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    posted a message on Totem Defender (Updated 2018/17/06)

    and your doors dont double open when two are placed together.

    Yes, it's native vanilla behaviour. Sorry, but I don't want to add a dependency on another library API.



    just started palying round with this mod. the blocks that have faces on them, do they have a purpose?

    Nope. Decoration only.


    Thanks a lot for use mod!

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from justicesays2»

    Something like this.

    Note that you need somewhere for excess essentia to go, or it will jam up your buffers, in this case I added a void jar after the aer regular jar to suck up excess aer essentia. You would need a similar arrangement for any essentia you wanted to put through this, or terminate the line with an essentia dump, such as a crystalizer or a centrifuge.

    Each line of jars would be on it's own spur off a buffer. If you want the buffers not directly attached then you need to put bellows on them (buffers have a suction of 1 without bellows).

    If you use a centrifuge at the end then you get into a more complex realm of making sorting loops, and you need to worry about overflow valves and other things, plus you always need void jars for primal essentias before you send them to the centrifuge or it will jam up.

    There are screenshots of more complex setups on this forum, I have posted my main system if you search my post history.

    Of course, you could just avoid the pipes entirely and use a golem to remove essentia and put it in those jars, which takes much less effort (although he still needs somewhere for excess essentia to go!)


    Big thanks for answer! I see on your screenshots directional guides in Essentia Buffer. But, right click on pipe between two buffers toggles hide/show pipe. How I change derectional on output in buffer side? (Sorry for my bad English)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    justicesays2, could you show on the screenshot that I want to do please?

    Thanks in advance :)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hi! This is a bug? Directional Tubes is not working?

    Essentia Resonator show me "Untyped" essentia in tubes and essentia cannot filled jars. Why? It makes me cry! T_T

    See screenshots.

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    t is Mederu of the Japanese fan.
    I try Japanization of "ArcaneCompendium_en_US.xml".
    I cause an error even if I make ja_JP file.
    An encoding method may be wrong.
    Possibly the problem may be different.

    Is this a treason act to an author?
    I want to continue working if permitted.
    Is there not it in Unicode (UTF-8)?



    You must save your compendium lang file in UTF-8 without BOM charset and first line of file replace to

    .. encoding="utf-8" ...

    It's working for Cyrillic.
    Good Luck!




    Argh, formatter of this forum made me cry =(
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion»

    If there are translation keys missing, let me know and I can add them in for you. I'll take care of the status text, recipe book, and the ones in the screenshot you provided.

    Thx =)
    I forgot to specify that there are no original texts for use Infinity Orbs yet (I see keys in game chat).
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mithion, where contains text from the recipe book? I found Compendium in single file, item names and some mod texts in another file, but I not found texts from books with recipes. And text of status effects yet (right side of screen).
    And this: http://screencast.com/t/2GGt5VsH0
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mithion, please don't forget to update the language files in the repository (including remove unused, and fix "Blue Orchids" => "Cerublossom" (or vice versa)). I have translated a lot of text =)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mithion, I want to translate this mod into Russian language. It can?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Sorry, bat I dont understand. Cool-down is only in the Regeneration Effect, it is absent from the Heal.

    Please explain me this.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Awesome mod!

    But, why don't works Regeneration Effect in ready spell with "Projectile + Heal + Regeneration + ..." or "Self + Heal + Regeneration + ..."? (Latest version of mod, MC 1.7.10)

    Sorry for my bad English =)
    Posted in: Minecraft Mods
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