• 0

    posted a message on [1.6.2]ModLoader Tutorials
    Do you think you can give tutorial on making custom slabs that fully works and can stack? I struggled to code it.

    I would gladly appreciate it!
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on Custom Slabs Won't Stack into Full (ModLoader, 1.6.2)
    I have this.

    I'm trying to make Ender Brick Slab stack into full block.


    package net.minecraft.src;
    
    import java.util.List;
    import java.util.Random;
    
    public class MCPlus_BlockEnderBrickSlab extends BlockHalfSlab
    {
    private Icon EndBrickTop;
    private Icon EndBrickSide;
    
    public static final String[] SlabType = new String[] {"EnderBrickBlock"};
    
    public MCPlus_BlockEnderBrickSlab(int par1, boolean par2)
    {
    	 super(par1, par2, Material.rock);
    	 this.setCreativeTab(CreativeTabs.tabBlock);
    }
    
    public Icon getIcon(int par1, int par2)
    {
    return this.blockIcon;
    }
    
    public int idDropped(int par1, Random par2Random, int par3)
    {
    	 return mod_MinecraftPlus.EndBrickSlab.blockID;
    }
    
    protected ItemStack createStackedBlock(int par1)
    {
    	 return new ItemStack(mod_MinecraftPlus.EndBrickSlab.blockID, 2, par1 & 7);
    }
    
    
    
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    {
    if (par1World.getBlockId(par2, par3 - 1, par4) == mod_MinecraftPlus.EndBrickSlab.blockID)
    {
    par1World.setBlock(par2, par3, par4, 0);
    par1World.setBlock(par2, par3 - 1, par4, mod_MinecraftPlus.EndBrickSlabFull.blockID);
    }
    if (par1World.getBlockId(par2, par3 + 1, par4) == mod_MinecraftPlus.EndBrickSlab.blockID)
    {
    par1World.setBlock(par2, par3, par4, 0);
    par1World.setBlock(par2, par3 + 1, par4, mod_MinecraftPlus.EndBrickSlabFull.blockID);
    }
    }
    
    public String getFullSlabName(int par1)
    {
    	 if (par1 < 0 || par1 >= SlabType.length)
    	 {
    		 par1 = 0;
    	 }
    
    	 return super.getUnlocalizedName() + "." + SlabType[par1];
    }
    
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
    	 if (par1 != mod_MinecraftPlus.EndBrickSlabFull.blockID)
    	 {
    		 for (int var4 = 0; var4 < 4; ++var4)
    		 {
    			 par3List.add(new ItemStack(par1, 1, var4));
    		 }
    	 }
    }
    
    
    
    public void registerIcons(IconRegister par1IconRegister)
    {
    	 this.EndBrickSide = par1IconRegister.registerIcon("EndBrickBlock");
    	 this.blockIcon = par1IconRegister.registerIcon("EndBrickBlock");
    }
    
    }


    This is the Ender Brick Slab.


    When I try to place it, it won't turn into a full block. Instead it places a slab above them, leaving a gap.



    How can I fix it so when I place a slab it becomes a full block?
    The mod relies on ModLoader, not Forge.
    Posted in: Modification Development
  • 0

    posted a message on If Notch gave you permission to make 1.7, what would you add?
    I would add more tiers of tools and armour. I would add obsidian and emerald tools! That way, it will stop people from posting suggestions for adding more tools. XD
    Posted in: Discussion
  • 1

    posted a message on Piston Tiers
    What about increasing the power of Pistons?

    Pistons will have 4 power levels, starting at 1.

    To increase power level, you need to put 1 redstone to increase the power level to 2. To increase the power level to 3, you need 1 block of redstone.

    There are four tiers of pistons.

