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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from XanderGryphon

    Draining nodes isn't combining.


    You gain research points every new node you find don't you? These can be combined.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Vazkii

    I understand that the player is not supposed to get all the aspects by combining, but I feel that that should at least be viable, and as is right now, it doesn't seem to be.


    What about by draining nodes? Technically there are unlimited #s of those?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Crash after scanning a Dispenser. As far as I know that is in the creative tabs.

    java.lang.NullPointerException
    at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
    at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
    at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
    at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
    at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
    ...
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Running the DW20 modpack and something was placed in my world that is causing problems...




    -- Head --
    Stacktrace:
    at mods.tinker.tconstruct.blocks.TConstructBlock.func_71858_a(TConstructBlock.java:51)
    at net.minecraft.block.Block.func_71895_b(Block.java:540)
    at net.minecraft.client.renderer.RenderBlocks.func_94170_a(RenderBlocks.java:8141)
    at net.minecraft.client.renderer.RenderBlocks.func_78578_a(RenderBlocks.java:4364)
    at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4163)
    at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:445)
    at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['ShaneCourtrille'/170187, l='MpServer', x=-1298.50, y=65.62, z=-939.50]]
    Chunk stats: MultiplayerChunkCache: 60
    Level seed: 0
    Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-1337,57,-1041), Chunk: (at 7,3,15 in -84,-66; contains blocks -1344,0,-1056 to -1329,255,-1041), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)
    Level time: 10879159 game time, 403928142 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 21 total; [EntitySheep['Sheep'/700, l='MpServer', x=-1255.53, y=57.00, z=-957.63], EntityWaypoint['unknown'/397, l='MpServer', x=-1536.00, y=63.00, z=-583.00], EntityHat['unknown'/396, l='MpServer', x=-1298.50, y=65.39, z=-939.50], EntitySnowman['Snow Golem'/34, l='MpServer', x=-1358.48, y=62.00, z=-930.78], EntitySnowman['Snow Golem'/35, l='MpServer', x=-1355.24, y=62.00, z=-930.80], EntitySnowman['Snow Golem'/33, l='MpServer', x=-1359.84, y=62.00, z=-930.80], EntitySnowman['Snow Golem'/38, l='MpServer', x=-1359.09, y=62.00, z=-930.20], EntitySnowman['Snow Golem'/39, l='MpServer', x=-1359.22, y=62.00, z=-930.80], EntitySnowman['Snow Golem'/36, l='MpServer', x=-1357.16, y=62.00, z=-930.20], EntitySnowman['Snow Golem'/37, l='MpServer', x=-1356.57, y=62.00, z=-930.22], EntitySnowman['Snow Golem'/42, l='MpServer', x=-1355.96, y=62.00, z=-930.20], EntitySnowman['Snow Golem'/40, l='MpServer', x=-1357.81, y=62.00, z=-930.80], EntitySnowman['Snow Golem'/41, l='MpServer', x=-1359.78, y=62.00, z=-930.20], EntitySquid['Squid'/152438, l='MpServer', x=-1235.52, y=59.14, z=-929.52], EntityHat['unknown'/478, l='MpServer', x=-1323.53, y=63.10, z=-903.03], EntitySkeleton['Skeleton'/170461, l='MpServer', x=-1256.50, y=41.00, z=-885.16], EntityZombie['Zombie'/170460, l='MpServer', x=-1258.50, y=13.00, z=-881.50], BlueSlime['Blue Slime'/170459, l='MpServer', x=-1265.44, y=13.00, z=-881.81], EntitySheep['Sheep'/170184, l='MpServer', x=-1323.53, y=62.00, z=-903.53], BlueSlime['Blue Slime'/170458, l='MpServer', x=-1287.69, y=16.00, z=-894.72], EntityClientPlayerMP['ShaneCourtrille'/170187, l='MpServer', x=-1298.50, y=65.62, z=-939.50]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    +1 to Bl4ckHoles request. Right click placement bypassing protections is a problem for server operators. That said this seems to require Forge either add a onBlockBreak event OR a permissions api which seems to be the way they are potentially going..
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Thanks for the help mDiyo :D

    Now that you've made experience useless do you have any plans around making it useful again?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Is there anyway to get the right click to plant a torch to work if you have your tool as slot 1 and your torches as slot 2? It works for me if I put the tool anywhere else (and have the torches next to it) but not in slot 1 which is what I'm use to.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Simple question but I can't find an answer anywhere..

