I think it's kind of cheeky to say that these mineshafts had anything to do with strongholds, hidden intentions or that they avoided ores for a particular reason. That's like saying, "I wonder if the Minecraft god who made everything in the game used a cheese grater, because everything is square."
Most of these things are the way they are simply for the sake of gameplay. It was probably the villager's ancestors and they eventually decided that mines were too dangerous?
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KyoShinda posted a message on The miners who made what is abandoned nowPosted in: 1.0 Update Discussion -
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Ttzara posted a message on Why I stopped playing minecraftPosted in: 1.0 Update DiscussionQuote from TerribleTrivium
Here is why I stopped minecraft
1. The new hurt sounds. It sounds like your being slapped by a bloody hand!
2. The 1.8 terrain generation. It totally makes minecraft boring.
3. The absence of the old music. Not Old, but the super amazing stuff that is'nt there anymore.
4. The super ugly redone tundra. They should't of changed it at all
5. The fact that there is no snow in the pine forests
6. Creative mode. Now survival is pointless
7. The fact that npc villages suck
8. The black swamps! Not being racist or anything, but seriously!
9. The fact that it's only going to get worse.
10. Tall grass. Only a foreshadowing of the horrors to come.
I wish these things would change.
Like really badly. But seriously, I miss the old minecraft. I wish mojang had added new things without changing old things. Imagine all the new features in a 1.5 type landscape! That would be amazing.
1*- Im ok with the sounds, there are some sounds dislike but thats not a good enough to make me stop playing.
2- I have found some interesting seeds on 1.0.0 its a matter of searching for a while, takes time but you can get nice worlds. If you like i can suggest you some seeds or just go to the seed section on the forum and look there.
3- I dont really get this point. I NEVER listen to ingame music. i just open my mp3 player or open youtube and listen to some music. Sometimes i like to listen the disks and sometimes i do it for a while, there are some good tunes.
4- I agree that tundra looks flat n boring but again i dont see why stop playing the game because of this?
5- I live on a country where theres no snow even in winter and where i live there are a lot of pinetrees... used to be forest until ubranization.
6- Two different ways to play minecraft. Creative is to go and build crazy things without limits, some poeple like to build cool stuff without having to waste hours and hours getting resources like the guy who buil the Star Trek Spaceship. Whant to try to do that legit? Well theres a challenge for ya.
7- They are not done? I guess we should give Mojang a chance. Lots of people complain about their inhabitants, some of them want pigment instead of squidwards but im ok with them. Im sure that after they develop the AI and they add some stuff its going ot be fine.
8- Swamps are darkish areas full of smelly stuck water? what do u expect ? a colorfull place full of raimbows? In my humble opinnion its quite the same as it could be in real life, specially with the waterlillies addition.
9- Oh... i didnt knew you could read the future, im sorry.... NOT.
10- Tall grass is a nice detail that adds a more likely way to get seeds in order to plant wheat. I cant complain about that and ieven like it
In the bottom, after answering each one of this reasons i realized how weak and stupid they are. If you stopped playing MC why the heck you spend some time posting on its forums ¿? Please , threads like this makes things worse.
Is there a way to make it be locked or erased? -
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TwoGunnedPanda posted a message on [1.0.0] TwoGunnedPanda's Tutorials
Modding tutorials for 1.0.0
Stuff You'll Need:
MCP - MCP
Eclipse - Eclipse
Table Of Contents
- Mob Tutorial - Mob tutorial
- How to make your player spawn with Items - RIGHT HERE :3
- Gui Tutorial - Gui Tutorial
- World gen Tutorial - World gen ! - My Good Friend's Tutorial
- Block With Its Own Gui (ex: crafting table) -
- Biome Tutorial - Biome Tutorial
- Simple & Advanced Item Tutorial - Tutorial !
