I've installed the SecretRoomsMod-universal-1.6.4-4.6.2.319.jar. Is it by purpose that the secret player plate can be washed away with a bucket of water? I accidenty spilled one next to my door and then there was a hole in the floor.
A new version of Working Sponges for MC 1.6.4 is online. The changes concern the mining sponge. It is now fit to be used in the nether. It now also sucks up netherrack, lava and soulsand. It now acts like all the other sponges, placing clearblocks which will stop fluids leaking into the gap. Using the mining sponge has become more relaxed as you can now better plan your next move instead of breaking the sponge in a haste.
your welcome I am thinking about adding this mod to my Ultimate RedTech Survival series if Episode 2 has enough likes i can start on episode 3 and have your mod in that episode probably more L:
Modpack permission is granted. But wait until I've prepared the new mining sponge for using it in the nether. I believe it should also suck up lava sources. It will still be dangerous to use it in the nether because the adjacent lava sources will still come in, but every lava source that is within the range of the sponge should be cleared out. Or I make this a config option. You know:
Safety First!
I just started a new SSP world with NetherX - want to test the ms there.
@All: A dual sponge which is not powered is dangerous in the nether! I used one near my nether portal when lava leaked in. Guess what happened? My portal was gone. No way back. Luckily I had some chests with me to put all my items in before I took a bath in lava to get home again. Explanation: Dual sponges suck water, lava AND obsidian.
The next version of the mining sponge will also mine netherrack. ATM the mining sponge is useless in the nether. And it will not be disabled by default.
it does not work for me ModPack, when I try it comes up: A list of ID conflicts has been written to the file (IDConflicts) in your minecraft directory. Help me anyone, what can i do to fix it!?
No panic. Locate the file IDConflicts.txt in your minecraft folder. Open it by double clicking it. Read it. It might look like so:
#Blocks
3141: fluid.mfr.liquid.mobessence.still from MineFactoryReloaded - null from ImmibisCore
Suggested Ranges: 3192-3501 (310 IDs), 3668-3937 (270 IDs), 2040-2241 (202 IDs)
Now look in the config folder. There are config files for every mod. Find the config file of (important!) THE LAST MOD INSTALLED.
Never change ids in config files which are older. You'll lose that items.
Now find the block ids from IDConflicts.txt in the config file.
The last line "Suggested Ranges" is the best thing: Begin changing the ids with the first number named.
In the example above I would change the line
I:ID.MobEssence.Still=3141
to
I:ID.MobEssence.Still=3192
Thank you very much for considering my suggestions. I didn't dare to hope so.
Strange: After setting up 3 farms (9x9) to be managed by the farm manager, my minecraft (now 1.6.4 SSP) went stop and go. It lets me do something for about three seconds, then freezes. The three farms are in a farm tower on top of each other. Could it be that the dirt-findig routine...
a ) Is called very often?
b ) Is checking the farms which are below or above?
Farm-Setup:
The farm manager sits in the middle, two blocks above the "exit"-hole (when flushing/harvesting).
The 1st floor is a nether wart farm, the other two are magical crops with normal, tilled dirt.
My system is a rather weak and old Fujitsu Esprimo. And of course, there are other things, that do cause lag, too. Maybe it happened just by accident. Or maybe this was the last bit missing to drive my system crazy....
As you will probably fix that (if anything was to be fixed) for 1.7.2, I'll have to wait until the other 50 mods I use are on 1.7.2.
Thanks for the tip. Tested it in CSP and found the farm manager very interesting. The fertilized soil is good, too. But it fell back to dirt when the crops weren't harvested in time. As I often go out exploring and come back after days, my farms will be heaps of dirt, then. But it seems to be a fantastic extension for RC fan strips, where everything is harvested and planted in time.
Rossmallo told me to have a look at Gany's Surface mod. I'm very pleased about the farm manager.
2 questions:
The fertilized soil seems to fall back to dirt when the crop is not harvested in time. Would you consider making this and the time span a config option?
The farm manager is a great tool which can be filled by hoppers or other filling block (eg teleposers) and so can automate farming a lot.
But it does not want to take any saplings. I'm searching for a block which can plant saplings in a 9x9 area on free dirt or grass blocks.
