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    posted a message on <-- Last Man Standing --> Fully Automated Hunger Games/Survival Games Server! ++ 75 Slots! ++ Anti-Cheating! ++ Multiple Arenas!
    Wow, this is a really nice server! I love that it's automated, so there is almost always a game to join, :D
    If possible, could you add some way to observe games when you aren't competing? To help pass the time while waiting.
    Just a suggestion. I really like your server. I think I'll be visiting it a lot.

    Also, I was thinking about doing my own Hunger Games server (nothing at this scale, of course) and was wondering what mods and features you used to make this. Like how you keep players kept locked up until the game starts, and how you block the destroying of blocks while still allowing using chests and buttons. It seems perfect for what I want to do.
    Posted in: PC Servers
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    posted a message on Hardcore Server Killing/Looting allowed Ultimate survival! NO WHITELIST! [1.1 LATEST update!!] 100 SLOTS!
    So I popped on to see what the big deal was about, oh, an hour ago... killed by a zombie, lag sucks. But anyway, I tried again just now, because I read the respawn time was currently an hour(?). I got the message, "The Banhammer has spoken!".
    Does that just mean I can't respawn yet, or that I've actually been banned? The second seems very unlikely as I literally got nothing accomplished, in a time frame of about two minutes.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [Surv] Skyblock
    ...whoops. First try with the map, I accidentally burned down my leaves when making a cobblestone generator. I can't play with no saplings! I'm starting over. xD
    Posted in: Maps
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    posted a message on More World Options?
    Quote from Badprenup

    There is no thread because we all know what it does from the 200 THOUSAND other threads that mention this.

    I looked and saw no other threads mentioning this. Mind pointing some out for me? I don't need 200k, only 50k or so. =)
    Posted in: 1.8 Update Discussion
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    posted a message on More World Options?
    So while watching the video of Notch messing around in 1.8, I noticed that, when creating a new world, there's a new button below the "Game Mode" button, that being... "More World Options"!

    (you can see it at about 0:24)

    What could this mean? :I Personally, I'm hoping it's something along the lines of the Biome Terrain Mod- maybe it will let people make worlds with more or less common mineral deposits, taller mountains, larger oceans, or even specific biomes. Rainforest world, here I come! ^___^

    What do you folks think this button implies?
    Posted in: 1.8 Update Discussion
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    posted a message on > Diamond Glowstone < (GREYLIST!!!!) iconomy - Essentials - LWC - BigBrother - McBans
    Application tiem! =D

    Name in Minecraft - KingKay
    Age - 18
    Have you been banned on any other servers? - Not unless you count being kicked for inactivity on an RPG server.
    Have you read the rules? - Yup! I stick to vanilla textures, I try not to annoy people, I don't even want to be a mod, and griefers can all go to hell.

    So it's been a while since I've been on a server, and single player Minecraft is starting to get boring. :[ I saw this server in somebody's sig, and I liked what I saw. I'm not entirely sure what all those plugins are, but they sound good.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from eternia16

    Have you tried giving the things you don't want a 000 id number? I am not sure if that would work thou, but you can always try. :iapprove:

    Well... no. I mean, I could do that, or simply ignore the parts I don't want, except oil and quicksand are naturally occurring phenomenon. I can't simply 'ignore' them, and if I set the ID's to 0, I'm fairly certain that would lead to a crash.

    EDIT: BTW, adorable avvy <3
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Hey, uh, so, is there any chance of getting this mod... without all the oil and quicksand and air compressors and stuff? I mean, that stuff is great and all, but If I want a quicksand mod I could just install a quicksand mod... I don't want to be forced to get all these extraneous things when all I want is finite water. :<

    P.S., pipes, pumps and water sensors are legit. Sponges and moss stone are eh. Everything else seems unnecessary.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from hoogilan »
    i have a problem when im playing adventure craft it has no lag or anything then it just crashes when im playing this always happens in like ever 5 mins or so HELP PLZ I REALLY WANT TO PLAY A MAP AND NOT CRASH :SSSS:

    The same thing happens to me. Although without the atrocious grammar and unnecessary :SSSS:.
    The crashing doesn't seem to be caused by anything... I've had it crash while I was simply looking at my inventory (not even moving the mouse), so I would say it's not triggered by anything. It doesn't make it unplayable but it certainly makes it a pain in the ass.

    Effects Block- Awesome! Totally awesome. I love the fog. I was messing around with it until I got this really nice blue-green thick fog that would be PERFECT for a swamp. :3
    And the particle effects open the way for some really in depth decorating. Can you imagine a burning building with fire, lava and smoke effects everywhere, all cloaked in a dark red fog? Yeah. Talk about atmospheric.

    While it has been mentioned before, I would like to add my voice in saying that I would really really really appreciate a copy/paste functionality.

    Also is there any way possible to place trigger blocks ect. underwater? I tried doing it but it just caused there to be air pockets that eventually filled up with water, overriding the trigger blocks.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    It appears my Adventurecraft updated to v.r653, which is vanilla MInecraft. o_O
    Not sure what to do about this. I can't downgrade because the launcher downloads the most recent version, and I can't exactly make my map since I have no commands, tools or magic inventory screen.

