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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    You mean like this?

     public mod_CraftSaplings()


    Because that turned my 4 errors into 21. I don't think that's right.
    Posted in: Tutorials
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Quote from nicaetinismo »
    could you post the errors?


    *** Minecraft Coder Pack Version 2.8 ***
    MCP 2.8 running in C:\Program Files (x86)\MCP\mcp28
    Compiling Minecraft
    sources\minecraft\net\minecraft\src\mod_CraftSaplings.java:4: <identifier> expec
    ted
            public mod_CraftSaplings
                                    ^
    sources\minecraft\net\minecraft\src\mod_CraftSaplings.java:8: class, interface,
    or enum expected
            public void AddRecipes(new ItemStack(Block.leaves, 4), new Object[] {
                   ^
    sources\minecraft\net\minecraft\src\mod_CraftSaplings.java:12: class, interface,
     or enum expected
            public String Version()
                   ^
    sources\minecraft\net\minecraft\src\mod_CraftSaplings.java:15: class, interface,
     or enum expected
            }
            ^
    4 errors
    *** minecraft_server.jar was not found, skipping
    === MCP 2.8 recompile script finished ===
    Press any key to continue . . .]
    Posted in: Tutorials
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Halp please!
    I'm trying to get into modding, so I figured the first step would be a simple crafting recipe mod. I did that, and it worked. Yippee! Of course, no modder worth his salt would leave a mod un-ModLoader-fied, so I got to work on that.
    And now I'm stuck.

    public class mod_CraftSaplings extends BaseMod
    {
    
    	public mod_CraftSaplings
    	{
    	}
    	
    	public void AddRecipes(new ItemStack(Block.leaves, 4), new Object[] {
    		"##", "##", Character.valueOf('#'), Item.sapling
    	});
    	
    	public String Version()
    	{
    		return "Beta 1.2";
    	}
    }


    MCP is basically telling me I'm doing everything wrong, but I can't figure out what. Please help! D:
    Posted in: Tutorials
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    posted a message on [V1.6] Xie's Hunger Mod v1.4 (SMP Supported)
    Quote from Falconw »
    Oh I know that would work to bypass it, I just felt that I should inform Xie so that if he updates the mod at some point he would be able to fix it, if he so desired.


    Ah, alright then, makes sense. :]
    Posted in: Minecraft Mods
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    posted a message on [V1.6] Xie's Hunger Mod v1.4 (SMP Supported)
    Quote from Falconw »
    Just found a problem with it.
    I've been using this mod for a few days now, love it, it's got me finally building farms and the like because, well, now there's a point for it.
    But I just hopped on my SMP server, first time in days, and I noticed my character was peckish. First I think "Oh, hey, it works on SMP too, that's cool." And when I get around to eating, nothing happens, no change in the hunger bar. Eventually I figure it's just the interface and won't matter, but I have since then started to slowly starve to death with no way to lower my hunger.


    Make a second Jar for multiplayer that leaves out all the extraneous mods. Works for me.

    Anyway, I wanted to say that this mod is subtly epic. It really gives you motivation. "Crap, I'm getting really hungry and I'm running low on porkchops. I better go fishing tomorrow- my wheat isn't anywhere near done." Plus, when you combine with mods that let you farm mushrooms and such, it gives some great diversity to your eating.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    o...kay... not sure what just happened here, but...

    I was going through the dungeon, having a grand old time, when I killed the last slime in the fountain room, and the game just... closed. It didn't crash or anything, no error report, it just closed.
    It was rather odd.

    Also I'd like to add a 'ditto' to the chests not working right thing. They don't work right. I had to go into debug.

    (Also there's a little bug that lets you dual wield a single sword. :Notch: It's pretty funny.)

    EDIT: I would also like to mention that the game runs insufferably slow. Even on Fast graphics, tiny render and betterlight off. Not sure what that's about. Yeah.
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    Quote from Sarbinger »
    PLEASE for the love of GOD improve compatibility! Use more ID'S!!!! PLEEEEAAASEEE!


    wait
    doesn't it
    wait
    huh?

