- King_Dedede
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Member for 13 years, 2 months, and 12 days
Last active Mon, Mar, 18 2013 22:16:53
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3
DarkShadow1223 posted a message on [1.10][WIP]MCExpandedPosted in: WIP Mods
Enjoy some Tier 4 textures -
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gigimoi posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.Looks badass. DownloadingPosted in: Minecraft Mods
Edit: It is Badass, I can see this replacing Aether -
1
RownTheKorok posted a message on [REQ][IDEA] Ancient Egypt[REQ][IDEA] Ancient EgyptPosted in: Requests / Ideas For Mods
Introduction:Live back in the time were people were buried in tombs and pyramids were in your neighborhood, with this mod, you can experience new mobs,in depth pyramids that have traps and sometimes treasure in them. It also will include new blocks, texture(maybe) and new items!
A Idea/Suggestion thread owned and continually worked on by these people:
Owners:
RownTheKorok
King Dedede
Helpers:
If you would like to make it on to the list, please suggest or help with improving two or more of our ideas.
--Features--
Pyramids-A system that allows pyramids to randomly spawn, these pyramids will have randomly set out traps, and treasures inside. Along with some mobs! Watch out for Pharaohs.
Tombs-Tombs can be found in pyramid's open them up and they might include, a mob (usually mummies or a pharaoh.) or sometimes treasure.
Statues-Statues can be found, by being dropped by certain mobs, and can also be found in some treasure chests, these statues can be used for decoration, and you can place them wherever you like.
More to come...
--Mobs--
Mummy
Desc:These Mummies walk fairly slowly, but are faster then zombies, they will chase you then hit you repeatedly, trying to kill you. If you open a tomb, sometimes it will have a mummy in it, that will come out and attack. (If you wake it up from its slumber.)
Alignment: Evil
Rarity: UnCommon
Spawns: Dark caves, and pyramids.
Drops: Cloth, Sometimes steel or iron, rare dop:Mummy statue.
Egyptian Man
Desc: A regular human male, that will walk around the land doing his own thing, working etc. They will not attack unless they are attacked first. (sometimes they are holding weapons or tools.)
Alignment: Neutral
Rarity:Common
Spawns:Outside, in deserts or other terrain (never in tombs or pyramids.)
Drops: Rarely drops anything, if your lucky he will drop gold or iron bars.
Egyptian Woman
Desc: A regular human female, they are similar to the men but will be doing different things, like picking flowers or something. They are docile, but if attacked Egyptian men in the area will become aggresive.
Alignment:Docile
Rarity:Common
Spawns:Outside, in deserts or other terrain (never in tombs or pyramids.)
Drops: wool, string, flowers, sometimes apples.
Pharaoh
Desc: Pharaohs are very strong "King" Mummies that can only be found it tombs that have a Cobra insignia(design) on the tomb. Watch out because Pharaohs can send out a blast from there cane, or spawn mummies.
Alignment: Evil
Rarity: Rare
Spawns: In tombs.
Drops: Pharaohs Sceptor, or pharaohs mask.
Sphinx
Desc: Sphinx's will not harm anyone, they will come to life if light is shone on them, if so they will start to attack anyone in sight, they do not harm humans though, so if you attack them they will not hurt you back.
Alignment: Neutral
Rarity:Uncommon
Spawns:On top of pyramids, and sometimes on high places.
Drops: Rock,Dirt,sometimes a sphinx statue.
Scarab
Desc: Scarabs will come in groups and swarm the player, burn them to a crisp to make good work of them. These creatures can be a pain to kill, since they are small.
Alignment: Evil
Rarity:Common
Spawns:Desert, mostly in Pyramids.
Drops: Scarab (you can cook this lol heals 1 heart.)
King Cobra
Desc: These venomous snakes will try and bite you, poisoning you so that you constantly lose health until you use an antidote, or jump in some water.
Alignment: Evil
Rarity:Uncommon
Spawns:Desert
Drops: Cobra Fang.
Scorpion
Desc: Scorpions will crawl around the desert, trying to find small prey, they will not harm the player unless they are stepped on.
Alignment: Neutral
Rarity:Common
Spawns:In the Desert.
Drops:Nothing.
