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    posted a message on Autofish Mod
    Quote from troyboy50»

    Looks like Aquaculture made some changes since last time I tried to make them work together. Not a problem though, here's a quick update to make them compatible, but you'll need to make a change to the config so Autofish knows to treat the aquaculture rods as fishing rods.

    Download Autofish 0.4.7 for 1.7.10
    • Fixed compatibility with Aquaculture and other mods
    • Added delay between ClearLag recasts

    After downloading the update, go into the config file in /.minecraft/liteconfig/common/autofish.json and change the "extraRodIDs" option to the following (make sure the client is closed when modifying the config file):
    Aquaculture:item.fishingRod,Aquaculture:item.IronFishingRod,Aquaculture:item.GoldFishingRod,Aquaculture:item.DiamondFishingRod

    Thanks so much man that's awesome^^

    EDIT: It doesn't seem to recast but that's fine, I'm using Enviromine so I can't just walk away from the computer. You saved me a lot of time and game life so thanks man.
    Posted in: Minecraft Mods
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    posted a message on Aquaculture
    Love it! Just what I was looking for! Mariculture adds a lot to the oceans but I was only looking for an update for fishing and you have done that! Thank you so much! You should update your post though stating it also works for 1.7.10.
    Posted in: Minecraft Mods
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    posted a message on Autofish Mod
    Great mod, easy to use and saves my fingers and time lol. Now if only someone would make new fish and loot.

    Edit: Found a couple that are quite good. Mariculture and Aquaculture, is there anyway to get this to work with Aquaculture's Iron Fishing Rod? If not its cool, love this mod because I love fishing.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] Simple Flight - It like Minecraft but with WIIINGS (and Jetpacks (...and gliders))
    Absolutely love it, something I missed from my transition from Terraria.
    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn
    So are the pumpkins suposed to act like wood when you punch them? If so thats cool just checking.
    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn
    This sounds amazing! And Im going to put this out here, it reminds me of BTW...but better because I can play it with other mods lol. I like the idea of having to work for things. Wood tier is way too fast, especially when you play this game as much as I do.
    Posted in: WIP Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Always wanted to play this, glad you've updated^^
    Posted in: WIP Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    My god this mod blows my mind! I use the tornados mod but this takes everything to the next level, great work!
    Posted in: Minecraft Mods
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    posted a message on Bad Mojo Mod (In-Dev) 100+ items added, Gem Sockets, Panning, Town Building, Stat System, Trinkets, Seasons, Rings, & more!
    This looks amazing man keep it up!
    I think this will go well with Ex Nihilo, Thirsty and The weather mods.
    Posted in: WIP Mods
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    posted a message on Secreted Away Series: Dystopia (WIP)
    Well thank you for the ideas Ill implement them when I can.
    Posted in: Maps
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    posted a message on Secreted Away Series: Dystopia (WIP)
    I guess I should revise it then, Ill make it a pure survival map instead of point to point (which was not the idea in the first place). And again its not finished I wanted ideas from players as to what they wanted from the game.
    Posted in: Maps
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    posted a message on Secreted Away Series: Dystopia (WIP)
    Well its mostly a survival map, I put an exit just in case people needed to get away. It was mostly made around the mod Ex Nihilo. Also did you find all the different secrets? Ill give you a hint 4 more prison cells with a short story to each, X marks the spot treasures. I suppose making the exit was maybe a mistake in helping people understand the idea behind Ex Nihilo survival. Maybe I should remove it?
    Posted in: Maps
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    posted a message on Secreted Away Series: Dystopia (WIP)
    Anything you want, and sorry LP? I think I've put everything down that needs telling really so no worries.
    Posted in: Maps
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Hey I've created a map inspired by this, mind if I post the thread link?
    Posted in: Minecraft Mods
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    posted a message on Secreted Away Series: Dystopia (WIP)
    Edit the map to your hearts content, improve upon it, mod it like crazy I don't mind at all lol. I'm not a rule kind of guy but if you need some I suppose I could try my hand at it. Also if you would be so kind as to post how fast you finished the story or if your continuing in Dystopia. I actually would like to know what you think. Also I'm almost always on if you have any question.

    Changelog:

    8/29

    1) Map is 50% complete as in it is fully playable. I will be adding more structures, mazes, parkour (maybe?) and storyline. I would really like to see what everyone wants in it before declaring it 100%.

    2) Guess I forgot the lava lol, its added now.

    3) Added a Development chest for those who are well "Adding to the map". If not this area is clearly marked and will ruin your experience. I added it so I can make changes easily (I can remove it if need be) and will be removed when I feel the map is 100% complete. It is also tucked away so you wont see it unless your looking for it.


    Here's some screenshots:



    Posted in: Maps
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