Quote from sthreet
Some parts could make it boring for normal players (which is why I said they should be optional).
All of the accommodations should be optional. I've even gotten annoyed with World of Warcraft telling me constantly where the stuff is I'm supposed to be looking for - it takes away any sense of actually hunting for something. Turns the game into a rote exercise in following arrows, and that for me is boring.
But if you need such accommodations, you should be able to turn them on.
I don't know any visual way of telling you what direction the enemy is coming from if you can't hear.
They're already doing a visual version of this on some games: The side of the screen flashes or has a little triangle indicating "you're being hit!" It shouldn't be too difficult to make this variant for players with hearing problems, but apply it to more than just damage.
If a game is going to target the general audience but still be playable for disabled people some things are just laziness but some things (deaf people) could be a huge challenge to even out.
I've argued before that players ought to be able to define their own experience in games... to customize it, to a large degree. Obviously this isn't total, or you wouldn't have a game to begin with, and there's a limit to what the designers can do. Furthermore, multiplayer games need to avoid a situation where an able player turns on the easier mode and beats players who are playing fair (as pointed out on the site, it should be easy to disqualify you from leaderboards if you turn on the easier mode aspects - allowing players who really need the help to get it, but not allowing players to abuse it).
But, for example, with Minecraft, I want to see a lot of things moved to the options menu, without needing to go to extreme measures (or mods) to change them. And I've never understood the arguments against these... it's a sandbox, who cares how other players are enjoying it? But some basics that could make it much easier for certain players:
- Tune the spawn rates individually. Some players might enjoy fighting nothing but zombies, others might have trouble playing a game with giant spiders, others might want everything but creepers, or a Nether without ghasts.
- Set Hunger and Regeneration independent of difficulty. Although I don't tend to play Peaceful, when I do I want to play it with full hunger mechanic and no regen. What's the point of a peaceful farming mode if you can't eat anything? And on the other side, some players don't like the hunger mechanic, and players with multitasking problems might want to reduce the number of things they have to pay attention to to stay alive.
- Toggle such aspects as drowning, fire/lava damage, and fall damage, separately. I remember a time when my young niece was getting decent at killing zombies but still couldn't swim her way out of a two-square pool.
And the crouch/sneak button should be a toggle. Seriously.
I'm not sure what you mean by "just laziness." Certainly some players who don't strictly need these accommodations will use them because they want to avoid certain aspects of the game. I don't see how this is anybody's business but their own.
And with programming in accommodations for Deaf players, well, the site does explain how this can be done by echoing sound cues in the text, among other things. It may not put them on par with players who don't have hearing problems, but it would go a long way toward making these games available to a wider audience, excluding fewer potential players.
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My first HarvestCraft video just goes over how to make the cooking utensils (quickly and with no commentary -- it's kind of a reference, for those who prefer vids to other reference styles).
I'm hoping to make more HC vids this week, but so far I haven't been able to get ahead of my schedule enough to put the time in. They're gonna need audio (me talking) and since I'm most active after everyone else is asleep, I have to plan out time to record audio outside my normal computer hours.
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Hmm. 1.7.10g recipe file link just leads to a 404 error.
I had been hoping to start massaging the recipe list into groups of similar items again, and make a video series based on showing the patterns, but without a recipe file the data's a bit more difficult to work with.
Anybody got an updated link, or a copy of the file I could have?
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We've been playing Extreme Rainbow Road, and we die a lot. Given that almost 100% of the deaths are void deaths and that each void death has the five-hit combo to your health, that's a lot of time eaten up and that annoying damage sound.
I looked up mods for instant death from void, and found a Bukkit mod, but I don't use Bukkit. Anyone know of a Forge mod that makes it happen instantly? Or could make me one?
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I can't imagine we'd be having this much fun without Special Mobs and Lava Monsters. Some of the best videos come out of encounters with random things. I've got not only this but Primitive Mobs and Infernal Mobs working together to keep us on our toes.
We weren't recording back when my nephew and I fought an epic battle with a skyscraper-sized Hungry Spider, but here's a smattering of encounters we did get on video:
After encounters this engaging, I don't think I ever want to go back to vanilla.
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My nephew and I played through your map! It was pretty fun, and a neat thing to post for our Christmas vids.
