Looks like Aquaculture made some changes since last time I tried to make them work together. Not a problem though, here's a quick update to make them compatible, but you'll need to make a change to the config so Autofish knows to treat the aquaculture rods as fishing rods.
After downloading the update, go into the config file in /.minecraft/liteconfig/common/autofish.json and change the "extraRodIDs" option to the following (make sure the client is closed when modifying the config file):
EDIT: It doesn't seem to recast but that's fine, I'm using Enviromine so I can't just walk away from the computer. You saved me a lot of time and game life so thanks man.
Love it! Just what I was looking for! Mariculture adds a lot to the oceans but I was only looking for an update for fishing and you have done that! Thank you so much! You should update your post though stating it also works for 1.7.10.
Great mod, easy to use and saves my fingers and time lol. Now if only someone would make new fish and loot.
Edit: Found a couple that are quite good. Mariculture and Aquaculture, is there anyway to get this to work with Aquaculture's Iron Fishing Rod? If not its cool, love this mod because I love fishing.
This sounds amazing! And Im going to put this out here, it reminds me of BTW...but better because I can play it with other mods lol. I like the idea of having to work for things. Wood tier is way too fast, especially when you play this game as much as I do.
I guess I should revise it then, Ill make it a pure survival map instead of point to point (which was not the idea in the first place). And again its not finished I wanted ideas from players as to what they wanted from the game.
Well its mostly a survival map, I put an exit just in case people needed to get away. It was mostly made around the mod Ex Nihilo. Also did you find all the different secrets? Ill give you a hint 4 more prison cells with a short story to each, X marks the spot treasures. I suppose making the exit was maybe a mistake in helping people understand the idea behind Ex Nihilo survival. Maybe I should remove it?
Edit the map to your hearts content, improve upon it, mod it like crazy I don't mind at all lol. I'm not a rule kind of guy but if you need some I suppose I could try my hand at it. Also if you would be so kind as to post how fast you finished the story or if your continuing in Dystopia. I actually would like to know what you think. Also I'm almost always on if you have any question.
Changelog:
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1) Map is 50% complete as in it is fully playable. I will be adding more structures, mazes, parkour (maybe?) and storyline. I would really like to see what everyone wants in it before declaring it 100%.
2) Guess I forgot the lava lol, its added now.
3) Added a Development chest for those who are well "Adding to the map". If not this area is clearly marked and will ruin your experience. I added it so I can make changes easily (I can remove it if need be) and will be removed when I feel the map is 100% complete. It is also tucked away so you wont see it unless your looking for it.
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Thanks so much man that's awesome^^
EDIT: It doesn't seem to recast but that's fine, I'm using Enviromine so I can't just walk away from the computer. You saved me a lot of time and game life so thanks man.
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Edit: Found a couple that are quite good. Mariculture and Aquaculture, is there anyway to get this to work with Aquaculture's Iron Fishing Rod? If not its cool, love this mod because I love fishing.
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I think this will go well with Ex Nihilo, Thirsty and The weather mods.
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Changelog:
1) Map is 50% complete as in it is fully playable. I will be adding more structures, mazes, parkour (maybe?) and storyline. I would really like to see what everyone wants in it before declaring it 100%.
2) Guess I forgot the lava lol, its added now.
3) Added a Development chest for those who are well "Adding to the map". If not this area is clearly marked and will ruin your experience. I added it so I can make changes easily (I can remove it if need be) and will be removed when I feel the map is 100% complete. It is also tucked away so you wont see it unless your looking for it.
Here's some screenshots: