Quote from BlueChoco
1) Pre-release, snapshot, whatever you want to call it. It's not the "final" product, unless they otherwise state it. Which can always change depending on issues. Also yes while they can afford in-house bug testing, don't you think the public can break it faster? Usually people are doing all sorts of tasks, that even serious bug testers might not think about. You have countless people willing to bug test, report and give feedback on releases. I'm sure they felt that 1.4.4 would have been it, until they ran into some clear issues.
2) Even with say.. 10-30 bug testers (low example), would they find everything possible that's wrong? Compared to the thousands of bug testing players, I don't really think that's a fair comparison in all honesty. Players will do anything and everything differently, especially in such a diverse game such as Minecraft.
3) That's mostly of course how people are, always want everything but refuse to compromise. Would you learn Java to help them solve things faster? Not likely or no is usually an answer, also people are prone to mistakes. Not to mention they want the game to evolve, while also fixing things which of course leads to problems. Just it's better than some companies, who make full upgrades cost you. Those "fixes" come in the form of expansions, while adding in their own problems too. Which take countless ages to even be addressed.
1) Just for fun I will quote what Mojang said when they released this (from Mojang.com) Note the last line
Hey hey!
Unfortunately we have to patch Minecraft again, this time to fix the broken LAN server functionality. Good news is that this only affects the client, so 1.4.5 clients will be able to play on 1.4.4 servers without any problems.
Fixes included:
- Clients now get the correct IP for LAN servers
- Fixed the incorrect positions of some particles
- … and fixes for MC-2507, MC-2508, MC-2500, and MC-2498
Download the pre-release here:
- Client: http://assets.minecraft.net/1_4_5/minecraft.jar
- Server: http://assets.minecraft.net/1_4_5/minecraft_server.jar (or EXE)
This release will be uploaded to the launcher on Tuesday next week (November 20).
2) I have to agree, hiring testers would likely not be a good course for Mojang to take.
3) I am learning Java, and I would love to use it to help Mojang.
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Um, I believe that I could, however, I don't feel that it would make much of a difference, and it would be a great deal of work.
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A bit more information would be great
Preferably you would put a link to here, but if you really want to you can just include it in the download.
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Firstly, Thanks for the feedback
1) This idea I rather like, I will likely add a few new fuels to the cooling rack in a future update.
2) I hate sushi, As much as it isn't a bad idea, minecraft really doesn't need more food, it has plenty, even the cucumbers I debated adding.
3) I think it does do that already... Salt can be used with steak, pork, and fish (all cooked) the get better foods, and pickles currently cure potion effects when you eat them...
Edit: additionally, I would say that the cucumber gives about 2-2.5 on average, generally they give one, and I think I have gotten as many as 9.
4) This idea I honestly like, something of this nature will likely be added.
5) Going back to point two, minecraft doesn't need more food, so I wanted to add something different that would be useful, but not OP, the cucumbers do feel rather unwholesome, but they really are, they are slightly better then melons I believe, and the instant eat it what sets them apart. Otherwise there would be no reason to collect them as any other food is just as good.
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That looks pretty nice, I may add it as a optional download, or I can make rats spawn in different colors
Thanks
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I suppose that would make sense, that will likely be added when I add manufacturing salt as an option.
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Thanks, as for moving boats, you should look at the 'A few notes' spoiler in my first post
To everyone: I have been really busy will school lately, but I may but out a new version this friday that will include some handy stuff.
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Uh... I think it does... It is programmed to spawn in sand so it should spawn anywhere that sand is present.
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Ok, if I ever get around to making it SMP, I will let you know.
Thanks
I have added somewhat of a balance update, it probably makes the pirates a bit more powerful, but their should be less of them. The guns are less OP so as to not make all normal mobs... Lame. Feel free to download it if you like, but know that you really don't need to.
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Thanks for the tip, I have now fixed it, at any rate, it is totally fine that you added it to your list, as far as SMP goes, I guess I have never tested it for it, but it works on LAN, so it is probably best to post it as such, I may work on getting it SMP compatible at some point.
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Boss mob, planed.
Giant ship, planed.
Kamikaze pirate, probably not.
If you are implying a cannon on a moving boat... Maybe at some point. If you mean a block like cannon, I am working on it.
Trading in some why will likely be added, trade ships are a cool idea though.
Also: Updated to 1.6.4, and I fixed and added a few things.
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with EntityTestContainer public class line like this:
Basically it is a tamable minecart chest.
So, seeing as how the error has something to do with duplicate method names, I feel this may be helpful.
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Thanks for the input though