My nephew's POV:
My POV:
My video gets published at 5 PM (little less than an hour as I type this), and I'm not sure how YouTube links work before a scheduled video time. Might have to wait a bit. His is already up on his channel.
We were using the Painterly Pack, which of course makes your tree look all the more awesome
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Huh.
OBS has worked fine for practically everything that's not Minecraft, and still manages Minecraft like a third of the time. It's just unreliable. And our Minecraft, even while recording, has managed to be mostly non-laggy, so I figured we were at a comfortable compromise between effective hardware and low budget.
So you're saying we should get an upgraded video card?
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Ooh, sorry I didn't get back to this in a timely manner! Got distracted by making YouTube videos.
Hmm... Reasonable Realism sounds familiar. Realistic Terrain Gen almost certainly.
By "More Creatures" do you mean Mo' Creatures? Because I am not going back there. Nothing broke my immersion quite so hard as having snakes spawn faster than I could kill them, or elephants on the roofs of buildings. That mod has gotten out of hand.
But I might look into some of the other, smaller or ambient creature mods. Having a few more wild creatures would be nice, and maybe some mobs that aren't supernatural.
What's Streams?
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Assuming I'm reading the correct thing here (Display Adapter?), I have an Intel(R) HD Graphics 4600.
Both Nvidia and AMD sounding more familiar than if I just heard about them online, I'm betting we had them in previous computers. But apparently not now.
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We've been using OBS for a long time now, and it's a great program for recording all sorts of games and all sorts of screen configurations, plus it's free.
But the past few months, we've run into a problem with Minecraft: More than 3/4 of the time, OBS drops video altogether. We get hours of audio recording with nothing but black screen. And at first I thought I just wasn't checking to make sure it's connected to the video, but no, we can record a bit and it's working fine, and OBS shows the screen and such, but once we get into the game and forget about it, there goes the video again.
I tried to pursue this on the OBS forum and am waiting for replies (so far nothing), but in the meantime, I thought I'd check here to see if anyone has had this same problem and solved it, and secondly, what alternatives exist for low-lag Minecraft recording.
I've looked into Bandicam and Fraps before, and Bandicam did work fine last time I tried it, but their pricing strategy sticks in my craw. It doesn't make sense to me to price per-computer when dealing with a household (as opposed to a business that expects to make money off the investment), and I'm loath to pay $60 for any sort of recording equipment when my YouTube channel is this new and our household gaming/recording budget this low. If that weren't a factor, I probably would've just bought Bandicam some time ago.
I'd like to get Free Software if I could, both for the obvious benefit of not having to pay for it and for the philosophy behind it (which usually has less legalese and less questionable rights managements), but I'm open to proprietary software if it's got a decent pricing system for a low-budget two-computer household. If it's got a track record of being able to record Minecraft well and without much lag.
But I'd really prefer to just figure out what is up with OBS that it keeps having this problem. Sometimes it records just fine! Sometimes we get plenty of Minecraft footage from a run! But more than half the time it's just lost. So it clearly CAN do it. I just keep feeling like there's something I'm doing wrong, even though it seems like there's no change in settings or anything between the recordings that work and the recordings that don't.
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It's exciting to get to contribute to fundraisers, especially when I get to plug my favorite charities -- charities like Water.org that get sources of fresh, clean water into regions that until that point had either unsafe or difficult-to-access water sources. Since water's the key to just about everything else in terms of progress (health and hygiene, food and livestock, processing goods for sale, etc.), you can't really do much else until that's established.
Here's the video I made to help out with the fundraiser -- it explains the issues a little more clearly:
http://www.projectforawesome.com/watch?v=Cip6xGBGs_I
So, since the start of my YouTube channel, I've established Tiny Box Tim Day (June 28th) as "a holiday for helping others," raised $127.78 for Extra Life (which jump-started the gaming section of my channel, and I went from just a handful of videos posted sporadically to over a hundred videos and a fairly regular schedule since the start of November), and now helped out with Project for Awesome (making the video, spreading word about the project, and contributing a little myself as well). So far so good!
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I know Minecraft is one big Settler on a New World setup, but I'd like to create a mod pack that enhances and focuses on that feeling.
