Hello everybody,
the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.
No more mod installation problems, just select your mods and enjoy.
Screenshots
Features
- Minecraft - selectable minecraft.jar
- Mods - load mods dynamically without changing minecraft.jar
- Design (screenshots) - Minecraft style
- News - Minecraft
- selectable environment
- automatic version detection
- automatic library download
- configurable window size, also maximized
- selectable minecraft folder
- selectable java executable
- java memory limit
- java custom parameters
- show error log
- multiple user profiles
- remember password
- configuration profiles
- META-INF does not have to be deleted
- automatic mod compatibility checking
- external mods detection and compatibility checking
- shortcut to external mods folder
- configurable external mods
- automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
- Blogspot ...
Download
Get all MagicLauncher versions here: magiclauncher.com
Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Note for Minecraft 1.6.2+
To run Minecraft 1.6.2+ with Forge, go to Setup -> Environment and select 1.6.2_Forge_XYZ. If the Environment 1.6.2_Forge is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then use the Forge installer to install Forge and then the Environment 1.6.2_Forge_XYZ should appear in the list.
Starting
Double click the downloaded file and the MagicLauncher should start.
Older versions
Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.3.1 (fixed Reddit RSS feed, added Searge and Grum twitter, removed Notch twitter feed): for Windows, for Mac, for Windows/Mac/Linux, Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.3.0 (fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.6 (added support for version specific mods, vanilla inherited profiles, updated server checks and wiki links, fixed library classpath, fixed login with migrated accounts): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.5 (added support for Minecraft 1.7.4): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.4 (updated to use the new assets structure, fixed missing sounds in 1.7.2): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.3 (fixed to correctly save login name and password): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.2 (updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.7 (fixed missing sound, fixed Forge compatibility check, fixed Twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.6 (fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.5 (updated to support newer snapshots, added search in the log window, fixed twitter feeds, many small bugfixes): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.4 (compatible with the Minecraft 1.6 launcher, added Mojang server status check, added support for multiple accounts, added option "Close after login", added support for coremods, fixed external mod handling, updated Forge support, fixed crash when parsing configuration, updated news feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.0.0 (better Forge mod detection, fixed Twitter feeds, default memory limit 512M): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.9 (fixed news to load fully in background, added multi-selection for mod list, added button Replace mod, testing in Setup uses username from login field, added warning for modified minecraft.jar): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.8 (added support for ForgeModLoader, fixed option News, fixed Forge and ModLoader detection, removed broken IGN news, equal startup and maximum memory): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.7 (added option News for faster startup, fixed Forge detection): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.6 (added custom directory for Mac/Linux): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.5 (added checkbox ExternalMods, fix for external mods after crash): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.4 (fixed offline mode): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.3 (copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.2 (added profiles, window size, window maximized, java path, java parameters and base folder, fixed external mods folder to be under custom base folder): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.1 (added profiles, window size, window maximized, java path, java parameters and base folder): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.0 (textured buttons, more complex checks, gray inactive mods, fixed SPC problems): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.8.9 (textured buttons, more complex checks, gray inactive mods): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.8.8 (resizable dialogs, windows exe and 64-bit java): for Windows, for Mac, for Mac/Linux/Windows
Download MagicLauncher 0.8.7 (remember me, native window style): for Windows, for Mac/Linux/Windows
Download MagicLauncher 0.8.6 (fixed startup problems): Download 1
Changelog
1.3.2 - fixed Reddit RSS feed
1.3.1 - fixed Reddit RSS feed, added Searge and Grum twitters, removed Notch twitter
1.3.0 - fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds.
1.2.5 - added support for Minecraft 1.7.4
1.2.4 - updated to use the new assets structure, fixed missing sounds in 1.7.2.
1.2.3 - fixed to correctly save login name and password
1.2.2 - updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems
1.1.7 - fixed missing sound, caused by the sound thread being interrupted while writing log. Fixed Forge mod detection when Forge is loaded as environment library. Fixed RSS feeds to use cached static files.
1.1.6 - fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links
1.1.5 - updated to support newer snapshots, added search in the log window, fixed twitter feeds, fixed crash when profile name starts with quotes, fixed crash when profile environment not found.