    Where do you find moss? Is moss stone involved somehow?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Any chance we can get a small buff on ardite generation? Right now I'm getting a great amount of Cobalt (12 after an hour in the nether) but ardite (5 in the same time period) is a pain to find.

    Losing an ardite tool is soul crushing at this point.. and I have to make my wife some tools still :P hmmm maybe she can just have cobalt...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from webik150

    Hey Azanor, I started making a mod (just for personal use now, but I'll maybe release it someday), and I want to make an item, that would be holdable like map. I'm asking you, because of research notes in Thaumcraft. Could you please tell me how to do it, or at least post a link for some tutorial (if there is any. I haven't found one)?

    Also, I have already googled, asked in Mod Development forum, asked few tutorial makers, but they didn't know how to do it.

    (I'm sorry if this text doesn't make much sense, I had 4 exams today and I'm really tired)


    I thought the traditional way to solve this kind of problem was to go look at the minecraft code in question. In this case I would think you would just go look at how maps work? Is there a reason this won't work in this situation? (Wondering for myself as a potential mod writer).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from ShadwDrgn


    the "anvil thing" is removed. the end stone requirement isn't an attempt to "nerf" anything. i didn't want to maintain all the complicated crap that was caused by having the soul forge, so i removed it. this was the way i avoid recipe conflicts or worldgen. Don't just make assumptions when you haven't got a clue what you're talking about.


    Call it what you want.. but in my book..

    Nether visit + Build/maintain sword + kill 205 mobs (less if you found some spawners)

    vs.

    (Finish the End OR End visit + lose Ender pounch) + kill 1024 mobs

    is a nerf that even Greg would be proud of. Not saying it didn't need a nerf.. just think you may have swung the pendulum a little to far in the other direction this time around.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Wolve64

    What's actually the deal with the anvil thing?


    You can combine different shards together on an anvil. First off you get a bonus on the # of souls. I _think_ it's around 1.4x the number of souls on the 2nd shard maybe it's the 1st one?

    So.. 100 + 100 = ~240. I don't think I understand the mechanics exactly but as a general rule it seems to work.

    The bigger problem is you can combine shards from different mobs. Create a tier 1 blaze shard (which you could have done by sucking up a spawner with the old version) and combine it with a tier 4 cow spawner and you should have a tier 5 blaze shard spawner. Yikes!

    Personally I find this insanely OP (though I do admit to using it after I walked my tier 4 shard into lava.. do not play while on cold meds kids).Random idea.. how about a multiblock structure that requires diamonds as a component with a cost related to the tier level? Tier 5s could cost 50+ diamonds + other materials for instance?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Wolve64

    I actually think that change was a pretty good one, soul shards were overpowered in the way that you made them, it was relatively easy. Once you have been to the end though it's fairly easy to make them again.


    EE3 + Ender Chest + Ender Pouch you are willing to lose = End stone is not that big of a deal

    Removing the whole anvil thing is what is really required to make this mod not so OP. The End stone requirement is just an annoyance that attempts to nerf things but just wastes time and makes it less fun to use.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Trying to use an infusion altar with the crucible bubbling a block away. Setup the pattern for wand of the adept. It says it needs 16 Praecantatio. Put necessary items in crucible for 16 Praecantatio and right click on the crucible. Magical sound and water/bubbles go away. Go to the infusion altar and put my wand in the slot but I can't create the wand?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from LyteWing

    The part that hurts me the most is that fact that we can no longer use a shard on a spawner and get bonus souls from it. I really miss this feature......farming for the mobs is semi-boring and being able to "suck up" spawners as least helped you see the light at the end of the tunnel a bit more quickly.


    That's gone as well? That sucks.. and yes it's become quite the grindy mod unfortunately. I gave up World of Warcraft for a reason :P
    Quote from Grydian

    with ars magica or mystcraft you can get around this issue..


    Hahah.. good luck finding the right page with Mystcraft.. and I run Thaumcraft instead of Ars Magica (I know you can run both.. but I found that got a bit annoying)
    Posted in: Minecraft Mods
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