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    posted a message on ERROR: Could not create the java virtual machine.
    Okay, so I have been trying to get a 512x512 texture to work, and from some quick research, I decided to raise my RAM for the game. At a certain point, I can not add anymore ram because of this. I use MagicLauncher and try to add RAM that way.
    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.6.2
    Minecraft version: 1.6.2
    Minecraft.jar: 1.6.2.jar
    Show log: true
    Java path: C:\Program Files (x86)\Java\jre7\bin\java
    Memory: 1536 MB
    LauncherPath: /C:/Users/William/Desktop/MagicLauncher_1.1.7.exe
    Library file not found: C:\Users\William\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.1-nightly-20130708-debug3\lwjgl-platform-2.9.1-nightly-20130708-debug3-natives-windows.jar
    Main class: net.minecraft.client.main.Main
    Error occurred during initialization of VM
    Could not reserve enough space for object heap
    Error: Could not create the Java Virtual Machine.
    Error: A fatal exception has occurred. Program will exit.



    So I'm hoping someone could help me out Please! If anyone was wondering what texture it is, it is R3D.CRAFT. And my first post, sorry if something isn't informative! :unsure: I would've had a longer code but it said post was too long... And then when I shortened it, I panicked because my post seemed to stretch for miles, so I shortened it again... All that is left is the latest start up.
    Posted in: Java Edition Support
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I just guessing that I post the entire clipboard. When I try starting it goes to a black screen right away. And yes I'm using the downloaded version.

    Starting MCPatcher v1.1.12_02
    found C:\Users\Naruto\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Restored C:\Users\Naruto\AppData\Roaming\.minecraft\bin\minecraft.jar
    Restored C:\Users\Naruto\AppData\Roaming\.minecraft\bin\minecraft.jar
    Texture pack: C:\Users\Naruto\Desktop\Minecraft Items\Minecraft Textures\Bordercraft_1.32.zip
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
    Change tile number 205 -> 220 - <init>@33
    Change tile number 206 -> 220 - <init>@33
    Change tile number 237 -> 220 - <init>@33
    Change tile number 238 -> 220 - <init>@33
    Change tile number 31 -> 220 - <init>@33
    Change tile number 47 -> 220 - <init>@33
    Fix new array[1024] -> 65536 - <init>@5
    Patching class: Compass (ai.class)
    Change constant value 8.5 -> 64.5
    Change constant value 7.5 -> 63.5
    Fix new array[256] -> 16384 - <init>@12
    Fix * 16 -> 128 - <init>@48
    Fix * 16 -> 128 - <init>@60
    .getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=47 - <init>@70
    Fix while(i<16) -> while(i<128) - a@651
    Fix while(i<256) -> while(i<16384) - a@3
    Fix * 16 -> 128 - a@487
    Fix * 16 -> 128 - a@700
    Update const reference 38 -> 161 - a@447
    Update const reference 38 -> 161 - a@660
    Update const reference 36 -> 163 - a@464
    Update const reference 36 -> 163 - a@677
    Fix -8 -> -64 - a@648
    Fix -4 -> -32 - a@437
    Fix 4 -> 32 - a@441
    Patching class: StillLava (bk.class)
    Fix new array[256] -> 0 - <init>@11
    Fix new array[256] -> 0 - <init>@20
    Fix new array[256] -> 0 - <init>@29
    Fix new array[256] -> 0 - <init>@38
    Fix while(i<256) -> while(i<0) - a@367
    Fix while(i<16) -> while(i<0) - a@3