1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
1.0.0 - detects Forge mods by checking for mcmod.info, updated FML detection, fixed Twitter feeds after twitter removed the old RSS feeds, default memory limit set to 512M to avoid swapping to disk
0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
0.9.6 - added custom directory support for Mac and Linux
0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
0.9.4 - fixed offline mode to start correctly
0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
0.9.2 - fixed external mods folder to be under custom base folder
0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
0.9.0 - fixed some problems
0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
0.8.6 - colors for status fields, beter compatibility checks
0.8.5 - UI corrections, slimmer scrollbars
0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
0.8.3 - fixed java classpath when starting from path containing spaces
0.8.2 - added incompatible mods warning, startup logging
0.8.1 - fixed NPE if folder "mods" not existing
0.8.0 - first release
Fixing common problems
2. The ModLoader has to be first in the mods list, use the button Up to move it to first position. ModLoader is not needed if Forge 4.0 or newer is installed.
3. Then come (if you need them) ModLoaderMP and Forge.
4. Then come the rest of the mods and last comes OptiFine. Only one OptiFine edition may be active as they overwrite each other.
5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may not work correctly.
6. A mod should appear either in the internal or the external mod list, but not in both at the same time.
7. Mods which have status "No mods found" needs to be repackaged to be used. The mod ZIP file usually have a folder "put_in_minecraft_jar" or similar which contains one or more files like "acx.class". The contents of this folder have to be zipped in a separate ZIP file and added as an internal mod. This solution works with almost all problematic mods.
8. If you get an error "No accelerated mode found" or "Bad OpenGL drivers" you may try running Minecraft with less memory. Go to "Setup -> Advanced", enter 256 in the field Memory and test again. This helps with some integrated graphics cards.
TODO
- Incremental GC (-XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode)
- XX:MaxDirectMemorySize
- mcmod.info in subfolder
- Configurable news tab
- Export mod list
- Update user skin
- Auto login
- Security
- LiteLoader mods
- Drag and drop
- Languages
- Command line options
- Mods with a subdirectory root
- Detect libraries (TurboModelThingy)
- Better conflict detection
- Portable, relative paths
- Limit worlds per profile
- Minecraft font
- Backups
- Support for patchers
50
Hi guys, I'm not really working on any content packs. I uploaded a 7zip file containing all of my packs. It's a 156MB download, and it has all of my packs and Flan's Mod maps. I don't even know if they work with the newest version of Flan's Mod.
http://adf.ly/uQWqz
News Board
Updated the Insurgency Pack to v1.1! Now you get 4 or 5 more guns.
I am in the process of remaking the Insurgency Pack, so I released a pre-release. Please let me know how terrible it is now.
Rewrote the topic. If you have comments, please tell me.
Flagship Packs
These are the 'good' ones, in my opinion, though the others aren't bad!
Battlefield 3 Pack 2 (add banners here!)
Quite the old pack, though it seems like you folks love it. It's gotten me the most downloads this month. The second Battlefield 3 Pack includes almost all of the stock guns in Battlefield 3, with a few attachments. The textures are low-res, but some people just don't mind.
Pictures:
Download: http://adf.ly/WT6EO
Insurgency Pack
The Insurgency Pack involves modern warfare between several "fictional" insurgencies and many "major powers" of the world. First up will be infantry, and then armored combat will be done once I upgrade this bloody computer.
Pictures:
Download: http://adf.ly/XssVE
Battlefield 3 Pack 3
This one's a little newer, but there aren't quite as many guns. 32x32 textures are kinda pretty, and the sounds are decent. This one's netted me the second highest amount of downloads.
Pictures:
Download: http://adf.ly/WT7Sg
European Theater Pack
This pack is not quite a Battlefield 3 pack! The European Theater Pack focuses on World War II weaponry, currently U.S.A. and Germany. There is an SMLE No. 4 Mk I in there, but that's about it for the British weaponry for now. There was an MG-42, but now there isn't. For now!
Pictures:
Download: http://adf.ly/WT8Rr
Everything Else
Of course I would never say that any of my packs are bad. My packs are clearly the best, after all. /s
Somme Offensive Pack
Remember when the world was sick of World War II shooters? Well, that's when you take the game a step back into World War I. This is a somewhat small pack. It would be bigger if there were machine guns.
Pictures:
Download: http://adf.ly/WT9OJ
Zombie Survival Pack
Were you sick of World War II in the early 2000s? Well, now are you sick of zombies today? Here you go. This little pack contains a few guns to go with a map of mine. Boxes come with the pack, too.
Pictures:
Download: http://adf.ly/WT9i2
Firearms: Source Pack
First off, the Firearms: Source 2.0.1 Alpha is available! We love extra bodies.
The FA:S Pack includes some of the guns from FA:S 1.0f. I'll redo this pack once 2.0 is fully released and balanced.
Pictures:
Download: http://adf.ly/WTA07
Random Firearm Pack
Anything and everything. Almost. From the MPX with its "muzzle extension" to the AX308, the Random Firearm Pack has a random assortment of guns. There could be more, though.
Pictures:
Download: http://adf.ly/WTAHY
Sci-Fi Pack
Okay, this pack has pretty bad sounds. It does have guns, though. The pack features U.S.A. and Russia. Again.
Pictures:
Download: http://adf.ly/WTAek
Eastern Front Pack
This pack is another dose of World War II. I think by now you've had enough. But no! I still have the Eastern Front Pack for you. This features the Soviet Union and Germany as teams for the pack. No tanks, unfortunately.
Pictures:
Download: http://adf.ly/WTBKy
Vietnam War Pack
This little guy is incredibly incomplete. It has about...4 guns. The AKM, M16A1, PPSh-41, and Uzi are included.
Pictures:
Download: http://adf.ly/WTBZD
Old Packs
I have a collection of old packs. In case you need them, here they are.
Pack of Packs for 1.5.2. Includes:
Battlefield 3 Pack 2
Battlefield 3 Pack 3
Day of Defeat Pack v1
Eastern Front Pack v2
Firearms Source Pack v0.2
Kirby859's Pack of Random Firearms v0 Test Release
Sci-Fi Pack v1
WWII Guns Pack v1.1
Zombie Survival Pack v1
European Theatre Pack v2
Somme Offensive Pack v1
Compatibility and Stability NOT guaranteed. Do not use all of them at once.
http://adf.ly/Xsa6K
1
You probably spent more time writing that message than it would have taken to download the packs that you actually wanted to download.
1
what do you guys think?
(reload sounds don't matter right now)
1
Hurtgen Forest:
EDIT: The maps only work if the Firearms: Source Pack is installed. I don't know why.
Also, the flags disappeared, too. I don't know why. Sorry!
Hurtgen Forest is a forest in Germany. There are 5 versions:
PLAIN (no Flan's Mod items): http://adf.ly/SgrJ2
CONQUEST (unassigned teams): http://adf.ly/SgrdA
CONQUEST (European Theatre Pack teams): http://adf.ly/SgrgP
CTF (unassigned teams): http://adf.ly/Sgrm5
TDM (unassigned teams): http://adf.ly/SgqOe
Pointe du Hoc:
Pointe du Hoc is part of the beaches at Normandy. There will be several versions for different gametypes. You can find a (real life) map here: http://upload.wikime...ointeduhoc1.jpg
NOTE: This is a BIG map. For the CTF version, it takes TWO whole minutes to walk from one flag to the other. When the conquest version gets released, the full map will take a LONG time to traverse. I suggest a lot of players for this map.
CTF VERSION:
This map requires Flan's Mod. This map is configured for my European Theatre Pack.
Download: http://adf.ly/RjiyI
Picture: http://i.imgur.com/gdEFb5x.jpg
Battle of the Trenches:
TDM VERSION:
This map requires Flan's Mod and my Somme Offensive Pack.
Download: http://adf.ly/PSP5q
Kampongs:
TDM VERSION:
This map requires Flan's Mod and my Battlefield 3 Pack 3. Here are some pictures: http://imgur.com/a/LEtSv
Download: http://adf.ly/OoqBv
ZOMBIES VERSION:
This package should be extracted to your .minecraft folder. Here are some pictures: http://imgur.com/a/LP7Nf
The Zombies Survival Pack will be updated occasionally.
Download: http://adf.ly/OvzxI
1
no (:
1
Sure. Which pack are you using?
_____________________________________
What's this?
It's not an AK-47.
1
1
You join a server through the Minecraft client. In the Main Menu, there's a multiplayer button.
If you're using a custom pack with vehicles, it won't work with 2.3.2. It's not our fault; I'm fairly certain that Flan has not released an updated Modeling Helper.
Try replacing "gold" with "ingotGold."
Try using this command:
/teams weaponDrops on
1
If a pack has vehicles or planes, then the pack won't work for Flan's Mod 2.3.2 because the Modeling Helper is outdated. The latest Modeling Helper is for 2.3.1. If a player tries to use a model made for 2.3.1 in 2.3.2, then Flan's Mod will say that TurboModelThingy is not installed, though that message is wrong and misleading. The actual problem is that the model is outdated.
1
No, there is no functional scope. ):