Would you consider making a tree farm manager?
If you only use it for fans, then why have it installed at all? There are other mods to use.
Your're right. I had BuildCraft before, but it was too laggy for my weak system. The energy system did change and I didn't want to fiddle around with cooling the engines and configuring the pipe system. And then the lag... MFR also wanted to become powered in a newer version, so I dropped that, too. ThaumCraft changes the world in a way I don't like. So no TC anymore. PowerCraft did stop at MC 1.5.2. What farming helper mods are left other than RC?
@DoomRater: Yes, it is difficult. But I really only use RC to autoharvest Magical Crops farms. Then steam engines are enough, no need to make oil from canola seeds or such things.
Its the fans. They blow the crops away and if there's a seed when breaking the crop they plant it. No need to configore or fill the fans in any way. The setup is very straightforward when the first row of farmland works. Then you only need one steam engine and a fan per strip.
But to setup the first row I need 2 engines, 1 fan and a pump. 1 engine and pump are needed for the water supply of all other engines.
Arrghh... double space doesn't work for me. The space key already has a dint...
My autofarm config:
Rotarycraft steam engines and fans, a very basic setup. Strips of 22 blocks farmland ended with a hopper, all hoppers push the harvested crops to the side with the collecting chest. The chest has a teleposer at his side, the crops become distributed by immibis pipe system into the immibis autocrafting tables. Since RotaryCraft is very iron-intensive it was important to make iron seeds as early as possible.
Edit: it ffys - finally. After everybody tells me about the double space I had a deep thought.
Then disabled the Spacechases Survival-Wings mod, the only other client for a double-space hit.
And then... up, up and away!
Survival Wings and Magical Crops are not compatible when it comes to the double space. It seems as if "survival wings" eats the space key before the Mark III armor has a chance to know about it.
Meanwhile, Magical Crops is the mod which is the center of all my activities when playing minecraft. Together with immibi's pipe and auto-crafting system and RotaryCraft fans you can fully automate farming, harvesting and auto-crafting of your resources with little to no lag for your system.
The new beta 17g brings an excellent armor which is poorly documented and which deserves much more attention. The mark II leggings give you an everlasting "speed III" boost which is not topped when upgrading to mark III. The mark II boots let you run over 1 block high obstacles without jumping. With boots and leggings you cruise the landscape like a formula-one-racing-car. I enchanted the mark III helmet with respiration - maybe this was not necessary - and now can stay underwater killing squids for hours. Ok, after a quarter of an hour it became boring - the squids were "out" and still not any of my air bubbles was scratched.
The only thing missing with the armor is flight - although it is commented as such in the game. The documentation side at weebly doesn't say any word about the magical armor. Maybe I'm permanently maltreating the wrong keys, maybe it really doesn't fly - yet.
But it is worth the expensive ingredients.
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Modpack permission is granted. But wait until I've prepared the new mining sponge for using it in the nether. I believe it should also suck up lava sources. It will still be dangerous to use it in the nether because the adjacent lava sources will still come in, but every lava source that is within the range of the sponge should be cleared out. Or I make this a config option. You know:
Safety First!
I just started a new SSP world with NetherX - want to test the ms there.
0
Thanks for the flowers.
@All: A dual sponge which is not powered is dangerous in the nether! I used one near my nether portal when lava leaked in. Guess what happened? My portal was gone. No way back. Luckily I had some chests with me to put all my items in before I took a bath in lava to get home again. Explanation: Dual sponges suck water, lava AND obsidian.
The next version of the mining sponge will also mine netherrack. ATM the mining sponge is useless in the nether. And it will not be disabled by default.
0
No panic. Locate the file IDConflicts.txt in your minecraft folder. Open it by double clicking it. Read it. It might look like so:
#Blocks
3141: fluid.mfr.liquid.mobessence.still from MineFactoryReloaded - null from ImmibisCore
Suggested Ranges: 3192-3501 (310 IDs), 3668-3937 (270 IDs), 2040-2241 (202 IDs)
Never change ids in config files which are older. You'll lose that items.
Now find the block ids from IDConflicts.txt in the config file.
The last line "Suggested Ranges" is the best thing: Begin changing the ids with the first number named.
