinced their machines are the norm.


    Hopefully, if/when Mojang wakes up, gets their act together, and fixes the optimization issues they've introduced, the game won't become unplayable on their computers... that would certainly be unfortunate now wouldn't it?

    Posted in: Java Edition Support
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    posted a message on Minecraft 1.13 Update Opinion Thread

    The developers over at mojang need to be given a dictionary so they can look up the word "convoluted" and then have their attention directed at their coding.


    My computer is not the issue. Based on the bug reports from all sorts of different computers, the issue IS the current version of the game. Those who say otherwise are a minority that aren't helping anyone by acting like the problem is with EVERYONE ELSE'S MACHINES. (Seriously, wth?)


    I should not have to restart the game every time the game needs to render more chunks as I travel through the world.

    Posted in: Recent Updates and Snapshots
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    posted a message on Bubble Columns Don't Activate Without Water Source Blocks

    If you place a torch on magma blocks underwater you will get the same glitch. This wasn't a problem on any of the snapshots...

    Posted in: Recent Updates and Snapshots
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    posted a message on Finally 1.13 is out!!1111

    This update was released too soon actually. It's poorly optimized as all hell. It becomes unplayable if you walk more than 30 blocks due to permanent drops in framerate, leading you to have to restart the game over, and OVER.

    Posted in: Recent Updates and Snapshots
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    posted a message on Map Player Mark UI question

    Like... I get that X marks the spot and the treasure is located at the very center of the X... my question is... where is the player's body located on the white marker that represents the player?


    Because I have already had to dig down to bedrock before only to come up empty looking for the buried treasure and I would like to make sure I am digging in the right spot


    EDIT: Figured it out.


    I marked the part of the map icon that the player's body is actually located with a red dot.

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.13-pre4 stuck loading

    Relevant information bump.


    It takes seriously a dozen tries, but if I try to load the same world, having to terminate then restart minecraft each time to do so, the world DOES eventually load. This has to be done for every new world.

    Posted in: Java Edition Support
  • 1

    posted a message on 1.13-pre4 stuck loading

    Trying to start a new world in the snapshot, but I can't get the literal "Loading..." screen.


    I checked the output log, and it would seem the game is crashing, but not actually closing or prompting the Launcher to show that the game has crashed as it usually does, unless I open task manager and force the game's process to close from there.


    Here is the crash report:



    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// Don't be sad, have a hug! <3
    Time: 6/27/18 2:36 AMDescription: Writing into PalettedContainer from multiple threads
    java.lang.IllegalStateException at brl.b(SourceFile:51) at brl.a(SourceFile:118) at brf.a(SourceFile:68) at brm.a(SourceFile:167) at tc.a(SourceFile:225) at bvz.a(SourceFile:133) at bvz.a(SourceFile:42) at bvz.a(SourceFile:14) at bzt.a(SourceFile:21) at bzt.a(SourceFile:14) at bti.a(SourceFile:27) at bct.a(SourceFile:515) at bqu.a(SourceFile:109) at tl.a(SourceFile:12) at tk.a(SourceFile:35) at bqy.a(SourceFile:95) at tr.a(SourceFile:62) at tr.a(SourceFile:25) at ahb$a.a(SourceFile:130) at ahb$a$$Lambda$1462/2078823674.apply(Unknown Source) at java.util.concurrent.CompletableFuture$AsyncApply.exec(CompletableFuture.java:501) at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:902) at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1689) at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1644) at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at brl.b(SourceFile:51)
    -- Thread dumps --Details: Thread dumps: WorldGen-Worker-20: java.lang.Thread.getStackTrace(Thread.java:1552) brl.a(SourceFile:49) brl$$Lambda$1611/85084139.apply(Unknown Source) java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:193) java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948) java.util.stream.Streams$ConcatSpliterator.forEachRemaining(Streams.java:741) java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:512) java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:502) java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708) java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499) brl.b(SourceFile:50) brl.a(SourceFile:118) brf.a(SourceFile:68) brm.a(SourceFile:167) tc.a(SourceFile:225) bvz.a(SourceFile:133) bvz.a(SourceFile:42) bvz.a(SourceFile:14) bzt.a(SourceFile:21) bzt.a(SourceFile:14) bti.a(SourceFile:27) bct.a(SourceFile:515) bqu.a(SourceFile:109) tl.a(SourceFile:12) tk.a(SourceFile:35) bqy.a(SourceFile:95) tr.a(SourceFile:62) tr.a(SourceFile:25) ahb$a.a(SourceFile:130) ahb$a$$Lambda$1462/2078823674.apply(Unknown Source) java.util.concurrent.CompletableFuture$AsyncApply.exec(CompletableFuture.java:501) java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:902) java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1689) java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1644) java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)WorldGen-Worker-20: java.lang.Thread.getStackTrace(Thread.java:1552) brl.a(SourceFile:49) brl$$Lambda$1611/85084139.apply(Unknown Source) java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:193) java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948) java.util.stream.Streams$ConcatSpliterator.forEachRemaining(Streams.java:741) java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:512) java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:502) java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708) java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499) brl.b(SourceFile:50) brl.a(SourceFile:118) brf.a(SourceFile:68) brm.a(SourceFile:167) tc.a(SourceFile:225) bvz.a(SourceFile:133) bvz.a(SourceFile:42) bvz.a(SourceFile:14) bzt.a(SourceFile:21) bzt.a(SourceFile:14) bti.a(SourceFile:27) bct.a(SourceFile:515) bqu.a(SourceFile:109) tl.a(SourceFile:12) tk.a(SourceFile:35) bqy.a(SourceFile:95) tr.a(SourceFile:62) tr.a(SourceFile:25) ahb$a.a(SourceFile:130) ahb$a$$Lambda$1462/2078823674.apply(Unknown Source) java.util.concurrent.CompletableFuture$AsyncApply.exec(CompletableFuture.java:501) java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:902) java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1689) java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1644) java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)Stacktrace: at brl.b(SourceFile:51) at brl.a(SourceFile:118) at brf.a(SourceFile:68) at brm.a(SourceFile:167) at tc.a(SourceFile:225) at bvz.a(SourceFile:133) at bvz.a(SourceFile:42) at bvz.a(SourceFile:14) at bzt.a(SourceFile:21) at bzt.a(SourceFile:14) at bti.a(SourceFile:27) at bct.a(SourceFile:515) at bqu.a(SourceFile:109) at tl.a(SourceFile:12) at tk.a(SourceFile:35) at bqy.a(SourceFile:95) at tr.a(SourceFile:62) at tr.a(SourceFile:25) at ahb$a.a(SourceFile:130) at ahb$a$$Lambda$1462/2078823674.apply(Unknown Source) at java.util.concurrent.CompletableFuture$AsyncApply.exec(CompletableFuture.java:501) at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:902) at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1689) at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1644) at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)
    -- System Details --Details: Minecraft Version: 1.13-pre4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 215261808 bytes (205 MB) / 503316480 bytes (480 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Data Packs: vanilla Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.


