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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Episode 50 is up!

    Well after filming two episodes and throwing them away we have a keeper. Today I finish the aqueduct and add a few more levels to the WLT. I show you one of the failed recording projects and take you on a tour of the Labyrinth.

    Posted in: Let's Plays
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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Episode 49: We make a very compact minecart unloader for the Labyrinth.

    Posted in: Let's Plays
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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Episode 48: We have the walls & ceiling up on everything now!

    Posted in: Let's Plays
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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Episode 47: We finish the dig on the Labyrinth and start the floor layout.

    Posted in: Let's Plays
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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Missed a few updates:

    Episode 44:

    Episode 45:

    Episode 46:
    Posted in: Let's Plays
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from MegaTrain

    Yeah, at a certain point for me this became more about solving a frustrating mystery than just about making a working slime farm. If I'm able to pass along useful information to other Oceanblock players and even the Minecraft community at large (so that slime finders can be fixed), then even better.

    At first, it just seemed a nice double-benefit that you could gather lots of dirt and sand at the same time you are clearing space for a slime farm, so it was pretty frustrating that the most natural place to do that (right under the island where slime finders said there were slime chunks) didn't seem to actually work. It sounds like multiple people have experienced this same frustration.

    Kranky916 hit this same issue on the ocean floor, and when I asked, he confirmed that his rebuilt (and working) slime farm is centered at (x=264, z=600), which is the right of the two working slime chunks in my pic above.

    But you might ultimately be right, building a swampland slime spawner might have been easier :)


    I considered that, but I don't think that's the problem. My test world was a new custom superflat that simply used the same seed, I don't believe it would have carried into it any world edits, like the biome changes.

    And I'm now convinced that the two tiny slimes I got on my Oceanblock map were actually because I dug just one block into the next slime chunk (and only 1x1 could spawn), and not because the two diagonal chunks were just very slow spawners.

    Really nice research Mega. You are correct if you had one square into the slime chunk. I have no idea why those would not be slime chunks.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from MegaTrain

    I think I finally have an answer to our slime problem. A[size=medium]fter some further frustration when a big build-out at the bottom of the ocean didn't result in any slimes, I decided I needed to do some further testing. [/size]

    Here was my experiment: I created a custom flatland using this map's seed (-6310548451344270339). One layer of bedrock and one layer of clay. I fenced off an entire 10x10 grid of chunks (100 squares, 160x160 blocks total), centered at our island center, (x=288, z=582). Then I switched into medium difficulty and waited.

    Here are the key results (the pillar with the anvil is at island center. Chunks that spawned slimes I marked with lime green wool):
    [size=medium][/size]


    [size=medium]Compare that to the slime finder map posted a several pages back:[/size]

    [size=medium](Different slime finders generate an identical map).

    The slime finder marks the two in the center (that I marked in red) as slime chunks, but frankly, I'm not convinced that they really are, at least for a superflat (or at least for this map).

    Maybe it has to do something with the reduction in slime spawning on flatlands they made in 12w25a? Perhaps they blocked mob spawning near the player's spawn point, or ma[size=medium]ybe 12w25a actually reduced the number of valid slime chunks on superflats??[/size]

    [size=medium]Without looking at the code, this is going to be hard to prove, but I'm fairly convinced by my experiment (convinced enough that I know where I am going to build my slime spawner).[/size]

    [size=medium]I posted a question in an old slime thread here: [/size][size=medium]http://www.minecraft...g/page__st__280[/size]
    [size=medium]but haven't received any useful replies. [/size]

    [size=medium]Your thoughts?[/size]

    [size=medium]EDIT: I opened a ticket for this in the Mojang bug database, hopefully we'll get some answers![/size]
    [size=medium]https://mojang.atlas...browse/MC-10303[/size]


    Just a guess..... I know 5th altered the four chunks around the anvil to put small biomes (Jungle, Desert, Swamp, and Tiaga) in them. I bet in altering them something happened to the slime code in the red "?" slime chunks. I do not think it got rid of them completely because he had slimes spawn on his floor, although not many.

    5th, what did you use to put the four biomes in?
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from MegaTrain

    Looks good, ProfessorRook! Good job on the color-coding! (My jungle biome is covered with spruce wood at the moment, and my taiga biome with jungle wood. grrr...)

    As for my future episodes, I got just one thing to say:



    Having lots of villager trades to choose from rocks!!

    All I can say is WOW!!! Nice job MT!
    Posted in: Maps
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    posted a message on [Let's Play] KrankyKraft (1.5) - Episode 50 - Aqueduct, WLT, and Labyrinth Updates
    Episode 43: Village Wall Layout

    Posted in: Let's Plays
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    posted a message on Kranky plays OceanBlock 4.0 - Episode 9 - Blazin
    Episode 9: Blazin

    Posted in: Let's Plays
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    posted a message on [SURV] OceanBlock Survival 4.1
    Episode 9: Blazin

    Posted in: Maps
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    posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)
    Quote from Iji

    If you still have your heart set on using R3D you could just put the items in yourself.
    Minecraft Texturepack Editor makes it so easy you don't even have to use Fireworks/Photoshop/whatever else people use for editing.

    Thank you! I will give it a shot. I really like using R3D.
    Posted in: Resource Packs
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    posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)
    Quote from UniblueMedia

    When Mojang decides to publish a new Minecraft update, I'll publish R3D.CRAFT as well. I don't know when.


    They did publish a new Minecraft update on 12/17/12. It was 1.4.6. They added items that are not in R3D. I would be nice just to get an update that added those items in the default texture. I had to stop using R3D for my Let's Play because it was out of date.
    Posted in: Resource Packs
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from mathewdude14

    My friends and I began the map without the island in sight. We've been searching for the island for a while.


    If you watch my video at the end I have F3 up with the coordinates. Around the 33 min mark.

    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from mathewdude14

    I seem to have spawned in the wrong location. What are the island's coordinates?


    Did you die before resting in the bed?
    Posted in: Maps
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