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    posted a message on Game crashing, can't figure out why. [SOLVED]
    You're on the right track. While there are technically 4096 available ids, since it's base-0 (starts at 0 instead of 1) I believe the actual highest id is 4095.

    Essentially, the outofbounds exception means you/the mod is trying to set something to too high of a number.

    Edit: Gah! ninja'd 3:
    Posted in: Mods Discussion
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    posted a message on EASY teleport/warp? (plus installing bukkit/forge for client, not server?)
    Well, something that let's you set a recall location to use (in a spell) without being cheaty is Ars Magica 2.
    Posted in: Mods Discussion
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    posted a message on Game crashing, can't figure out why. [SOLVED]
    It looks like you've got an id conflict between Furniture Mod and HarvestCraft. Both of them are trying to assign something to the id 4090. Since you're adding in HarvestCraft, go into it's config and find that id and change it. Teeechnically, you can change it in Furniture Mod's config, but if you already have that item placed in the world when you change the id, it will become the other item.
    Posted in: Mods Discussion
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    posted a message on Newbie question
    Mods are not modifying Minecraft directly and will thus never set off an anti-virus software. What you downloaded likely was an actual virus. Something to keep note of is the version you are downloading for. For instance, 1.7.2 just came out recently and MCP has yet to be updated for it, thus Forge can't be updated for it. The vast majority of mods require Forge to run. If Forge isn't updated to 1.7.2, then it is highly unlikely that just about any mod you download will be either. Any download that claims to be a mod for 1.7.2 is likely to be a fake at this point. Ars Magica 2 I know personally isn't updated yet and is still for 1.6.4.

    Something you can do is search these forums for most of the mods you could want to check their updated status as the majority of mod authors make posts here that they keep up to date.
    Posted in: Mods Discussion
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    posted a message on Minecraft crashed with mods need help!
    That's not a vanilla error. It's coming from SimplePortables. Try removing that and seeing if it does it again.

     [spoiler] put the stuff for the spoiler in here [/spoiler] 
    Posted in: Mods Discussion
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    posted a message on Where to get older versions of minecraft?
    To further expand on what blockout said:

    You can edit any profile to use any minecraft version. Is just a dropdown box in the profile edit window. If you don't already had the version selected installed, the launcher will download it and install it for you.
    Posted in: Mods Discussion
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    posted a message on Twilight Forest Mod crash after joining a server. (VERY IMPORTANT)
    It's most likely because the server doesn't have Twilight Forest installed. For most mods, you can't just put it in your stuff and expect it to work with any server.
    Posted in: Mods Discussion
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    posted a message on halp
    I believe what is causing that is that anything you use from the api will, of course, require actual Tinker's Construct and I -think- the errors are from it needing bits that are in the mod but not included in the api. Don't currently have the ability to muck around with it so can't test it.
    Posted in: Mods Discussion
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    posted a message on halp
    Glad to help. :D Lemme know if you have any more issues.
    Posted in: Mods Discussion
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    posted a message on halp
    While it technically doesn't matter where you put the code, I believe it's standard for it to be placed together with the registration for any other ores you add inside a function that does them all.

    As for Tinker's Construct, it's not as simple as just adding it into the ore dictionary. You have to use the TCon API to make it work. If you don't already have that, you can get it here: http://www.minecraftforum.net/topic/1659892-164tinkers-construct/

    It will be a zip file. Simply unzip it and place the files inside your /mcp/src/Minecraft folder. Eclipse should refresh it's list after a few seconds to show they were added.
    Posted in: Mods Discussion
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