Elephant:
Desc:An elephant is a friendly mob, and will sometimes squish smaller mobs. Elephants can be rode, if you have a large saddle. It must be tamed with apples.
Alignment: Good
Rarity:Uncommon
Spawns:In the wild.
Drops:Tusks, also can drop hide, and sometimes feathers.
Camel:
Desc:Camels are docile creatures that will not harm the player, or anyone else for that matter. The main thing with the camels is that they have to spots for saddles. You can place a work bench, or small storage box on one of its hump and ride ontop the other hump, the camel must be tamed with buckets of water.
Alignment: Good
Rarity:Uncommon
Spawns:In deserts, near water.
Drops:Nothing actually.
Crocodile: Idea thanks to: King Dedede
Desc: a Crocodile.
Tolerance: aggressive, villager won't attack them even if the Crocodiles attack first (Crocodiles are holy to the Egyptians)
Locomotion: swimming/walking
Speed: about as fast as a Zombie in water, very slow on land
Size: about 5 blocks
Health: 10.5
Attack Strength: 3 (easy), 4.5 (normal), 5.5 (hard)
Spwaning Conditions: night in water and around Sobek.
Drops: Crocodile Leather
Thoth:Idea thanks to: King Dedede
Desc: a Ibis headed god
Tolerance: neutral
Locomotion: walking, flying if needed
Speed: about human speed
Size: human sized
Health: ???
Attack Strength: 1 (easy), 2 (normal), 3 (hard)
Spawns: in his Temple
Drops: Thoth's Script
Sobek:Idea thanks to: King Dedede
Desc: a Crocodile headed god.
Tolerance: neutral
Locomotion: walking, swimming if needed
Speed: human speed when walking, slightly faster when swimming
Size: human sized
Health: ???
Attack Strength: 3 (easy), 4.5 (normal), 5.5 (hard)
Spawns: in his temple.
Drops: Sobek's Staff, Crocodile Leather
Trader:
Desc:Traders are humans with backpacks on them. They will trade you if you right click them, you can give them certain items to get items in exchange. They are essential for getting certain statues.
Alignment: Good
Rarity:Common
Spawns:on top grass.
Drops:Iron ingots, Zombie Pigman Statue(Rare)
Explorer:
Desc:Will fight unless provoked, Explorers roam the deserts searching for artifacts or other cool things.
Alignment:Neutral
Rarity:Uncommon
Spawns:In deserts.
Drops:Steel sword,cooked scarab.
Tomb spirit
Desc:A spirit from within tombs, these spirits will float towards you and give chase until you escape the current room, to kill them you must use a steel sword or higher.
Alignment:Evil
Rarity:Rare
Spawns:In Tombs
Drops:Rare:Ghast Statue.
BennuIdea thanks to: King Dedede
Desc: A bird/birds that is the Egyptian version of the Phoenix, legend says it created itself out of flames. It is a grey-blue heron. The Bennu is fireproof.
Tolerance: ?neutral?
Locomtion: flying, walking, wading
Speed: player speed when flying, 0.5 when walking
Health: ?25?
Attack Strength: 0.5 (easy), 1 (easy fireball), 1 (normal), 2 (normal fireball), 2.5 (hard), 3.5 (hard fireball)
Spawning: most commonly in Ra's temple, but is also normal rarity in other temples, and has a very low chance of spawning other places
Drops: 0-4 , 0-3 ]" title="-<->" /> , ?0-2 ?, ?0-2 ?
AntsIdea thanks to:Peterj555
Drops: Gravel(common), Sand(common), wheat(uncommon), redstone(rare) (Original was:wheat(rare) redstone(ucommon)) spawns in middle of nowhere (Deserts) attacks Humans and other mobs that pass by. Can create Quick Sand by creating colonies below sand, although this takes time. Is hunted by Scorpions.
Priest Idea thanks to:Peterj555
Found outside Temples, is sometimes found inside Pyramids or around Egyptian Men and Women.Drops: Gold(rare), Thoth's Script(extremely rare), ?Pharaoh's Scepter(rare)?
HorusIdea thanks to: King Dedede
Desc: one of the most important Egyptain Gods, Horus is the God of the Sky, War and Protection. He is a Falcon headed god wearing a pschent.
Tolerance: neutral
Locomotion: walking, flying if needed
Speed: human speed when walking. 0.5 faster when flying.
Size: human sized.
Health: ???
Attack Strength: 1.5 (easy), 2 (normal), 3.5 (hard)
Spawning Conditions: in his temple
Drops: Horus's Pschent, Feather
KhonsuIdea thanks to: King Dedede
Desc: a falcon headed God with a large moonlike structure on his head, as implied by the structure he is the God of the Moon, and Youth.
Tolerance: neutral
Locomotion: walking, flying if needed
Speed: human speed
Size: human sized
Health: ???
Attack Strength: 1.5 (easy), 2 (normal), 3.5 (hard)
Spawning Conditions: in his temple
Drops: Lunar Disk, Feather
Osiris
DESC:God of the Dead
dressed in white with crook and flail and white crown
Drops:Reaper Scythe, white crown.
Spawns:In his temple.
Locomotion:Can fly if needed to, also walks.
Seth -
DESC:God of the desert, storm and violence
animal head with long curved pointed snout
Spawns:In his temple.
Like others he can fly if he needs to but mostly walks.
Drops:Drops sandstone,sand steps,sand and sometimes a Curved Helmet.
Horus
DESC: Son of Osiris
a hawk, or a man with a hawk's head crowned with the crown of all Egypt
( More Info coming soon)
Ra
DESC: Sun God, King of the Gods
a falcon crowned with a sun disk or a man with a falcon's head
(More info coming soon)
More coming soon.
--Items--
Sobek's Staff:Idea thanks to: King Dedede
Has the strength of a wooden sword when mining and fighting, can summon Crocodiles and is as durable as Diamond.
Thoth's Script:Idea thanks to: King Dedede
While the script is in the players hand,Crocodile's and scarabs will become docile.
Pharaohs Scepter:Powers similar to a diamond sword, shoots out magic if right clicked.
Pharaohs Mask:Right click to put mask on, this mask will make mummies your friends, (they wont attack you) but every time you take it off and put it back on, it counts as a use, the mask wears out after 8 uses.
Cobra Fang:The Cobra Fang can be used as a sword type weapon with the strength of a iron sword.
Large Saddle:A Large Saddle can be used to ride elephants.
Tusk:This tusk can be used to create four different items.
Iron Spear:Right click to throw, left click to slash, an iron spear is mad with 2 iron bars and a tusk from an elephant it is 2x as effective as an iron sword.
[] []
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Tusk Arrows:These arrows are slower then regular arrows, but only by a bit, the upside is that they are more powerful.
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Tough Shield:This is a shield that can help you defend, the pointy tusk on the front, allows you to shove enemies away, and damage them at the same time.
Lunar Disk:Can be worn as a helm, and is as strong as Diamond and makes you faster. If worn during the day it will make it Night.
Horus's Pschent
Dropped by Horus. Allows the user to fly within 4 minute intervals.
Curved Helmet
Dropped by Seth. Will allow the player to occasionally curve there attacks. (An example is curving where your arrow goes.)
Reaper Scythe
Dropped by Osiris, destroys any mob (Except gods) in one hit. This Scythe can be used up to 130 times.
White Crown
Dropped by Osiris,Has the protection of diamond crowns but will last 3 times longer.
*Flint=Tusk In the diagrams above.
More coming soon......
Statues
Sphinx Statue:A statue that resembles a Sphinx, can be found in some treasure chests or if a Sphinx drops it.
Elephant Statue:A statue that resembles an elephant, can be found in some treasure chests.
Mummy Statue:A statue that resembles a mummy, it can be found if a mummy drops it (this is rare) or sometimes in a treasure chest.
Pharaoh Statue:A statue that resembles a pharaoh, this statue is rare and can only be found in treasure chests.
Creeper Statue:A statue that resembles a creeper, it can be given to you if you give a trader sulfur.
Skeleton Statue:A statue that resembles a skeleton, it can be given to you if you give a trader 20 bones.
Slime Statue:A statue that resembles a slime, can be found in pyramids.
Cow Statue:A statue that resembles a cow, can be found in pyramids.