    While I appreciate the hug, I would prefer the warm embrace of a New World in this snapshot.

    Am I the first to report this?


    It is also might be worth noting that the output log reported an error even before I tried to load a new world.


    Realms module missing


    Lambda is my favorite letter of the Greek alphabet. What have you scoundrels done to it?!

    Posted in: Java Edition Support
  • 0

    posted a message on Is it just my computer or is Minecraft laggy in the 1.13 snapshots?

    It's not just your computer. I can't remember the last time I had this much lag in Minecraft single player.


    I have noticed it gets worse around underwater magma blocks, and the associated bubble columns, even causing crashes sometimes if in large numbers like in underwater ravines.

    Posted in: Java Edition Support
  • 0

    posted a message on Delay Full Release

    Seriously. The Pre-release is just as laggy as the previous snapshots if not worse, and I don't want Mojang's full release to have the same. So hold back on releasing 1.13 if you must, but make sure you get that lag taken care of.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.13 Update Opinion Thread

    I like it. The current snapshot, the glimpse into the next update. Obviously it needs to be heavily optimized, since there are are some really hideous world generation errors, (like tree's not seeming to be generated any distance apart from one another etc), as well as input issues like hypersensitivity to directional movement when standing or swimming in water, triggering the speed-swim mode, and more importantly, terrible game-breaking levels of lag, crashes, and even loss of worlds created within the snapshot. All things that can be excused due to it being a snapshot, as long as it's all fixed.


    I am in love with sunken ships. Making bases inside of them is very satisfying.


    Hopefully we get to see some more aquatic mobs in the future too.


    Kinda surprised we didn't get the ability to eat squid.


    One issue however. It seems my gaming mouse's extra buttons don't function in the snapshot.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on listen to me whine

    Wow... u are probobly the only 1 to hav ever tuched my hart in this way... such poitry


    Wips awat tears


    Sniffls Bootiful... 11/10 sir.

    Posted in: Discussion
  • 0

    posted a message on Mod Ideas or Requests
    Quote from Aberforth10»

    'Im going to have to retire from modding. I’m so sorry :(' - What 'bout this, huh?


    that's not even a real quote.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod Ideas or Requests
    Quote from Aberforth10»

    Can you read? He said he's not into modding anymore.


    No he didn't?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod Ideas or Requests

    I would like you to make a few simple mods.


    I would like a mod to make it so doors can be placed on leaves (or rather, a mod that replaces vanilla doors with custom ones that do that), and maybe an additional custom one made to look like leaves. I am having trouble learning the essentials needed to do it myself.


    I would also like a mod that increases the mining/digging power and damage of golden tools/weapons so that they are noticeably more powerful than diamond, yet with the same low durability as always.


    Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.


    All for 1.12 of course.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Taking mod requests and updates

    Well Alexiy, as you know I am still trying to get a mod to replace doors with custom versions that can be placed on leaves, and maybe an additional custom one made to look like leaves. I am having trouble learning the essentials needed to do it myself.


    I would also like a mod that increases the mining/digging power and damage of golden tools/weapons so that they are noticeably more powerful than diamond, yet with the same low durability as always.


    Lastly, I would LOVE if you could make a mod that makes squid have a small chance to drop food or something that can be cooked to become food (calamari). Or well, if I am assuming correctly, the mod would need to replace squids with custom versions that do so.


    All for 1.12 of course.

    Posted in: Requests / Ideas For Mods
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