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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Inuit villages? That sounds cool. It's also kind of ironic, seeing as the Inuits were one of the few peoples that believed the world was round, and now they're in Minecraft. :tongue.gif:


    Anyway, you've got a nation from South America (Mayans), one from Asia (Indians), one from North America (Inuits, at least someone said they were being added) and one from Europe (Norman). However, what about poor Africa? I was just saying, maybe you could add Egyptians or Zulus or something...
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Is that so? :tongue.gif: Well, thanks for replying!


    By the way, I was thinking maybe you could add a Feathered Serpent Charm and an Alux Charm for Mayan Villages. Just an idea. :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Is this MinerMiah a psychic? Because not too long ago I was seriously considering suggesting Mayan Villages... O.o
    Posted in: Minecraft Mods
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    posted a message on [1.1.0/1.0.0]Fishtaco's mods - Better Caves, FPS++, Height mod!!
    I suggest you add Cave Catfish to your Better Caves mod! They'd be albino catfish with large barbels. They'd drop 0-3 Gelatinous Flesh when killed.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    Fluffy bats?


    it was an idea in JohnDona's topic that wasn't carried through I guess. Fluffy Bats would spawn in caves and be passive, they would fly above the ground similar to Ghasts. When killed or when you use shears on them they'll drop wool. Brown is the most common, but there are also black and (rarely) purple bats.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Golem Mod v2.0 [MOB]
    The mortal language doesn't allow me to properly explain this mod's awesomeness.

    However, I do have two questions:

    • Will you be adding more types of Golems?
    • If this is a WIP, why isn't it in the WIP section?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    If you add Fluffy Bats, there will be no need for a new bed.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] JST Mod Pack! - Update Coming Soon!
    Quote from MrITkid

    And what kinda of ores would you like in this mod?


    How about Wolfram?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Although I would've preferred Griffonflies as a flying mob, I suppose Pterosaurs are cool too, and plus, more members will like them.


    Here's a suggestion, which is, of course, only a suggestion. You may do whatever you like with your mod :wink.gif: :
    Dakosaurus
    Dakosaurus is basically a giant crocodile built like a whale. It is 5 blocks in length.
    Under 10 MC days of age:
    • Feeds on Ammonites.
    • Has 5 hearts of health.
    • Attempts to run away from the player when he/she gets close.
    • Lives completely in water.
    • Is a 50% faster swimmer than the player.
    • Tends to stick to shallow water.
    • Cannot be tamed.
    10-20 MC days of age:
    • Is neutral: deals 5 hearts of damage.
    • Feeds on Ammonites, and Sheep, Pigs, Zombies, Chickens and Young Dinosaurs when they fall into the water.
    • Is a 150% faster swimmer than the player.
    • Lives completely underwater.
    • Wanders nomadically.
    • Can be tamed by feeding it Cooked Fish.
    • Has 10 hearts.
    Above 20 MC days of age:
    • Is a 125% faster swimmer than the player.
    • Tends to prefer deeper water.
    • Eats anything that falls into the water except adult Tyrannosaurus.
    • Deals 9.5 hearts of damage.
    • Is aggressive.
    • Has 20 hearts of health.
    • Cannot be tamed.
    Tamed (adult)
    • Can be ridden by the player by using a saddle.
    • When being riden, the rider cannot drown.
    • Will become an un-tamed adult when attacked.
    • Will eat anything but Adult Tyrannosauruses and Tamed Animals.
    • Has 25 hearts of health.
    • Deals 9.5 hearts of damage.
    • Is 125% faster than the player when swimming.
    • Will wander, but can be parked like Wolves.


    Good luck!
    Posted in: Minecraft Mods
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    posted a message on The Eye Block - Detects blocks and entities
    I love the idea of this, but even more I enjoy the design. I mean, what's cooler than a creepy staring Egyptian eye?


    EDIT: this is what I think the recipe should be:

    Normal:
    :Water: :Glass: :Water:
    :Water: :RFlower: :Water:
    :Water: :Water: :Water:

    Glowstone:
    :Water: :Glass: :Water:
    :Water: :YFlower: :Water:
    :Water: :Water: :Water:

    Glass is itself. Roses represent Redstone Dust, Dandelions represent Glowstone Dust. Water is Lapis Lazuli.
    Posted in: Suggestions
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    posted a message on MODERATORS -> [1.8.1/1.9pre5] Horror Mod 1.5 | Jason, Freddy, Jigsaw and more in: YOUR WORST NIGHTMARE!
    I thought this would be really cool at first, and it still is don't take me wrong, but the Haunted House kind of got ruined for me since you added all these guys from movies. I was hoping just a classic Haunted Mansion filled with Bats, Vampires, Ghosts, Cave Spiders, ect..


    Never the less, good mod and I'm sure all the big Horror-movie fans will love it! :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.6] EngiCraft 1.7.3 preview2 Introducing: the Dread Swarm!
    A very impressive mod! However, don't you think Pigmen Villages would be much more fitting than Human Villages? I always liked the idea of Minecraft being an alien world devoid of humans, and instead being colonized by other sentient races, namely Pigmen.
    Posted in: Minecraft Mods
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    posted a message on [WIP] CivilCraft
    i don't have the full version of MC, but this never the less looks like a cool mod.


    However I do have a suggestion for the Abyss: new mobs. I've always wanted to see deep-sea anglerfish mobs in Minecraft, and I think the Abyss Dimension may make this possible.
    Posted in: WIP Mods
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    That's fine, take your time. I was just curious if you were going to update it ever, not when you were going to update. :wink.gif:


    Also, thanks Blueblade. :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Hey there! Last time I looked, this mod was abandoned! I guess not?


    Jsut curious, but are you planning to update this to the newer version of Minecraft? I'm not trying to push you, take your time if you are doing that, I'm just asking if that is it or if you are planning to eventually update it or if it's just going to use MC Nostalgia for eternity. :tongue.gif: Don't stress yourself.


    BTW, the Dwarven Guidebook was supposed to be an in game thing, a viewable book of sorts. You craft it, then click it and it opens a window that conveys all the info. :wink.gif: But if that's too complex, which I'll understand, I know what it's like to be in your position... kind of... but that doesn't matter.
    Posted in: Minecraft Mods
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