Forge changes most of the code every once and a while, like 1210-1216 was an overhaul, but broke most mods. 1236 might be doing the same. I'm running 1230 right now (the recommended) and it works fine. Its only 6 versions old, within 3 days time. Use that instead of the latest bleeding build.
A few of my mods, including TerraFirmaCraft are built using 1236, so I can't use any other version.
When it says 'compatible with version #XXXX' then you should use that version to avoid crashes. He's working on the 1.8 release.
The majority of forge mods out there that are updated within the past month are requiring #1230 or later. Very few people are only using optifine, and the rest of us are now forced to the point where we cannot use optifine, because we would rather be playing with all of our other mods, which optifine is no longer compatible with.
I suspect you didn't read this on page 1, post 1 of this thread.
"Download OptiFine 1.7.10_HD_U_A4 (fixed compatibility with Railcraft and IC2, compatible with Forge #1180): Download,mirror
(07.07.2014)"
I suspect you didn't know that the latest version of forge is #1236.. so compatibility with #1180 doesn't really do anything.
it is not smart moving, but the render API code that is needed by smart moving.
The developer is the same for both mods, and all reports on the render API thread have been responded to saying it's caused by a mod using render API and not render API itself.
I don't know. But most mods with new armor (Thaumcraft) have this issue as well. You may want to check those forums for solutions. This has been stated MANY a time in this post, and I am pretty sure it is in the OP as well.
Seriously? First of all, I've just read through the entire OP another time, and no it is not listed there. If you could kindly point out exactly where it is on the OP it would be appreciated.
I made that post as a member of one mod staff to another, looking for compatibility as well as providing source code. If you don't know anything about the code, or have a solution to the problem, and are not a member of this mod's staff, you shouldn't respond because it doesn't help anything.
The fact of the matter is that Smart Moving is the common denominator in the bug for all of these mods, meaning that Smart Moving makes some sort of change to how armor and other items on the player are rendered. Either this is a bug or lack of compatibility on Smart Moving's end, or the Smart Moving developer needs to provide clear instructions on what other mods need to do so that they are compatible with Smart Moving's custom rendering.
Expecting the mod authors who are experiencing this issue to get together and dig through Smart Moving's code to find the source of the problem is absolutely asinine. It is the responsibility of any mod developer to provide support for their mod, and work with other developers to make sure that there is compatibility, else face the consequences of other mod developers blacklisting the mod as "incompatible" to their users.
A couple of users have informed me that TerraFirmaCraft's new back slot items such as the quiver, barrel, large vessels and anvils do not render properly when Smart Moving is installed. The item always stays in the south facing position regardless of the direction the player is facing, which results in the quiver rendering on the player's arm/chest/etc if they are facing a direction other than south.
These are our two classes used to render these items, what needs to be changed so that they will rotate properly with player movement when Smart Moving is installed?
So it is indeed possible that the mod is not currently violating Minecraft's EULA, but it is very likely that it will violate the updated EULA that Mojang is currently working on.
Building Blocks are all now priced, and Quantum and Nano armor are now available for sale! Come join us to trade in your gems, tungsten and nikolite for credits that can be used on both servers!
Just a suggestion, but I would love to see the chairs and sofas and things available in every wool color. Also perhaps the wooden chairs/tables could be made out of the different vanilla woods to make different tables? Like how vanilla stairs are; with birch, oak and spruce. A kitchen sink built into a cupboard would also be nice, the storage aspect isn't necessary, just want to hide those pipes!
I've also noticed that all of the opening animations are client side only; so if someone else on my server opens my fridge or freezer, it doesn't play the sound or the animation for me like vanilla chests do. Players can also appear to be many blocks away when sitting down. For them it may appear they are sitting on the couch, but for me it appears they are hovering halfway across the room!
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A few of my mods, including TerraFirmaCraft are built using 1236, so I can't use any other version.
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The majority of forge mods out there that are updated within the past month are requiring #1230 or later. Very few people are only using optifine, and the rest of us are now forced to the point where we cannot use optifine, because we would rather be playing with all of our other mods, which optifine is no longer compatible with.
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I suspect you didn't know that the latest version of forge is #1236.. so compatibility with #1180 doesn't really do anything.
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The developer is the same for both mods, and all reports on the render API thread have been responded to saying it's caused by a mod using render API and not render API itself.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283669-1-7-10-api-render-player-api?comment=418
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Seriously? First of all, I've just read through the entire OP another time, and no it is not listed there. If you could kindly point out exactly where it is on the OP it would be appreciated.
I made that post as a member of one mod staff to another, looking for compatibility as well as providing source code. If you don't know anything about the code, or have a solution to the problem, and are not a member of this mod's staff, you shouldn't respond because it doesn't help anything.
The fact of the matter is that Smart Moving is the common denominator in the bug for all of these mods, meaning that Smart Moving makes some sort of change to how armor and other items on the player are rendered. Either this is a bug or lack of compatibility on Smart Moving's end, or the Smart Moving developer needs to provide clear instructions on what other mods need to do so that they are compatible with Smart Moving's custom rendering.
Expecting the mod authors who are experiencing this issue to get together and dig through Smart Moving's code to find the source of the problem is absolutely asinine. It is the responsibility of any mod developer to provide support for their mod, and work with other developers to make sure that there is compatibility, else face the consequences of other mod developers blacklisting the mod as "incompatible" to their users.
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These are our two classes used to render these items, what needs to be changed so that they will rotate properly with player movement when Smart Moving is installed?
https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Render/RenderLargeItem.java
https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Render/RenderQuiver.java
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https://twitter.com/Marc_IRL/status/443609335831068672
https://twitter.com/Marc_IRL/status/443609500847583232
So it is indeed possible that the mod is not currently violating Minecraft's EULA, but it is very likely that it will violate the updated EULA that Mojang is currently working on.
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I've also noticed that all of the opening animations are client side only; so if someone else on my server opens my fridge or freezer, it doesn't play the sound or the animation for me like vanilla chests do. Players can also appear to be many blocks away when sitting down. For them it may appear they are sitting on the couch, but for me it appears they are hovering halfway across the room!
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I'm really excited to see what kind of builds are entered! That's a pretty fancy skele spawner.
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I'm in love with the glass domes, it's very fitting for an arena!