The first two that come to mind are Pam's HarvestCraft and some sort of Seasons mod. Probably also Biomes o' Plenty, maybe a worldgen mod to make bigger mountains and such.
Basic functionality and atmosphere: Better Rain, Better Foliage, Item Physics, Snowfall, longer days (either B3M or Too Much Time, though I'm open to other suggestions). Maybe Natural Absorption, which reduces the attrition effect of minor falls and such. Possibly the Mega Plant Pack.
A map mod (JourneyMap or Antique Atlas). Probably some furniture (MrCrayfish, Bibliocraft, StorageDrawers). A backpacks mod.
Spice of Life and Hunger Overhaul can better mimic the lack of food and lack of food variety.
Leaving out Damage Indicators and WAILA, so things feel a bit more foreign and less familiar (in other words, no cheat sheets).
Probably Improving Minecraft, for a variety of beneficial changes, including the addition of Machetes for carving a path through the wilderness.
Glenn's Gases is about the only thing I'd want to add to the underground, since the focus should be on the surface instead of on mining.
I'm waffling over weirder monsters or not. I tend to use Primitive Mobs, Special Mobs, and sometimes Infernal Mobs, just to liven things up, but offhand I think they'd reduce immersion in this case. Also, debating about using... I forget the name... the big mod that changes villagers to all sorts of real-world cultures.
When the colonists came to the New World, they had a ship but it was stuck because of weather and such -- held supplies, but couldn't really go anywhere. I can't see how to mimic that aspect.
I don't care about the Thanksgiving-specific food choices or anything -- just the overall feel of coming to a new land with no supplies and having to make a go at it. Any suggestions or mods I should take a look at?
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I'm off the extreme schedule and back to my regular schedule (4 PM weekdays, 10 AM Saturday, no video Sunday). Thanks to the fundraiser, I hopped up from 25 videos to nearly a hundred by now. It was stressful, but I'm glad I got to participate, and I'm looking forward to next year (when, ideally, I might be able to livestream the marathon). Like Tiny Box Tim Day, I hope each year I'll be able to help more people.
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My nephew has called the Brutish Zombie a "British Zombie" enough times that now I want a British Zombie. Like in a tux or something. Maybe with a monocle.
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We plateaued a couple days ago at $154 (that's counting both my fundraising, and the friend who joined because of my example). I'm hoping to see that number rise before the end.
I will be continuing my efforts through to Friday night, and possibly doing something on Saturday to try to wrap up this year's event. However, some other things are going on at my house (like my dad about to go in for a surgery that we hope isn't a big deal but don't know yet), so Saturday is iffy.
Because of this event, I went from trying to establish a slow backlog to just throwing up everything I could think of from the footage we've recorded. A lot of Minecraft stuff has made the cut -- mostly from two Super Hostile runs with the kids (Canopy Carnage and Legendary, didn't get far with either one (while recording, anyway)) -- but also there's clips of various sizes from all the following games:
Mind you, they aren't necessary long clips, and some are probably more amusing to me than to potential viewers. But I've got, for example, the time my niece jumped into Vechs's "Idiot Test" at the start of Legendary; I made public my demo LP for Sunburn Islands (just to invite critique over my style, though so far no one has commented), finally posted my Saints Row IV music video (set to Dolly Parton), got my nephew's new series going (Norken Tackles Games), started a possible series on the oddities I've encountered while playing The Sims, and uploaded a bunch of co-op Octodad clips.
Also, there's a clip where my nephew was playing Commander Keen (which I'm still looking into as far as YouTube rights, so this vid has no game video or game audio, just our reactions). He unwittingly hit a key combo to turn the screen sideways, and I starting laughing so hard I nearly choked.
Anyway, I'll load a full day's worth of vids for tomorrow as well (hourly, 10 AM to 4 PM), and hope to do stuff Saturday (no idea what, as I can't livestream on our spotty internet). I hope you'll check out my channel, and consider donating!
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Um... I don't have time to read the whole giant license right now, but near the top it does say Noncommercial Share-Alike.
Does this mean I can't use it during a YouTube Let's Play? (YouTube has a CC license available, but doesn't have NC or SA licenses.) And/or does it mean that I can't put ads on my Let's Play (monetize it -- get a fraction of a penny per view)?