In the example above I would change the line
I:ID.MobEssence.Still=3141
to
I:ID.MobEssence.Still=3192
Save the config and restart MC.
0
Maybe this might help - I had the same issue.
0
Thank you very much for considering my suggestions. I didn't dare to hope so.
Strange: After setting up 3 farms (9x9) to be managed by the farm manager, my minecraft (now 1.6.4 SSP) went stop and go. It lets me do something for about three seconds, then freezes. The three farms are in a farm tower on top of each other. Could it be that the dirt-findig routine...
a ) Is called very often?
b ) Is checking the farms which are below or above?
Farm-Setup:
The farm manager sits in the middle, two blocks above the "exit"-hole (when flushing/harvesting).
The 1st floor is a nether wart farm, the other two are magical crops with normal, tilled dirt.
My system is a rather weak and old Fujitsu Esprimo. And of course, there are other things, that do cause lag, too. Maybe it happened just by accident. Or maybe this was the last bit missing to drive my system crazy....
As you will probably fix that (if anything was to be fixed) for 1.7.2, I'll have to wait until the other 50 mods I use are on 1.7.2.
0
Thanks for the tip. Tested it in CSP and found the farm manager very interesting. The fertilized soil is good, too. But it fell back to dirt when the crops weren't harvested in time. As I often go out exploring and come back after days, my farms will be heaps of dirt, then. But it seems to be a fantastic extension for RC fan strips, where everything is harvested and planted in time.
How do you power the MFR harvester?
0
2 questions:
The fertilized soil seems to fall back to dirt when the crop is not harvested in time. Would you consider making this and the time span a config option?
The farm manager is a great tool which can be filled by hoppers or other filling block (eg teleposers) and so can automate farming a lot.
But it does not want to take any saplings. I'm searching for a block which can plant saplings in a 9x9 area on free dirt or grass blocks.
Would you consider making a tree farm manager?
This was tested in creative (1.6.4 CSP).
0
Your're right. I had BuildCraft before, but it was too laggy for my weak system. The energy system did change and I didn't want to fiddle around with cooling the engines and configuring the pipe system. And then the lag... MFR also wanted to become powered in a newer version, so I dropped that, too. ThaumCraft changes the world in a way I don't like. So no TC anymore. PowerCraft did stop at MC 1.5.2. What farming helper mods are left other than RC?
0
0
Its the fans. They blow the crops away and if there's a seed when breaking the crop they plant it. No need to configore or fill the fans in any way. The setup is very straightforward when the first row of farmland works. Then you only need one steam engine and a fan per strip.
But to setup the first row I need 2 engines, 1 fan and a pump. 1 engine and pump are needed for the water supply of all other engines.
0
My autofarm config:
Rotarycraft steam engines and fans, a very basic setup. Strips of 22 blocks farmland ended with a hopper, all hoppers push the harvested crops to the side with the collecting chest. The chest has a teleposer at his side, the crops become distributed by immibis pipe system into the immibis autocrafting tables. Since RotaryCraft is very iron-intensive it was important to make iron seeds as early as possible.
Edit: it ffys - finally. After everybody tells me about the double space I had a deep thought.
Then disabled the Spacechases Survival-Wings mod, the only other client for a double-space hit.
And then... up, up and away!
Survival Wings and Magical Crops are not compatible when it comes to the double space. It seems as if "survival wings" eats the space key before the Mark III armor has a chance to know about it.
0
0
The new beta 17g brings an excellent armor which is poorly documented and which deserves much more attention. The mark II leggings give you an everlasting "speed III" boost which is not topped when upgrading to mark III. The mark II boots let you run over 1 block high obstacles without jumping. With boots and leggings you cruise the landscape like a formula-one-racing-car. I enchanted the mark III helmet with respiration - maybe this was not necessary - and now can stay underwater killing squids for hours. Ok, after a quarter of an hour it became boring - the squids were "out" and still not any of my air bubbles was scratched.
The only thing missing with the armor is flight - although it is commented as such in the game. The documentation side at weebly doesn't say any word about the magical armor. Maybe I'm permanently maltreating the wrong keys, maybe it really doesn't fly - yet.
But it is worth the expensive ingredients.
Now get out and build many farms!