    Tier 1: The current pistons we have. Can push up to 12 blocks.
    Tier 2: Super Piston. Can push empty furnaces, chests and dispensers. Needs iron ingots, cobblestone and redstone dust. Pushes 16 blocks.
    Tier 3: Ultra Piston. Can push full furnaces, chests and dispensers. Can push anvils. Also can push obsidian. Needs obsidian, iron ingots and block of redstone. Pushes 20 blocks.
    Tier 4: Hyper Piston: Can't be crafted, only in Creative mode. Can push ANYTHING. Even bedrock and End portal frame. Command block? Pushable. Pushes 24 blocks. Also known as Op/Admin Piston. If somehow obtained in Survival mode, either by /give command, can be used as usual.

    There's another properties: Silk Touch. It allows pistons to move leaves and cactus without breaking them. To do so, place a piston at Anvil and put enchanted book with Silk Touch.

    The only way for piston to move bedrock is to be in creative. That way, no movey-movey bedrock in survival!

    Support or no support?
    Posted in: Suggestions
  • 0

    posted a message on Before 1.6: 'Minecraft is too easy!' after 1.6: 'Minecraft is too hard!'
    I find Minecraft too hard. In 1.5.2, I can handle, no problem. Now it's frustrating. Zombies have a radius of 40m.

    Now zombies are too hard. I am going to have to make a mod to nerf the zombies back to 1.5.2.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on World Size Sliders: Finite World
    I'm thinking of something new to world option: Slider for world size.

    The minimum is 16x16 and the maximum is 65536x65536.

    Want a challenge of surviving on only 1 chunk? Or with finite world of 256x256, there are finite number of ores to mine, so you would want to conserve your diamonds.

    After the specified threshold, it's only void beyond that. You can still build beyond the limit, to a maximum of 30 million.

    Still want to survive on infinite world? Set it to 60 million and there you go! Nearly infinite world, it cuts off after 30,000 km in all X/Z directions.

    Want a large world but not infinite? Set it to 2048x2048. That way, there are still a lot to explore.

    As you slide to the right, the world size doubles.

    There are 14 size settings. Doubling the size also quadruples the total number of chunks.

    16 (1 chunk) (1 mini-stronghold) (Special world)
    32 (4 chunks) (1 stronghold) (Special world)
    64 (16 chunks) (1 stronghold)
    128 (64 chunks) (1-2 strongholds)
    256 (256 chunks) (1-2 strongholds)
    512 (1,024 chunks) (1-3 strongholds)
    1,024 (4,096 chunks)
    2,048 (16,384 chunks)
    4,096 (65,536 chunks)
    8,192 (262,144 chunks)
    16,384 (1,048,576 chunks)
    32,768 (4,194,304 chunks)
    65,536 (16,777,216 chunks)
    60,000,000 (14,062,500,000,000 chunks)

    For the sake of legacy worlds, the old worlds have size set to 60 million.

    How will this benefit servers? Servers can have world set to finite so after the cut-off point, nothing is generated beyond that. This also applies to the Nether. This reduces lag.

    Lagging a lot? You can use the small world, for example, 256x256 so that you still have plenty of resources to harvest but there are limited amount of diamonds (Only about 768 diamonds in a 256x256 world). Since there is nothing generated beyond the limit, it no longer lags.

    Servers can specify the world size. However, it can't be odd numbers.

    Abandoned mineshafts always generate in a tiny world (16-32 size.)
    In tiny world, the chunk always contains at least 1 tree and at least two water sources, 1 lava source or more. Even the Nether has only few chunks. The stronghold has only a few rooms in tiny world but always has End Portal room.

    Support or no support?
    Posted in: Suggestions
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Do you think you can make the death point setting separate for each save? For example, when I start a survival world, Death Point would automatically be set to ON at start. For adventure maps where I keep items, I want to set it to OFF.

    When I go to survival world, the death point setting would already be set to ON. When I go back to adventure world, it would be OFF.
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    I'm going to wait patiently for this mod. It makes survival much easier and that's just right.
    Posted in: Minecraft Mods
  • 2

    posted a message on 1.6 = It's Zombie Apocalypse Naow!
    The zombie hordes are TOO ANNOYING! I can't take them anymore! I'm being forced to make a mod to revert zombies to 1.5.2.