    On another note, is there a way to stop music once it's started? I think that a music block with no song assigned, when triggered, should cancel out any music currently playing.
    Posted in: Minecraft Mods
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    posted a message on ♔░▒▓Civil Wars ~ Factions Economy PvP Skills Whitelist▓▒░♔
    In-Game Name: KingKay
    Where did you FIRST hear of us?: Zelda Universe, courtesy of MetroidRare.
    What type of role you'd like to play in-game: Supportive/Construction (not big on direct combat)

    EDIT: Having glanced through the wiki, I think I'll want to be an armorer. Making, repairing, and selling armor and weapons. Ayup.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Two Word Suggestions Thread
    - Expanded Agriculture

    - Fixed Glowstone

    - Animal Husbandry

    - Multiplayer Trading

    - Functional Hunger

    ...that's all I got for now.
    Posted in: Suggestions
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    posted a message on Beds - Defeating Minecraft's Purpose?
    What the crap are you guys talking about? Sheesh.

    Before beds were implemented, people would either go around exploring the wilderness with creepers for company, or hang out in their house. If they hang out in their house, they can either utilize the time by crafting or organizing their stuff or mining, or they can stare at the wall until the sun rises, which is what most people do early in the game before they have started a mine. The bed simply eliminates the waiting. If you want to go out and explore, cool! If you want to mine or whatever, cool! If you do not feel like doing the former and are not in a position to do the latter, your only option before beds was to be bored. Now you can sleep and skip the boring parts.
    It does nothing detrimental to the game. It does absolutely nothing except give a less boring alternative to waiting out the night in your base.
    If you do not like beds, then you must be against safehouses as well, right? They do the same ****ing thing.

    But on the flip-side, I think there are two things that can make beds a little better. 1.) Let a night's worth of mobs spawn around your house when you sleep (so you get mobbed by creepers when you go outside. :tongue.gif: ), and 2.) Have all items laying around vanish when you sleep. The one really broken thing about beds is that if you die and drop all your stuff at night, you can go inside, sleep, then go get your stuff in the safety of light. This way, if you want your stuff back, you had better get it now. No cheating for you.
    Posted in: Discussion
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    posted a message on Weather - Some Ideas of Mine
    Okay then! I know this isn't a new idea. In fact, it's one of the oldest ideas anyone has come up with in Minecraft.
    But I want to talk about it anyway.

    On a random timer (that averages at about 6 times a day) the weather of the game has a chance of changing. What it changes to depends on the current weather and the current biome. Say, for example, it's overcast. When the weather timer goes off, there is a 40% of it staying the same, a 30% chance of it clearing up a little, and a 30% chance of it beginning to rain. But if you're hanging out in a swamp, the chance of it raining is much higher. Get me?

    The most basic type of weather can be attributed to the clouds. They're the most noticeable thing, and the most influential.

    Sunny - Not a cloud in the sky, the sun is bright, life is good. Sunlight would be 1 notch brighter on days like this.
    Partly Cloudy - Basically what it is now. Clouds are hanging out, but it's pretty much bright and... normal. Yeah.
    Overcast - When the clouds get thick, the sun is blotted out and the day gets 2 notches darker. Scary! ...not really. I find overcast days peaceful. :3
    Rainy - A light rain has kicked up. Like overcast, but a little darker then that too. Monsters are more likely to spawn under trees and stuff. 'Cuz it's darker. Also, the rain makes pitter patter noises. Yay. <3
    Stormy - Oh noes! The heavens have unleashed they're destructive might! Mobs won't spawn out in the open, but the sunlight isn't strong enough to kill them. The rain is much stronger and the occasional flash of lighting lights up the sky.

    The chances of any of these happening is dependent on the biome you're in. Swamps get a lot of rain and clouds, savannas get a lot of sun, and deserts are more prone to sudden, violent storms.

    Wind is a more original idea I had. It works roughly the same way as clouds, but it is also dependent on the cloud level.

    Calm - Just the way it is now. No wind. :[
    Breezy - The occasional gust of wind rustles the leaves and makes soothing... windy noises. No other effect then that.
    Windy - A constant wind rustles the trees, and causes items to slowly move in the direction of the wind. This is a minimum requirement for storms.
    Very Windy - Whoosh! It's like Windy, only more.
    Howling - Holy **** I can't hear anything. This is insane.

    Wind causes "Brown Outs" in deserts. "Brown Outs" limit your viewing distance and turn the screen brown. Like sandstorms. If it's Howling, you can barely see your hand in front of your face. I like this part especially. :3

    Snow is just rain. But when it's cold enough. This can be because of biomes/nighttime/winter/whathaveyou. But when it is suppose to rain and it's cold, it snows instead.

    Fog is basically mandatory render distance handicapping, for ambiance effects. Fog ranges from 1-5, with 1 being clear and 5 being the Scottish moors. =P Level 1 is mandatory for rain, and level 3 is mandatory for storms. With the exception of storms, wind clears away fog pretty quickly. Thick for only forms on calm days. "Brown Outs" are similar, but not the same thing.

    ...okay, this one is just a stupid idea that popped into my head. xD Puddles form during rain, and stay on the ground until you get rid of them or the sun dries them up. They are the same size and shape as snow, but water. They make splooshing sounds when you walk in them. Just like real puddles! You don't have to take this one seriously if you don't want, I'm just messing around. =p
    Posted in: Suggestions
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Quote from smith_61 »
    Thats not the only problem. He's missing a package net.minecraft.src at the top. He also some how screwed up the addrecipes not sure what he was trying there.

    I'm not sure what I'm trying either.
    What should I have done instead? xD

    (also, package net.minecraft.src?)
    Posted in: Tutorials
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