• 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Is this mod officially dead? If so, perhaps an edit to the OP would be necessary, so that people don't spam the thread with update requests.

    I know it has been like a month since you asked this. But, I suppose I will give you a response now:
    In general, I had basically stopped playing minecraft for a long while, but I have started getting back into it, and I am planing on rewriting at least some parts of this mod once the new update is out and stable. I am not making any promises, but I do want to make an attempt.

    That said, I intend to just start rewriting things, and I may or may not ever get around to rewriting everything this mod used to have. However, I will make an attempt to remake the more popular elements ( and the ones I just like in general ).
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from TheTrueTPK»

    Is it ok that I can use this mod in a modpack please?


    Yeah, go ahead, though you should know this mod may or may not ever get updated
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates

    Is there an NEI add on to help with the recipes?


    I am pretty sure NEI works fine as is, but no, there is nothing that is made for this.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates

    Alright, I think I fixed that bug and added it in the OP, glad you are enjoying this mod :)

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from Smokeya»

    Have a issue with this mod combined with another mod. I have skyrim rediscovered mod which allows you to have a sky dimension of sorts (floating islands with red drgons and giant zombies as mobs there. With this mod active i lag there terribly bad. There are tons of mice and pirate zombies of various kinds all over. The mice are what i think causes the lag as there are just so many of them everywhere. I have yet to try any of the other dimensions i have yin my world yet but my last world i had i used twilight dimension and it didnt have this issue (unsure if pirates was installed at the time though).

    Cant find any way to slow the rat spawn rate, theres a good amount of pirates there as well but really no worse than a average nightly spawn in the normal world.


    Really like this mod and dont want to have to remove it but its looking like i may have to until theres a config option for the spawn of it.


    So, I had thought I had made a config for that... but maybe I just made worldgen... (yeah, it was just worldGen) So sorry for the odd spawn rates... that have always been a bit odd.
    Quote from Daemonshi»

    Crash while I was on a boat and bumped into the mast of a sunken ship (I think that's what it was anyway)



    Description: Ticking entity

    java.lang.ClassCastException: net.minecraft.entity.item.EntityBoat cannot be cast to net.minecraft.entity.EntityLivingBase
    at kodithemaster.Pirates.EntityGhostShot.func_70184_a(EntityGhostShot.java:52)
    at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    I had thought I had fixed this some time ago, but I guess I missed it. Regardless, I can fix it and upload a really quick new version that will change nothing else if you want me to.



    In other news, summer is going to be coming soon which might afford me more time, though... I have other things I want to work on, but I might try to update this mod (and probably improve it a lot due to knowing tons more about java), so... I could make a 1.8 version, but it might actually be easier to just make it 1.9 instead (I would not be working on this for like another month or so). So should I just skip the 1.8 update or is that what most people still use?
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from hendz3»

    Hi when ever i create a new world on this it says building terrain and then says shutting down all internal servers is this meant to happen?


    Well, seeing as how that would likely make the mod unplayable... no...

    Otherwise, please post the crash log so that I can look into it.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from zelouiix»

    Hi,

    I have a problem with your mod.



    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 25/06/15 01:44
    Description: Ticking entity

    java.lang.ClassCastException: cuchaz.ships.EntityShip cannot be cast to net.minecraft.entity.EntityLivingBase
    at kodithemaster.Pirates.EntityGhostShot.func_70184_a(EntityGhostShot.java:52)
    at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:394)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at kodithemaster.Pirates.EntityGhostShot.func_70184_a(EntityGhostShot.java:52)
    at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:394)

    -- Entity being ticked --
    Details:
    Entity Type: KoadPirates.Ghost (kodithemaster.Pirates.EntityGhostShot)
    Entity ID: 200
    Entity Name: entity.KoadPirates.Ghost.name
    Entity's Exact location: 161,14, 60,72, 199,83
    Entity's Block location: World: (161,60,199), Chunk: (at 1,3,7 in 10,12; contains blocks 160,0,192 to 175,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0,73, 0,89, 0,57
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: Isophys Le Pirate
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 625 Drop: 0
    Level seed: -4741902812909857381
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (104,64,248), Chunk: (at 8,4,8 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 84864 game time, 27105 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 135585 (now: false), thunder time: 152878 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 68025960 bytes (64 MB) / 275664896 bytes (262 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.112.1373 Minecraft Forge 10.13.3.1373 Optifine OptiFine_1.7.10_HD_A4 11 mods loaded, 11 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.112.1373} [Forge Mod Loader] (forge-1.7.10-10.13.3.1373-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1373} [Minecraft Forge] (forge-1.7.10-10.13.3.1373-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.ships.core{1.7.10-1.0.2} [Ships Mod Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    farseek{1.0.1} [Farseek] (Farseek-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    KoadPirates{For minecraft 1.7.10} [Koadmaster's Pirates] (KoadmastersPirates-0.7.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.ships{1.7.10-1.0.2} [Ships Mod] (shipsMod-v1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    shipwrecks_winslow{1.6.2} [Shipwrecks!] (shipwrecks_winslow-1.7.2-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    streams{0.1.2} [Streams] (Streams-0.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    From what I see, it's a problem with the GhostShot. But I can't remove the spawn of the GhostPirates in the config file.

    Can you help me?


    What version is this on?

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from MohawkyMagoo»

    I don't think its seed based, it happens on every world I try.


    To be honest, I am unable to duplicate this issue, I can put in a seed that I know it will crash on, but I can basically always get it to work on random seeds. Otherwise, I will try to fix this next version, but I don't actually know what the problem really is. In fact, I speculate that the problem may be caused by Mojang making poor liquid code (though... perhaps I am using it wrong). Regardless, I will try to work out some kind of solution, but I am unsure if it will actually happen.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates

    i was going to do a mod review on this,but my internet/mediafire won't let that happen,i'll tell you if i manage to get it working


    Ah... that is too bad, good luck with it anyways :)

    Quote from MohawkyMagoo»

    Crash on latest version before world builds. Relevant part of log:



    at net.minecraft.world.WorldServer.func_147464_a(WorldServer.java:409)
    at net.minecraft.block.BlockDynamicLiquid.func_149726_b(SourceFile:225)
    at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:655)
    at net.minecraft.world.World.func_147465_d(World.java:451)
    at net.minecraft.block.BlockDynamicLiquid.func_149813_h(SourceFile:117)
    at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:92)
    at net.minecraft.world.WorldServer.func_147454_a(WorldServer.java:432)
    at net.minecraft.world.WorldServer.func_147464_a(WorldServer.java:409)
    at net.minecraft.block.BlockDynamicLiquid.func_149726_b(SourceFile:225)
    at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:655)
    at net.minecraft.world.World.func_147465_d(World.java:451)
    at net.minecraft.block.BlockDynamicLiquid.func_149813_h(SourceFile:117)
    at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:103)
    at net.minecraft.world.gen.feature.WorldGenLiquids.func_76484_a(SourceFile:39)
    at net.minecraft.world.biome.BiomeDecorator.func_150513_a(BiomeDecorator.java:304)
    at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:105)
    at net.minecraft.world.biome.BiomeGenBase.func_76728_a(BiomeGenBase.java:339)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:421)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at kodithemaster.Pirates.WorldGenBoat.func_76484_a(WorldGenBoat.java:24)
    at kodithemaster.Pirates.WorldGenHandler.generateSurface(WorldGenHandler.java:39)
    at kodithemaster.Pirates.WorldGenHandler.generate(WorldGenHandler.java:15)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1040)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at kodithemaster.Pirates.BlockSeaWeed.isInWater(BlockSeaWeed.java:154)
    at kodithemaster.Pirates.BlockSeaWeed.checkForBreak(BlockSeaWeed.java:77)
    at kodithemaster.Pirates.BlockSeaWeed.func_149742_c(BlockSeaWeed.java:99)
    at kodithemaster.Pirates.BlockSeaWeed.func_149718_j(BlockSeaWeed.java:58)
    at kodithemaster.Pirates.WorldGenSeaPlants.func_76484_a(WorldGenSeaPlants.java:22)
    at kodithemaster.Pirates.WorldGenHandler.generateSurface(WorldGenHandler.java:78)
    at kodithemaster.Pirates.WorldGenHandler.generate(WorldGenHandler.java:15)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)


    Ah, so... I guess I was somewhat aware that this could be an issue, I really do not know what causes it, but in general, I think it is seed based, meaning that some seeds will crash with this, and others will not (but they will do so on generation). I would like to fix it, but I am really not sure why it happens.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from CapQuacer»

    I've been doing a Pirate's Adventure series on my channel "Captain Quacer" -snip-


    Also you never say anything in your post about your mod pack policy. If this ever gets popular Id love to make a mod pack of this.


    looks pretty cool :)


    as far as that goes, you can get permission to include this in a modpack so long as you ask me for permission, preferably in a PM, but on this post works as well

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from CommanderEwok»

    Does this mod increase the chance of ocean biomes? Because I can't see this being much use on a seed that plonks you in the middle of a desert.


    The simple answer: no, no it does not.

    It would probably be a handy feature considering that Mojang turned down oceans spawn rate, but I feel like oceans are still not going to be that hard to find if you try, and you can just try seeds until you get one that is near an ocean. Therefore that is likely not something I would add to this mod

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from the_hupster»

    It should be possible to just add the translation as a new file called assets\koadpirates\lang\nl_NL.lang, at least that's what I've done to use it. It would then be used for everyone selecting Dutch as the game language.


    Oh yeah, I forgot that would be how it would work. I will add that in the next update (kinda new to this language thing :P )

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from the_hupster»

    Nice mod, I have been using it for a while on my Cauldron server, works great. It's a stylish way to add guns to the game.


    The only issue I have so far (tested with 0.7.3) is that pirates keep spawning in my creative world, which is set to have monsters disabled. Maybe it's an incompatibility with another mod I'm using to control the spawning, CustomMobSpawner. But the pirates are the only ones appearing in creative.


    I made a Dutch translation (nl_NL.lang), maybe it can be added some time.



    tile.Keg.name=Vaatje
    tile.Smelter.name=Smelter
    tile.RopeMaker.name=Spinnewiel
    tile.RatWheel.name=Rattenwiel
    tile.coolingRack.name=Koelrek
    tile.fishTrap.name=Visfuik
    tile.torqueCarrier.name=Torsieas
    tile.torqueEditer.name=Versnellingsbak
    tile.TorqueGrinder.name=Slijpschijf
    tile.torqueWindmill.name=Windmolen
    tile.torqueWaterWheel.name=Watermolen
    tile.Bellows.name=Blaasbalg
    tile.torqueElevator.name=Lift
    tile.Hull.name=Romp
    tile.salt.name=Zoutblok
    tile.anem.name=Anenomie
    tile.kelp.name=Koraal
    tile.RopeLadder.name=Touwladder
    tile.cursedChest.name=Vervloekte kist
    tile.seaWeed.name=Zeewier
    tile.Net.name=Net
    tile.elevatorCatch.name=Lift Vanger

    tile.seaRock.name=Zeesteen
    tile.cucumberParent=Komkommer
    tile.cucumber=Komkommer

    item.Grenade.name=Granaat
    item.IronPlate.name=Ijzeren plaat
    item.shortflintlock.name=Vuursteenslot
    item.SFlockE.name=Leeg Vuursteenslot
    item.shot.name=Kogel
    item.PowderHorn.name=Buskruitspoor
    item.Davy'sMedallion.name=Piraten Medaille
    item.Cutlass.name=Hartsvanger
    item.S1Cutlass.name=Hartsvanger (I)
    item.S2Cutlass.name=Hartsvanger (II)
    item.Musket.name=Musket
    item.EmptyMusket.name=Leeg Musket
    item.SlagIron.name=Gesmeden Ijzerstaaf
    item.SlagIronPlate.name=Gesmeden Ijzerplaat
    item.SlagChainMail.name=Gesmeden Maliënkolder
    item.ChainMail.name=Maliënkolder
    item.Mold.name=Gietvorm
    item.SlagBlade.name=Gesmeden Zwaard
    item.Blade.name=Zwaard
    item.SlagBarrel.name=Gesmeden Geweerloop
    item.Barrel.name=Geweerloop
    item.MusketWB.name=Musket met Bajonet
    item.EmptyMusketWB.name=Leeg Musket met Bajonet
    item.BoardingHook.name=Enterhaak
    item.MusketWBThree.name=Musket met Bajonet (II)
    item.EmptyMusketWBThree.name=Leeg Musket met Bajonet (II)
    item.BoardingHookThree.name=Enterhaak (II)
    item.MusketWBTwo.name=Musket met Bajonet (I)
    item.EmptyMusketWBTwo.name=Leeg Musket met Bajonet (I)
    item.BoardingHookTwo.name=Enterhaak (I)
    item.cucumber.name=Komkommer
    item.pickle.name=Augurk
    item.cucumberSeeds.name=Komkommerzaden
    item.saltedPork.name=Gezouten Varkensvlees
    item.saltedBeef.name=Gezouten Rundvlees
    item.saltedFish.name=Gezouten Vis
    item.saltedSalmon.name=Gezouten Zalm
    item.saltedPotato.name=Gezouten Aardappel
    item.saltItem.name=Zout
    item.flourItem.name=Meel
    item.slagHook.name=Gesmeden Haak
    item.Hook.name=Haak
    item.tether.name=Klimtouw
    item.kelpItem.name=Koraal
    item.netitem.name=Net
    item.netGrabber.name=Net Verzamelaar
    item.rope.name=Touw
    item.chickenCass.name=Kipschotel
    item.ghostWrap.name=Spokentraan
    item.CannonB1.name=Kanonskogel x1
    item.CannonB2.name=Kanonskogel x2
    item.CannonB3.name=Kanonskogel x3
    item.cannonItem.name=Kanon
    item.ghostWH.name=Spoken Helm
    item.ghostWC.name=Spoken Borstplaat
    item.ghostWL.name=Spoken Beenstukken
    item.ghostWB.name=Spoken Laarzen
    item.torqueGear.name=Tandwiel

    entity.Pirate1.name=Piraat met Hartsvanger
    entity.Pirate2.name=Piraat met Pistool
    entity.Pirate3.name=Piraat met Granaat
    entity.GhostPirate.name=Spookpiraat
    entity.Ghost.name=Spookkogel
    entity.Grenado.name=Granaat
    entity.Net.name=Net
    entity.Shot.name=Kogel
    entity.Test.name=Rat
    entity.Tether.name=Klimtouw
    entity.KoadPirates.Cannon.name=Kanon
    entity.Cannon Ball.name=Kanonskogel


    Thanks :)


    ah... I am not sure, though it is likely just the two mods not being compatible, that said, I will try to add config options to the pirates spawn rate ina later version.


    Ok, so I will probably add that to the main post, at some point, as an option, with an explanation of how to change to language files, so that people can copy/paste and/or download it if they want to use it. (giving you full credit of course)

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from whitenova174»

    love the mod and this may sound obvious but you should add parrots,monkeys,and iguana s


    Thank you :)

    and no... I guess I never thought to add those, but I will be giving it some thought now :D



    Otherwise,

    I have released a new version for 1.7.10 (I will get to 1.8 at some point). This update adds quite a few cool things to play with, and most significantly, it adds the long awaited config file for worldgen.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Forge] KoadMasters Pirates
    Quote from PepijnPMC»

    Hey,


    If I have read the post properly there should be a config file, but I can't seem to find it (using the latest version: 0.7.4). It's supposed to be in the config folder right?


    Btw, loving the mod so far :). It's an interesting take on how to make weapons (if only the cutlass did some more damage, it's the same as an iron sword but an iron sword is easier to make).


    So actually, I have made the config file, but it is not in the released version because I have not had the time to brush up and write up my changes just yet, but I will try to get that working soon.


    Thank you. In other news... the next patch will 'fix' this issue for you... sorta...

    Posted in: WIP Mods
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