Make Sure to join US !! Next Generation Minecraft
Please Hit the Button For More Tutorials ! <33 -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]Posted in: TutorialsQuote from Devilyoda
Awesome, thanks for doing this. ever since i seen the MILLÉNAIRE village mod i have wanted to learn how it worked and make my own
No problem, Be sure to come here every once in a while for more tutorials. -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]World generation and structures tutorial out!!Posted in: Tutorials
xD thats way to easy, But if you really want it Sure!! -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]I have decided to create the tutorial now. It will be done in 15-20mins(World Generation and Structures).Posted in: Tutorials -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]Posted in: TutorialsQuote from -J-
i want (2.) How to do custom world generation(Structures) fastest as possible so i can learn how to generate a castle or just a building please xD that sounded noobish :tongue.gif:
Well, I promise that will be done today or tommorow, Working on placing new Tile Entites, and chest in custiom structures.
Quote from Devilyoda
Is it possible to make a Item or Block that when placed can Build a custom structure ( like a schematic)? Also would like to see how to get making a village with Mob paths/assignments(Guards,Farming,Selling). Really want to learn how that all works.
Of course it is possible. This is very easy, working with ints i, j, k,(Used for world generation and structures.) are simple enough to implement in blocks. The entity AI for the Npc/Mobs wouldnt be that hard. That tutorial will come later this month.
Remember to bump and give me some (+1) (+1) (+1)'s On as many posts as possible. It encourages me to make tutorials, and shows me that you guys like them and want more!! -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]Bump:Posted in: Tutorials
Adding some world generation; mob generation; and some extra entity tutorials. Remember to bump this and to give me some (+1) -
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]How to check the players current item.Posted in: Tutorials
There is a way we can check the player's current item in Minecraft, This can be used to make a door that needs a key to be opened. Or to fill a bucket with
water. Here is how we can check that.
First we need to create an object for the player's current held item.
ItemStack itemstack = entityplayer.inventory.getCurrentItem();
You can rename the "itemstack" to anything. Dont rename anything else.
Then we can use that object to check OR set the players current item.
if(itemstack != null && itemstack.itemID == Item.bucketEmpty.shiftedIndex){ return true; }else{ return false; }
This is basiclly is saying "If the player DOES have a current item, We can excute the code in the {} brackets.
And if we do not have an item in our hand, We can do something else, Or return false without doing anything.
Here is how to use this code to actually excute somthing usefull.
if(itemstack != null && itemstack.itemID == Item.stick.shiftedIndex){ dropItem(Item.appleGold.shiftedIndex, 2); return true; }else{ return false; }
This will check if the player is holding a stick, And if he is when the method is excuted it will drop a golden apple. This could be used in onUpdate, Interact,
or onBlockDestroyedByPlayer. These are only a few examples.
If you want you could also do this.
if(itemstack != null && itemstack.itemID == Item.stick.shiftedIndex){ entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, new ItemStack(Item.arrow)); return true; }else{ return false; }
This will convert the current item into a different item. I am not sure how this will work with items that are stackable. Use this at your own risk.
How to make a block or item drop more than one item when destroyed or clicked.
Ok remember the methoddropItem(int i, int j)
Well we are going to use this again. This time we are not using the Method interact with this though. This time we are using a method calledpublic void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l){}
So heres what you have to do, Just put dropItem(int i, int j) inside the BlockDestroyed method. Then when that block is destroyed, it will drop the item and
amount of your choice. int i will be the item or block you want. int j will be the amount you want. You can also insert another int their or a random seeded number.
HELP
This can also be used to make an item drop an item or block. Just changed the method BlockDestroyed topublic ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
You may need to delete the ItemStack before the methods name. Just put in the dropBlock method. Anyways this will make your item when right clicked drop any block or item
of your choice.
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Builder4Free posted a message on [11/15/11]Builder4Free's Advanced ModdingTutorials[Any Version]I have created this/these tutorial(s) to cover topics that some users and newer modders might need help in. These topics will cover all aspects of modding, Please request a mod if you want to see one!!Posted in: Tutorials
The current tutorials:
1. How to make a mob drop and item without death.
2.How to check the Players current item.Click Here.
3.How to make a block or item drop 1 or more items.Click Here.
4.Structures and World Generation.Click Here.
Expect a new tutorial every day!!
How to make a mob drop and item without death:
Prerequisites:
An Entity that will spawn in the map and having a way to find it.
Small knowledge of using booleans and ints.