    It already works with more IDs.
    Not only that, you can change the IDs of every item in the packs so as to not clash with anything.
    What are you on about?
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    Hey man. I don't mean to bug, but do you think you could try making some variation of this mod?
    viewtopic.php?f=25&t=152805
    I ask because your mod is designed to give players more decorative options, and being able to grow all three (four?) types of trees at will will give some great lumber diversity. It really sucks that Birch and Pine wood are essentially non-renewable resources.
    Of course, I would just use that mod, but it conflicts with your Tweaks. And I like your Tweaks.
    (plus, being able to collect pine and birch leaf blocks would be awesome as well)

    Anyway, thanks for reading that, keep up the good work man. Hope you take my suggestion into consideration. :3
    Posted in: Minecraft Mods
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    posted a message on [HELP]/[REQ] Leaf Block Recipe
    C'mon. I mean, seriously. There has GOT to be a mod somewhere that lets you craft Leaf Blocks, right?
    I had that one that let you change up the drop rates of leaves, but it clashed with the More Saplings mod, and the Apple Tree mod kinda made it obsolete. But I still need me some leaf blocks. Only I can't find anything else...

    If there is no mod that does this, could I go so far as to request one? It's pretty simple, but I can't mod to save my life, or I'd do it. >_>

    IF anyone would be so kind as to make it...
    :YFlower: :YFlower: (pretend they're saplings)
    :YFlower: :YFlower: = :Leaves: x2

    Modloader compatible plz. :3 (thank you so much anyone who does this)
    Posted in: Mods Discussion
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    posted a message on Spyglass + Switchable Lenses?
    Quote from GameLag »
    Search bar. Also,


    O.P. Also,


    Oh god, me make? o-o; I tried my hand at modding- it made my head explode.
    Well, almost.

    @Xvos: Yeah, I guess you could have multiple Spyglasses instead of lenses. But after a while that would be a lot of gold used up... :Notch:

    Chest Finder: ...eeeh no. I don't really see point in that.
    Biome Viewer: ...maybe. Has potential. Not sure what the crafting recipe would be though... snowball perhaps?
    Posted in: Suggestions
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    posted a message on Spyglass + Switchable Lenses?
    Quote from kingbubolot »
    i like all of this. + 1 everything. maybe there should be... x-ray vision? maybe like... seeing through a few layers of stone or dirt (being able to see through more dirt than stone)?


    Ooh, that's a good one. Hmm... what would the lens be... maybe... flint? I dunno. But like, it makes things transparent (but not invisible) up to a certain distance. Different materials have different levels of see-through-able-ness. Would make mining for minerals a bit easier. =)

    Also, WATER SPYGLASS. Maybe the lens could be a bucket of water. Lets you see further underwater. Yeah, that's cool.
    Posted in: Suggestions
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    posted a message on Spyglass + Switchable Lenses?
    Quote from freetorule »
    Bump


    Wow. You bumped someone else's thread without even commenting on the OP? What is this I don't even.

    Anyway, bump. xD
    Posted in: Suggestions
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    posted a message on Spyglass + Switchable Lenses?
    Okay. This is an idea I had. Which is awesome.
    Now, I used the search bar and saw some other topics like this, but there is one thing here that none of them mentioned- alternate lenses.

    Spyglasses ( :GoldBar: :GoldBar: :Glass: ) are handheld tools that increase your viewing range when used (left-click). This has been said before. Yes.
    But, here we get to the interesting part.

    Spyglass + Lightstone = Night Vision Spyglass. Lower zoom level, but greatly increases light levels (but puts everything in greyscale). Y'know what I mean. It's night vision.
    Spyglass + Diamond = Enhanced Spyglass. Has a much greater zoom level then a regular Spyglass.
    Spyglass + Redstone = Light Sensor Spyglass. This is my favorite idea- it puts a transparent "blanket" over all floor surfaces. This "blanket" varies in hue based on the light level, but changes from BLUE to RED when an area is dark enough for hostile mobs to spawn. Oh my! That's right- you can use it to make sure your house is perfectly safe! It's great! (also, view range is normal- no zoom with this one)

    Putting these enhanced Spyglasses in the crafting square will let you remove the lens, leaving the Spyglass behind like a bucket.

    Of course, other lenses could be added as necessary. I would love to hear your ideas.


    P.S. PLEASE PLEASE PLEASE don't flame me for making this when they're are already threads on spyglasses- this isn't about the spyglass itself, but the alternate lenses. It's pretty much the whole reason. Discuss the lenses, not the spyglass.
    Posted in: Suggestions
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    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Damn, it seems like the most recent, seemingly pointless update has pretty much killed all my favorite FPS boosting mods. Optiminer, McRegion and Mip-Mapping. Grah. Now I have to play in laggy laptop FPS. D:
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    The mod appears to be working fine, except that the new animals are not making noise. I have AudioMod installed correctly, and I put the Mod folder into the Resource folder, so I dunno what's wrong. :[
    Posted in: Minecraft Mods
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