    Fix while(i<16) -> while(i<0) - a@11
    Fix &0x10 -> 0x0 - a@87
    Fix &0x10 -> 0x0 - a@97
    Fix &0x10 -> 0x0 - a@151
    Fix &0x10 -> 0x0 - a@157
    Fix &0x10 -> 0x0 - a@172
    Fix &0x10 -> 0x0 - a@178
    Fix &0x10 -> 0x0 - a@194
    Fix &0x10 -> 0x0 - a@200
    Fix &0x10 -> 0x0 - a@216
    Fix &0x10 -> 0x0 - a@222
    Fix * 16 -> 0 - a@111
    Fix * 16 -> 0 - a@136
    Fix * 16 -> 0 - a@160
    Fix * 16 -> 0 - a@181
    Fix * 16 -> 0 - a@203
    Fix * 16 -> 0 - a@225
    Fix * 16 -> 0 - a@245
    Fix * 16 -> 0 - a@257
    Fix * 16 -> 0 - a@273
    Fix * 16 -> 0 - a@289
    Fix * 16 -> 0 - a@301
    Fix * 16 -> 0 - a@327
    Patching class: Portal (fy.class)
    Change constant value 16.0 -> 128.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<128) - <init>@50
    Fix while(i<16) -> while(i<128) - <init>@61
    Fix 2D array[32][1024] -> [32][65536] - <init>@16
    Fix * 16 -> 128 - <init>@333
    Fix * 8 -> 64 - <init>@81
    Fix * 8 -> 64 - <init>@89
    Fix 256 -> 16384 - a@26
    Patching class: FlowLava (gi.class)
    Fix new array[256] -> 0 - <init>@13
    Fix new array[256] -> 0 - <init>@22
    Fix new array[256] -> 0 - <init>@31
    Fix new array[256] -> 0 - <init>@40
    Fix while(i<256) -> while(i<0) - a@377
    Fix while(i<16) -> while(i<0) - a@13
    Fix while(i<16) -> while(i<0) - a@21
    Fix &0x100 -> 0x0 - a@398
    Fix &0x10 -> 0x0 - a@97
    Fix &0x10 -> 0x0 - a@107
    Fix &0x10 -> 0x0 - a@161
    Fix &0x10 -> 0x0 - a@167
    Fix &0x10 -> 0x0 - a@182
    Fix &0x10 -> 0x0 - a@188
    Fix &0x10 -> 0x0 - a@204
    Fix &0x10 -> 0x0 - a@210
    Fix &0x10 -> 0x0 - a@226
    Fix &0x10 -> 0x0 - a@232
    Fix * 16 -> 0 - a@121
    Fix * 16 -> 0 - a@146
    Fix * 16 -> 0 - a@170
    Fix * 16 -> 0 - a@191
    Fix * 16 -> 0 - a@213
    Fix * 16 -> 0 - a@235
    Fix * 16 -> 0 - a@255
    Fix * 16 -> 0 - a@267
    Fix * 16 -> 0 - a@283
    Fix * 16 -> 0 - a@299
    Fix * 16 -> 0 - a@311
    Fix * 16 -> 0 - a@337
    Fix * 16 -> 0 - a@394
    Patching class: AnimManager (hf.class)
    Change constant value 1048576 -> 16777216
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*128+_3*128 - a@116
    Fix /16*16+_4*16 -> /16*128+_4*128 - a@133
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - a@147
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - a@534
    Patching class: Watch (if.class)
    Change constant value 16.0 -> 128.0
    Change constant value 15.0 -> 127.0
    .getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=45 - <init>@109
    Fix new array[256] -> 16384 - <init>@12
    Fix new array[256] -> 16384 - <init>@21
    Fix * 16 -> 128 - <init>@57
    Fix * 16 -> 128 - <init>@69
    Fix while(i<256) -> while(i<16384) - a@194
    Update const reference 35 -> 140 - a@332
    Update const reference 35 -> 140 - a@354
    Update const reference 33 -> 142 - a@286
    Update const reference 33 -> 142 - a@303
    Fix * 16 -> 128 - a@371
    Fix &0x10 -> 0x80 - a@363
    Fix &0x10 -> 0x80 - a@368
    Fix mod 16 -> 128 - a@280
    Fix / 16 -> 128 - a@300
    Patching class: FlowWater (lc.class)
    Fix new array[256] -> 0 - <init>@13
    Fix new array[256] -> 0 - <init>@22
    Fix new array[256] -> 0 - <init>@31
    Fix new array[256] -> 0 - <init>@40
    Fix while(i<256) -> while(i<0) - a@260
    Fix while(i<16) -> while(i<0) - a@13
    Fix while(i<16) -> while(i<0) - a@21
    Fix while(i<16) -> while(i<0) - a@119