Optional:
Be able to give me a (+1) if this tutorial was helpful
There is a method built into Entity called
dropItem(i, j)
It will require 2 ints:
One int(i) will be the Item/Blocks name. For example Block.dirt.blockID or Item.appleGold.shiftedIndex.
The other int(j) will be used for the amount dropped per use. For example if int i was Block.dirt.blockID and int j was 4,
Each interaction would drop 4(f) dirt(i).
This is a good example of how to use this method.
This is the cows interact method(Without modification).
public boolean interact(EntityPlayer entityplayer) { ItemStack itemstack = entityplayer.inventory.getCurrentItem(); if(itemstack != null && itemstack.itemID == Item.bucketEmpty.shiftedIndex) { entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, new ItemStack(Item.bucketMilk)); return true; } else { return false; } }
This is the cows Interact method when I inserted the new method we learned about(dropItem).This will make your mob drop the item and specified amount when right clicked.
public boolean interact(EntityPlayer entityplayer) { ItemStack itemstack = entityplayer.inventory.getCurrentItem(); dropItem(Item.appleGold.shiftedIndex, 2); if(itemstack != null && itemstack.itemID == Item.bucketEmpty.shiftedIndex) { entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, new ItemStack(Item.bucketMilk)); return true; } else { return false; } }
Notice I added it in the 3rd line of the method.
Seeking more help.
This method could be used on the
onUpdate
or
onLivingUpdate
Of course you would need to use ints to declare when the items would be dropped like how it is used in EntityChicken.
Next tutorials(In order):
(1.) How to checks player current item.
(2.) How to do custom world generation(Structures)
(3.) How to spawn mobs with a certain item and block.
Please comment if I helped you so this can stay on the first page of the tutorials!! - To post a comment, please login.
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You have two errors:
this means that it doesn't know what to do with this line:
and it is because you have the "mod_" in a "public static final" line, to fix this you should take out the "mod_" form that line of code, if that doesn't work please look more carefully at the tutorial on blocks
This means that you need to add a "}" to the file, I would put it at the end first, and if that doesn't work I would rewrite the class.
Also: in the future please use the code tags and a spoilers, and post ALL of your code along with the error report. Spoilers and code tags can be made like so:
for spoilers, and code can be made in the same way, just with "code" instead of the brackets instead of "spoiler"
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I believe that it is because you have "ItemAFruit" and you should have "afruit" (yes java is case sensitive) also, on this line:
I think you need the add a "afruit" so that it looks like this:
In MCP: go to jars/bin/minecraft.jar then make a folder in the minecraft.jar, name it whatever you want, and put your pictures into it. Then just replace the "pathtoyourfile" to the name of the folder you made.
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I believe that this is because you have
instead of
But it is difficult to tell without looking at the code.
You should combine your mod_ files into one file, then it will work better.
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Well out of all the tutorials that Techguy is planing do do:
-Thank You-
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Well it says that the problem was caused by an 'Image not found[at]: /pics/KainSoulReaver.png' which means that the picture in the folder 'pics' in the minecraft.jar file is not called (and it has to be case specific) 'KainSoulReaver' or the picture isn't a PNG.
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Interesting thought, I kind of like it, I may make this (if I can figure out how to do it :smile.gif: )
EDIT: Thought: I could make it so that lapis tools (namely pickaxe) would only last for like 20 blocks but could mine them instantly! (just a thought)
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I wasn't thinking to do more on pumpkins as the idea of this mod is to make a rather useless item more useful. I was thinking that my other mods could do this same thing for like, rotting flesh? I am working on getting a mod on that, but it will probably be a while before it comes out.
That sounds hard, but I may make it in the far future
um, you may have the wrong version so if you find that they don't restore the correct amount of hunger just get the new one (I think that it is right)
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You should have a way to make maps that are copies of a map that you have previously explored because it is a pain when you go out with your map and die a long way from spawn and therefor lose your map because you don't have another map that has that location on it. I think that Mojang should make a recipe that allows for the copying of maps something like that of the original map recipe but with an Ink Sack in it or something to that effect.
I would appreciate some response.
-Thank You-
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That is the best thing I've heard on this topic yet :smile.gif: :smile.gif: