I'm done with most of what I still wanted to do and ready for an "alpha" update of the pack.
It still has some placeholder/WIP textures, but those will be addressed in future updates. For now I'm just looking forward to feedback from everybody, since that's my first big pixelart project.
Hello everybody. Since I've only posted here once before (I'll try to remedy that in the future) you probably don't know who I am, so I'll reintroduce myself.
I'm the texture artist for the project and usually go by Pesto.
I've been focusing on a different art-related project and didn't work on the pack nearly as much as you probably hope, but I still wanted to make an update.
My goal is to make the pack a little more vanilla friendly, so I've been changing some things around and might ask for some help with ideas and suggestions in the future. My interests shift very fast, so there's a lot of WIPs and few unfinished textures (and I've only now gotten comfortable enough with the style to produce satisfying results. A few of my older textures look like balls and will definitely get a facelift) and I'm at my phone right now, so there'll be only a few pictures today.
Still, let me know what you think please.
Feedback is always useful.
The first picture is of two new block textures and the azalea foliage. I'm pretty happy with how it came out.
Number two is an idea I had for the crimson and warped trapdoors and regular doors. That way you could create containers.
The colors are subject to change though, especially the blue.
And last picture: Silverfish as rats. I would need to change their model a bit to make the snout smaller, because if not then they'd either have no snout or a very big and swollen one.
1
Wohoo!
It's safe to say that I was one of the people anticipating the release, so I'm happy we're live now.
Stone and wood textures are actually kinda tricky, but I still hope you enjoy the new textures we added.
And I hope you like my little crab friend.
1
Guess what?
I'm done with most of what I still wanted to do and ready for an "alpha" update of the pack.
It still has some placeholder/WIP textures, but those will be addressed in future updates. For now I'm just looking forward to feedback from everybody, since that's my first big pixelart project.
Have some optifine preview.
2
Hi, there isn't really a pack version for 1.12.
I used a mix of 1.7 and 1.14 for my 1.12 game, but that's a rather sloppy method to get it to work.
I could look into converting the pack down to 1.12 (if I don't forget) with all the textures as they are right now.
1
My first draft for the magma cube. I feel like it needs to look a bit more drippy.
1
Hello everybody. Since I've only posted here once before (I'll try to remedy that in the future) you probably don't know who I am, so I'll reintroduce myself.
I'm the texture artist for the project and usually go by Pesto.
I've been focusing on a different art-related project and didn't work on the pack nearly as much as you probably hope, but I still wanted to make an update.
My goal is to make the pack a little more vanilla friendly, so I've been changing some things around and might ask for some help with ideas and suggestions in the future. My interests shift very fast, so there's a lot of WIPs and few unfinished textures (and I've only now gotten comfortable enough with the style to produce satisfying results. A few of my older textures look like balls and will definitely get a facelift) and I'm at my phone right now, so there'll be only a few pictures today.
Still, let me know what you think please.
Feedback is always useful.
The first picture is of two new block textures and the azalea foliage. I'm pretty happy with how it came out.
Number two is an idea I had for the crimson and warped trapdoors and regular doors. That way you could create containers.
The colors are subject to change though, especially the blue.
And last picture: Silverfish as rats. I would need to change their model a bit to make the snout smaller, because if not then they'd either have no snout or a very big and swollen one.