    Easy mode is getting harder. Jeb and Dinnerbone needs to stop the buff.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Zombie Companion: Raise and Train your own Zombie!
    Just let me explain.

    You can only tame baby zombies. Baby ONLY. That's the only way to tame a zombie. It's impossible to tame a normal zombie.

    Afterwards, once you tame them, they will grow up gradually.
    Posted in: Suggestions
  • 0

    posted a message on Nostalgia-Craft
    Thanks for the old lava texture! I have been looking for it for ages! I'm going to include it in my resource pack.

    You rock!
    Posted in: Resource Packs
  • 0

    posted a message on Bandages
    I'm thinking of an alternative to potions: Bandages.

    Bandages can be worn for 1 minute, applying regeneration I effect.

    The crafting recipe is as following...


    Bandages don't stack. Right-clicking on bandage removes it from your inventory.

    For balance, you need to get slimeball from slimes which can only spawn deep underground in certain chunks or in swamp depending on moon phase. To obtain cobwebs, either we will need to craft it or enchant Shears with Silk Touch. To craft cobwebs, you put strings in a X format. This will yield 1 Cobweb.

    The cobweb is made of spider silk, which is rumoured to have healing properties. Plus it holds the paper in place. The slimeball covers your wounds while paper protects the wound from infection. The string is tied around your arm or leg.

    The recipe is slightly expensive, requiring a bit of effort to get the materials needed to make a bandage.

    Once you equip a bandage, your health will regenerate at 1 point every 2.5 seconds. This also cancels out damage from starvation. The bandage lasts 1 minute so over the lifetime of the bandage, it heals 24 points or 12 hearts.

    This is a good alternative to Potion of Regeneration.

    Support or No Support?
    Posted in: Suggestions
  • 0

    posted a message on MoreCraft: The Vanilla-Enhancing Expansion Mod! (v4.2.1)
    Mod updated for Minecraft 1.6.2!

    Here's the changelog of v2.5b2.
    +Added Netherwood chest, crafted with 8 Netherwood Planks!
    +Added Nether Brick Fence Gate! Crafted with Nether Brick item in place of sticks and Nether Brick block in place of wooden planks. Fence and walls also connect! (This requires edit of 2 base classes)
    *Sheep now drop Lambchop on death.
    *Changed Chain armour recipe, now uses Iron Ingots and Iron Bars. Recipe is up for you to find out! Recipe is still not finalized yet and is subject to change.

    I will keep the download link for 1.6.1. The mod for 1.6.1 is no longer updated, last version is v2.5b1. However, it's stable.
    Posted in: Minecraft Mods
  • 2

    posted a message on Zombie Companion: Raise and Train your own Zombie!
    I'm thinking about how we can care for zombies.

    First of all, you MUST find a baby zombies. Yes, baby zombies.

    Taming
    You need to have a rotten flesh to pacify the baby zombie. The zombie will no longer attack you. Once you tame, you must name the zombie with a Name Tag.

    Items needed: 2-4 Rotten Flesh and 1 Name Tag.

    Feeding
    You can give baby zombies any meat. Yes, ANY meat. However, they don't like vegetables. They will also gladly accept rotten flesh. This will heal them.

    Growth
    Baby zombies takes much longer to grow up than other mobs. They have four stages: Baby, Child, Teenager, Adult. Each stage lasts a specific amount of minutes.

    Baby: 50% of adult size, 20 minutes, 3x movement speed, 4 hearts, 0.3x damage.
    Child: 65% of adult size, 30 minutes, 2x movement speed, 6 hearts, 0.6x damage.
    Teenager: 90% of adult size, 40 minutes, 1.5x movement speed, 8 hearts, 0.9x damage.

    Equipment
    You can give them armour. This also supports armour added by mods. You can give them weapons as well.

    Zombie's defense is hard capped at 88% so even with mod that adds more powerful armour than diamond, it still won't go over 88%.

