Quote from WGSXFrankHey man! This is a fantastic mod, and I'd like to include it in my private/semi-public Steampunk/Magipunk modpack which I'm working on. The way the ships work almost perfectly with archimedes ships (with a slight "fixing" of the sails) is just awesome. My livestream viewers really like this mod as well! However, I do have a suggestion. I wanted the pirates to actually look like pirates, and not zombies (except for the ghost pirate obviously). So I created more fitting textures for them to be included in my modpacks resource file. I just feel undead pirates spawning on non-sunken ships seemed a bit silly. However, I just found out there is no way for me to alter their sounds in a resource pack unless I change the base zombies as well. Is there any way you can alter the pirate's class files to use sounds in the mod's assets folder? This way, resource pack makers can created different sounds. Alternatively, maybe just include more "pirate" like sounds in the mod? I'd be more than happy to provide some custom sounds as I've already recorded them. I'd just love to be able to use them.
Secondly, as far as sounds go, I think I can change them to use the same sounds with a different location (so that you can change them if you like, though, generally speaking, I will probably wait till I release a new version that includes other changes as well (though, to be honest, I an not sure when that will be) but I can work on that, also, if you like you can pm me the textures and/or sounds and I can put them up as options once the change to the code is made (if you don't want that, then do nothing ). As for including more pirate like sounds, I am not sure what you have in mind, but I would be willing to think about it, as i personally don't much care about sounds, but I understand that other people do.
Quote from Jackman2013help i loaded this mod, but it dosn't work. i only have half the items and there isnt a ship in my inventory. (also could you please tell me how to load the musket) Other wise this is a cool mod
Kinda hard to say what is going on here. As for the items it might be an ID conflict, however, there is not suppose to be a boat in your inventory (as this mod doesn't add that type of thing). As for loading the musket (and the other guns) you just put shot (the item, see the OP) in your inventory and hold right click with the gun in your hand for several seconds, and then release it