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Last active Mon, Jul, 11 2016 09:42:59
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Jul 11, 2016Klocko posted a message on BisectHosting.com | 50% Off for new clients | US + EU + Australia locations | Dedicated IPs and Free Modpack InstallationsPosted in: Minecraft Server Hosting
Jan 9, 2016Klocko posted a message on [Snapshot/1.9+] Klocko's New First Person Items & DropsPosted in: Resource PacksKlocko's New First Person Items & Drops
This resource pack changes the positioning, scale and rotation of first person item & block models, and drops.
This should be compatible with other resource packs as long as you load it after everything else.
What has changed?
• Changed Block & Item Drop Scale, Rotation, and a slight height adjustment.
• Changed First Person Block & Item Scale, Rotation and Position.
• Pretty much removed item switch animations from first person items except for shields, bows, food and maybe some other items.
• Changes Swing Animations
Sep 15, 2015Posted in: Requests / Ideas For Mods
Client-Sided Dual Wielding
Works on multiplayer servers
I suggested this a very long time ago, however nobody understood how it could possibly work in vanilla multiplayer servers.
Allow me to explain.
Basically, the client can choose two items to dual wield. In a single player server, this is pretty easy to do.
In a Multiplayer server, this is where it gets hacky.
When the player chooses to interact with his other hand, the mod sends these two requests to the server
1. I have switched to this item (the item is the item which is in the secondary hand)
2. Attack with it/place it.
To the player using the mod, he is dual wielding. To the server, when the client uses the item in his secondary hand, the server thinks the player is simply switching to that item and using it. It's a little hard to understand, but I hope someone gets it.
Aug 26, 2015Klocko posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)Posted in: WIP Mods
Why is the TARDIS exterior fat?
Jul 22, 2014Posted in: Minecraft ModsQuote from Tyrellan
Oh, that's better. You had me worried!
So is there a spot in the world/opencomputers folder where you can put program's you've written so all robots get access to them? I've been really confused by all the changes. I finally got the robot working - but once you turn him on, nothing happens.
And if you create a robot without a keyboard and monitor - how do you install them later? I tried to put the robot back into the assembler; and it wouldn't work...
I really hope those tutorials come out quickly - I'm impatient!
You can use the cp command to copy files from one to another. Also, when you boot from a OpenOS floppy disk, if you have a hard drive, you can use the install command (simply "install") to install OpenOS onto your hard drive instead of the floppy disk. This means that you can modify the system files of OpenOS. After installation, you no longer need to use the OpenOS floppy disc.
Jun 15, 2014Klocko posted a message on WATCH_BLOX[Watch_Dogs In Minecraft]1.7.5 READ DESC.Can you release a small version of your plugin which only has the camera hack in it?Posted in: PC Servers
Feb 13, 2014Klocko posted a message on I need a Minecraft blender rig without fingers, without a face, only rigid bends.Posted in: Skins
Feb 12, 2014Klocko posted a message on I need a Minecraft blender rig without fingers, without a face, only rigid bends.Posted in: Skins
Jan 24, 2014Klocko posted a message on [1.7.10] Voxel Player Models Beta - A continuation of BinaryWolf's Custom Player Models for 1.5Posted in: Minecraft Mods
Jan 20, 2014Klocko posted a message on [1.7.4] Any Shader Mods that take less graphic power?Posted in: Mods Discussion
Jan 14, 2014Klocko posted a message on [1.7.10] Voxel Player Models Beta - A continuation of BinaryWolf's Custom Player Models for 1.5Can we import our own skin .png files into Body Shop so I don't have to redraw mine?Posted in: Minecraft Mods
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