Pig Statue:A statue that resembles a pig, can be found in pyramids.
Chicken Statue:A statue that resembles a Chicken, it can be given to you if you give a trader 30 feathers.
Zombie Statue:A statue that resembles a Zombie, it can be given to you if you give a trader cooked pork.
Ghast Statue:A statue that resembles a Ghast, rarely dropped by a Tomb Spirit.
Zombie Pigman Statue:dropped by Traders, sometimes.
Egyptian Man Statue:
Egyptian Woman Statue:
Squid Statue:Will be received if you give a trader 4 ink sacs.
Notch Statue:Will be received if a trader is given 20 red apples.
Explorer Statue:
Trader Statue:Will be received if you give a trader a full set of gold Armour.
Rana Statue:Will be received if you give a trader a full stack of string.
Horus Statue:
Khonsu Statue:
Sobek Statue:
Thoth Statue:
Crocodile Statue:
Seth Statue:
Osiris Statue:
More coming soon..
--Blocks--
Quicksand Idea thanks to:Peterj555
Players and mobs sink into it, if it's only one block deep it works like Soulsand, if it's deeper than that you will sink and take suffocating damage.
Ant Hill Idea thanks to:Peterj555
Huge anthills that are created when Ants dig, they look like Sand blocks with a hole at the top (the Colony is made out of more than one, but they are stacked on top of each other so you can only see the hole when mining), works like a Mob Spawner for ants, gives Sand or sometimes Wheat when mined.
More coming soon...
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1
Anyway, I love the new Reptiles and the Parachutes and Armadillos.
However, I'm not finished. It's kind of impossible for me to go by a mod without making some suggestions. You don't have to take these suggestions seriously, it's just something for you to fall back on in case you run out of ideas.
That's all I have for now, enjoy! :wink.gif:
EDIT: also, you should really add Firehazurd's Frilled Lizard, it's far better than any of my ideas. :wink.gif:
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I don't suppose your taking suggestions, by any chance?
I can also make skins... although they're not that good.
1
Also, there are some large pterosaurs.The largest being Hatzegopteryx. No, it couldn't be ridden in real life, but Minecraft is a fantasy world, so as long as they are scientifically accurate about features such as fur and walking movement I'm fine with riding.
2
Butterfly
Passive mobs. They spawn near flowers in full daylight. When you get close they fly away at about 0.5 the player's speed. If they are caught and killed (they have 10 hearts) they will drop Radiant Scales. These can be used to make armor that your Spider minions can wear. It is stronger than Leather but not quite as strong as Iron.
Moth
Passive mobs that spawn in moonlight. They are similar to butterflies, but more insectoid in appearance in contrast to the butterfly, and are a dull purple-grey color. When approached, they fly away at 2.0 the speed of the player. However, they are attracted to torches or other light sources. If you can actually kill one they will give you Vile Scales that can be used to create armor that your Spdiers can wear. It is stronger than Iron but not quite as strong as Diamond.
I'd appreciate a reply, although if a reply is too much to ask for (I don't blame you, I am annoying) I'll just wish y'all good luck on this
awesomeepic mod.1
What I'd really like to see is XP and Nicknames, maybe the ability to see the health of your Poke'mob when he is out, and possibly even moves (examples below). Another thing I'd like is Mineable Rare Stones, but that would need evolution. :/
Move Examples
These are just examples. Also, please note all mobs have a simple normal attack, that they use automatically, while Moves have to be commanded.
Explosion
Normal
Does damage of 10 to the enemy and knocks out the user. Has a range of 5X5. Destroys blocks.
Learned by:
Creeper
Creeper King
Elite Creeper
Suicide Bombing
Normal
Does damage of 14.5 to the enemy and knocks out the user. Has a range of 5X5. Destroys blocks.
Learned by:
Creeper
Creeper King
Elite Creeper
Nom
Dark
Does damage of 5 to the enemy. Has a 40% chance of paralyzing them for about a second.
Learned by:
Spider
Queen Spider
Tarantula
Elite Creeper
Creeper King
Zombie
Squid
Ghast
Chelicerae Chomp
Poison
Two Chelicerae gouge the enemy. Does damage of 5 to the enemy and heals the user by 3.
