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    posted a message on CreepTech: New Machines, Viral Mobs, Awesome Weapons, Tools, Inventory Pets, Ores, Viral Dimensions!
    I'm absolutely loving the idea of this mod, I'm a huge sucker for viral infections of the world.



    However, when putting this on a server, it crashes with the following error:

    pw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/RenderBiped

    Hopefully this can be easily fixed, because I'd love to be able to include this mod.



    P.S. Suggestion: Quantum creepers that on explosion create a single block of quantum stone at their location.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Thank you.

    Also, shift+clicking items out of the vendor blocks seems to cause a client-side crash.

    Would it also be possible to make it so with vending blocks, pumping items in will only put them into the "stock" inventory slots, and pumping them out will only extract from the coin slot?
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    I thought you should know, transferring coins into atms using pipes or extrautil transfer nodes etc. seems to cause a big ol' crash.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    New version is working great, thanks for the speedy update.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from notabadminer»

    It looks like I screwed up the default value of the config. It sets itself to 100, but should be 1.0. I was going back and forth between a scale of 1-100 or 0.1 to 1.0. It looks like I didn't get it all set to the same scale. I changed my config file from 100 to 0.5 and it seems to be working correctly. Stone shows a price of 4 and sells for 2. Is it not selling for half or are you expecting the price to display as half the value?

    After further investigation, it seems like the value is constantly being set to 100 on start-up. I can set the .cfg file to read-only, but that only stops the config file from being changed, I tested with a few different blocks and they're still being bought and sold for the same price, despite changing the value in the config to 0.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on Universal Coins
    Thanks for the bug fixes, and I really appreciate including my suggestion.

    However, I'm not sure whether it's bugged, or if I'm doing something wrong, but I can't seem to configure it to correctly sell items for half of their buy price.

    I've tried setting the value in the .cfg to 50, then I tried 0.5 but neither seems to work.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from pavilion5097»
    So using the current version of the mod i can not put coins or anything that isnt an atm card in the vending block to purchase items the coins just vanish in the vendor block.

    This is happening to me too, the coins don't seem to completely vanish, the owner of the vending block can still get them out, but they're not made available to use for purchases.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    If I could make a small request for the mod.

    I would like people to be able to buy and sell items for different prices.

    e.g. Sell a diamond for 10 coins, but require 20 diamonds to purchase one.

    Something like:

    B:"BuyMultiplier"=1.0

    B:"SellMultiplier"=1.0

    In the main .cfg file, which could then be applied to all the other prices.

    P.S. Absolutely adore this mod, it's works well and looks great and really shows that you've put so much thought into what people need from an economy mod.
    Posted in: Minecraft Mods
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