    Fix while(i<16) -> while(i<0) - a@127
    Fix &0x100 -> 0x0 - a@279
    Fix &0x10 -> 0x0 - a@40
    Fix &0x10 -> 0x0 - a@47
    Fix * 16 -> 0 - a@61
    Fix * 16 -> 0 - a@80
    Fix * 16 -> 0 - a@94
    Fix * 16 -> 0 - a@138
    Fix * 16 -> 0 - a@150
    Fix * 16 -> 0 - a@166
    Fix * 16 -> 0 - a@182
    Fix * 16 -> 0 - a@194
    Fix * 16 -> 0 - a@220
    Fix * 16 -> 0 - a@275
    Patching class: Tool3D (nd.class)
    Change constant value 16.0 -> 128.0
    Change constant value 0.001953125 -> 3.0517578E-5
    tool pixel top - a@729
    Update const reference 32 -> 322 - a@442
    Update const reference 32 -> 322 - a@572
    Update const reference 32 -> 322 - a@705
    Update const reference 32 -> 322 - a@842
    Fix while(i<16) -> while(i<128) - a@434
    Fix while(i<16) -> while(i<128) - a@565
    Fix while(i<16) -> while(i<128) - a@699
    Fix while(i<16) -> while(i<128) - a@837
    Update const reference 11 -> 323 - a@459
    Update const reference 11 -> 323 - a@591
    Update const reference 11 -> 323 - a@727
    Update const reference 11 -> 323 - a@866
    Patching class: Fire (oc.class)
    Change constant value 1.06 -> 1.06
    Fix new array[320] -> 0 - <init>@16
    Fix new array[320] -> 0 - <init>@25
    Fix * 16 -> 0 - <init>@8
    Fix while(i<256) -> while(i<0) - a@226
    Fix while(i<20) -> while(i<4) - a@11
    Fix while(i<20) -> while(i<4) - a@91
    Fix while(i<16) -> while(i<0) - a@3
    Fix while(i<16) -> while(i<0) - a@84
    Fix * 16 -> 0 - a@30
    Fix * 16 -> 0 - a@106
    Fix * 16 -> 0 - a@135
    Fix * 16 -> 0 - a@160
    Fix mod 20 -> 4 - a@27
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 3 - a@148
    Update const reference 2 -> 58 - a@143
    Patching class: FontRenderer (oi.class)
    Fix font 7 -> i / 16 - 1 - <init>@119
    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
    Fix font 8 -> i / 16 - <init>@135
    Fix font 8 -> i / 16 - <init>@166
    Fix font 8 -> i / 16 - <init>@317
    Fix font 8 -> i / 16 - <init>@330
    Fix font 8 -> i / 16 - <init>@154
    (unpatch) font i / 16 -> 8 - <init>@319
    (unpatch) font i / 16 -> 8 - <init>@332
    Fix font whitespace width 2 -> i / 64 - <init>@232
    Patching class: StillWater (rb.class)
    Fix new array[256] -> 0 - <init>@11
    Fix new array[256] -> 0 - <init>@20
    Fix new array[256] -> 0 - <init>@29
    Fix new array[256] -> 0 - <init>@38
    Fix while(i<256) -> while(i<0) - a@262
    Fix while(i<16) -> while(i<0) - a@13
    Fix while(i<16) -> while(i<0) - a@21
    Fix while(i<16) -> while(i<0) - a@121
    Fix while(i<16) -> while(i<0) - a@129
    Fix &0x10 -> 0x0 - a@43
    Fix &0x10 -> 0x0 - a@49
    Fix * 16 -> 0 - a@63
    Fix * 16 -> 0 - a@82
    Fix * 16 -> 0 - a@96
    Fix * 16 -> 0 - a@140
    Fix * 16 -> 0 - a@152
    Fix * 16 -> 0 - a@168
    Fix * 16 -> 0 - a@184
    Fix * 16 -> 0 - a@196
    Fix * 16 -> 0 - a@222
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 128x128


    #### Success! ...probably ####
    [java, -cp, C:\Users\Naruto\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Naruto\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Naruto\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Naruto\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Naruto\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    ########## GL ERROR ##########
    @ Post render
    1281: Invalid value
    Posted in: Resource Packs
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