    Experience
    When you pick up experience, 20% of the experience goes to the zombie. You keep the rest.

    The amount of experience needed to level up is different from yours. The amount needed to level up is 10 times the level. To level up your zombie to 2, you need to collect 50 experience, as 20% of the collected experience adds up to 10, levelling up your zombie. To level up your zombie to 3, you need to collect 100 experience, 20 of them will go to the zombie.

    Levelling Up
    As your zombie levels up, your zombie becomes more powerful. Your zombie gains more health and power.

    For every 2 levels gained, your zombie gain 1 heart, stops increasing after level 20. For every 5 levels, your zombie damage increases by 1, stops after level 15.

    Zombie's Initial Stats: 10 hearts, 1 damage.
    Zombie's Maximum Stats: 20 hearts, 4 damage.

    There is a hard cap to the amount of level. Your zombie can go up to level 30. It would take a total of 4350 experience for zombie to reach the maximum level. Zombie can have up to 9999 experience, after that, you keep 100% of experience collected.

    Inventory
    Your zombie has 14 slots. 9 of the slots are for carrying loot. 4 of the slots are reserved for armour. 1 slot is for weapon. Item in weapon slot will be visible on the right hand of zombie. Armour is also visible.

    You can right-click on zombie while sneaking to access the inventory. If you place potions or accepted food, zombies will use them to heal. Zombies won't use potion of healing, they need potion of harming to heal. Potion of regeneration, however, will be used to make their health regeneration.

    Commanding
    You can command a zombie to stay by right-clicking. The zombie will wander around but won't go far from the spot where your zombie was commanded to stay.

    If you hit a mob, zombie will be commanded to attack said mob.

    The Influence
    If you go to village, villagers may be afraid to see the zombie. If villagers hate you enough, they may attack the zombie and even you!

    Passive animals will run from zombies.

    Hostile mobs may see that the zombie is betraying their kin and target that instead.
    Enderman, wolves and zombie pigman doesn't care.

    What you act will cause influence on baby zombies. For example, opening doors will eventually cause the zombie to learn to open doors without breaking it down. Breaking and placing blocks will cause the zombie to learn to mine and place blocks. Of course, they can only break blocks if they have the appropriate items.

    Death
    All great things eventually come to an end. In the event that your zombie meets his demise, the contents of his inventory will be dropped and 25% of the experience the zombie have will be dropped. A ghost will spawn where the zombie died, probably to be resurrected later.

    If zombie dies while having the maximum amount of experience (9999), he will drop 2500 experience. It takes a lot of work to get your zombie to get to level 30. Your effort will be lost.

    Resurrection
    Fear not for resurrection will be possible. Once a ghost spawn, you have 20 minutes to resurrect the zombie before the ghost despawn permanently. The timer stops when you stay near the ghost, within 16 blocks range and resumes when you leave the range.

    Timer also stops if you go to another dimension where the ghost zombie is not there. Timer also stops if the chunk unloads so theoretically the ghost can last forever.

    Ghost starts at 30% transparency and transparency increase by 2.5% per minute. If the ghost is close to despawning, the ghost would be at 80% transparency.

    Resurrecting a zombie companion costs you several diamonds, rotten flesh and several levels. You must craft something to resurrect. Prepare to spend up to 10 levels.

    Multiple Companions
    You can have up to two zombie companions at a given time.

    If you have two active companions, you keep 60% experience. The other 40% are shared evenly among the two zombies.

    They can't fight each other.

    Support?
    Do you like the idea? It takes some work to find a baby zombie to tame them and raise them. You could even raise an army of zombies to protect you in your travels, or in the twist of fate, protect villagers with your zombies!

    Open to feedback.
    Posted in: Suggestions
  • 0

    posted a message on Risugami's Mods - Updated.
    It's ironic that the amount of time for ModLoader to update to 1.6.1 from 1.5.2 is shorter than it would take for ModLoader to update to 1.6.2 from 1.6.1.
    Posted in: Minecraft Mods
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