Learned by:
Spider
Queen Spider
Tarantula
Evolutions
I just thought I might as well throw this in. I highly doubt you'll use it but, I though, "why not throw it in anyway?"
Spider
Poison
Doesn't evolve from anything
Tarantula
Poison
A large furry spider
Evolves from Spider at lvl 22
Spider Queen
Poison
A huge Spider with bloated opisthosma
Evolves from Spider at lvl 23 when holding a Moon Stone
Creeper
Plant
Your everyday creeper
Doesn't evolve from anything
Elite Creeper
Plant
A creeper with a surprised look that is darker green
Evolves from Creeper at lvl 28
King Creeper
PlantDark
A lighter green creeper with a crown
Evolves from Elite Creeper at lvl 53
I didn't think you'd add Moves or Evolutions. And I don't really want you to add Evolutions. Possibly Moves, probably not Evolutions, but I'd like XP and Levels. They'd go up a heart in health every 5 lvls and also a half a heart in attack damage.
Good luck. approves.
1
Yeah, that is kind of what I meant.
Another easier way this could work is that everything is too small to see, you collect the DNA and stuff all like this, but then you place it into the Microscope/Macroscope. These have no real effect on Gameplay at first, but if a Microscope/Macroscope is clicked, it will bring you to the 2D microscopic world, this works kind of liek the Sims. You watch you creatures, and place them for the price of Generic DNA (Generic DNA will be explained soon), they slowly grow, they can either evolve by themselves or you can help them. Macroscopes, Petri Dish and Generic DNA explained below.
Macroscope: it is the same as a Microscope, but is made with Gold and works at a much larger scale. The creatures it looks at are still to small for the player to see, but they are WAY bigger than Microscopic Creatures. They can also resemble, even look identical to Creatures in the main world.
Petri Dish:
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Allows you to collect Dirt or Water, can be used on a Microscope or Macroscope. If a Creature is placed with no water or soil, it will die. Giving 45% of the DNA that was used to create it back (Generic only). But is a Microbe is placed in water, it will begin to swim around, and eat the Algae (or other Cells if you have already placed some Cells) that grow there as soon as Water is in. Every Day and Night they evolve, grabbing more complex parts and such. Every minute they split into 2 more Microbes. By right clicking on the Microscope/Macroscope it will eject the Petri Dish.
Primordial Ooze:
a Petri Dish filled with water. It is pretty much explained above.
Soil:
a Petri Dish filled with Dirt. It can house Macrobes, creatures created when Microbes evolve or when a DNA Modifier is used. Macrobes work much like Microbes, but they only reproduce every 20 minutes (24 hours in Minecraft time), they lay 1-3 eggs that hatch in 15 minutes or so. If they don't get eaten by Carnivores.
Creature Extractor:
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( = Leather)
allows you to extract a single Microbe/Macrobe. Just pull it out of the tab at the bottom, with all your Spore-related items, and click on a Creature. The name of the Creature Extractor will then be changed to the Creature, you can then place it in another Petri Dish somewhere else.
Generic DNA:
A little Generic DNA is extracted whenever you use the DNA Extractor on a Mob. It is not actually an item. It only appears when you are at the Microscope or Macroscope screen. It is at the bottom of the page. The tab not only has your Spore-related items, but the Creatrues you have already created. You can place more of these, but it costs a bit of Genric DNA. 15 Genric DNA is got from a Passive Mob each time, 30 from Neutral, 50 from Aggressive, 10 from Skeletons and Plant matter.
How is this of use to the player?:
Eventually you'll get the Creatures to secrete stuff like Healing Powder, Glowstone Dust and even Sulphur! It is mostly just for fun though.
I like your idea WAY more though, this is just a less complex version. I suggest you keep to the original idea.
Also, new part idea:
Sponge-like Fiber: is got 90% of the time from Sponges, 10% from the logs and 40% of the time from Water. It allows it to suck up water if it can't swim. It can only suck up 3X3 at level 1. The item icon looks like this: or the color of a Sponge with holes.
Also, I might be able to make a banner, I am pretty bad but if I put enough work into it it might be good. I plan to have some of the part ideas on it, any ideas?