• 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    What if I made bedrock-encased poison splash spawners to simulate radiation, and you have to stay under the effects of a regen potion if you want to offset the damage and keep your HP neutral...

    "We All Die" coming soon to an Inferno Mines near you.

    I have a feeling in that area there will be a broken nuclear plant in there with *Radioactive* barrels.
    Posted in: Maps
  • 0

    posted a message on Dinnerbone's Mob in 1.4
    Quote from crysis9999

    Well pigman (Normal) and Red Dragon (Not Ender one) is kinda planned mobs...

    A NEW mob isn't a planned mob. The so called "Red Dragon" had been removed and the enderdragon took it's skin. Pigmen are only there to hold up Zombie pigmen.
    Also, If a mob is new, that means no varients of it exists in minecraft.
    Posted in: Future Updates
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Imagine if Vechs made a blaze spawner that spawns blazes that have a rare chance of dropping the brown wool and at the fleecy box it said "did you get the brown wool from the blazes? If not I hope you didn't destroy the spawner :P "
    Edit: Or blaze spawners that spawn blazes that drop blaze spawn eggs.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey Vechs, you know how somebody suggested you making a mob that drops the wool needed, well Sethbling's latest video
    had zombies with wool on their heads for a rare drop. He even mentioned that you could make spawners spawn mobs with a required item for a map instead of using a chest. Then he talked about how you personally could use the new mob mechanics in 1.4
    Edit: Ninja'd, ninja'd again and ninja'd thrice. Man I need to hit that refresh button before I post something that Vechs could use.
    Posted in: Maps
  • 0

    posted a message on Applying to be a moderator
    I just got a reply from my old application (denied) then the yellow thing at the top disappeared. Should I try applying again or wait until the next time your looking for moderators?
    Posted in: Forum Discussion & Info
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from _Dark_Matter

    I know you have a life Vechs, but I was wondering when you next map will be out (Waking up was just too Hard!>.<) roughly.

    It will come out SOON™
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Redstone_Fanatic

    A brohoof. T_T

    MLP PLAGUE AHHHH *stabs people*

    So, has anyone actually heard any updates on the light bug fix? They said it would have to wait until 1.4, but I haven't heard any more than that.

    I was gonna ask one of the developers yesterday, but then we goofed off on his server

    For Waking Up do you need the book in the end? If not I'll see if I make a server to actually get somewhere in Waking Up. (Kept crashing at We All Float, then turned to peaceful to see if it would fix it, it didn't)
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    What area in Intersection 2 of Legendary should I goto first for my Let's Play
    Also Rosie, is Misty always sleeping?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Experiment626

    It's funny how with the other maps sometimes I'd miss one or two wools and just be satisfied, but here I am dead set on finding that last chapter if I have to level the entire dungeon with a silverfish apocolypse and stacks of TNT.

    STILL searching lower deathshadow for its chapter. the LAST chapter I need. >.<

    Did you get the one at spawn, like I said as a hint, you'll have to dig
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Experiment626

    still no sign of the chapter that's supposed to be in We All Float (6), or chapter 17. I want a finished book to read but I can't even find these in creative mode.

    Are you sure you checked everywhere? remember it may need you to break blocks to find those fleecy boxes
    Edit: Page get
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I loved Spellbound caves so much, I think I might record that once I complete Legendary.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from kamyu

    Posts like these always make me wonder what kind of ancient computers other people here are trying to use. Even this dying 6 year old computer has no problems with the start with completely vanilla minecraft (so none of you fancy shmancy optfine or even a ram increase).

    We bought this computer last year on halloween
    Edit: and my game only freezes on Waking Up
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs, could you try to fix the lag spikes of death in Waking Up at the starting area AND We all float, so everyone can play it. I increased the amount of RAM that Minecraft would use, using optifine, and made it so that it would give Minecraft the highest FPS from the Task manager. With all these at once I STILL can't get out of the starting area without 15-20 freezes, let alone though We All Float.
    Everyone who posts error reports are stuck at the beginning, in the End. Not saying the End causes the the lag spikes of death, (with the stated setting I get around 50 FPS in the end) but have you even played it in 1.3.1?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from yeerks

    Help it crashes on start up

    ---- Minecraft Crash Report ----
    Time: 06/08/12 10:01 AM
    Description: Exception in server tick loop

    java.lang.OutOfMemoryError: Java heap space
    at wl.<init>(SourceFile:22)
    at wk.a(Chunk.java:1265)
    at asu.a(NetClientHandler.java:1132)
    at cp.a(SourceFile:135)
    at ba.b(SourceFile:101)
    at ba.a(SourceFile:31)
    at gy.b(NetServerHandler.java:578)
    at gt.h_(SourceFile:150)
    at uo.a(SourceFile:1186)
    at gq.a(SourceFile:393)
    at uo.g(SourceFile:1165)
    at uo.s(SourceFile:1090)
    at net.minecraft.server.MinecraftServer.q(SourceFile:440)
    at net.minecraft.server.MinecraftServer.p(SourceFile:383)
    at axu.p(IntegratedServer.java:116)
    at net.minecraft.server.MinecraftServer.run(SourceFile:316)
    at ep.run(SourceFile:539)

    Relevant Details:
    - Minecraft Version: 1.3.1
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 12509552 bytes (11 MB) / 257294336 bytes (245 MB) up to 257294336 bytes (245 MB)
    - JVM Flags: 2 total; -Xms256m -Xmx256m
    - ModLoader: Mods loaded: 4
    ModLoader 1.3.1
    mod_BlazeTools 1.3.1
    Timber! 1.3.1
    mod_RecipeBook 1.3.1

    - Type: Integrated Server
    - Is Modded: Unknown (can't tell)
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gt['yeerks'/22, l='Waking Up', x=95.50, y=54.00, z=-0.50]]
    - World Waking Up Entities: 2 total; [gt['yeerks'/22, l='Waking Up', x=95.50, y=54.00, z=-0.50], jy['Painting'/24, l='Waking Up', x=101.94, y=53.50, z=-4.00]]
    - World Waking Up Players: 1 total; [gt['yeerks'/22, l='Waking Up', x=95.50, y=54.00, z=-0.50]]
    - World Waking Up Chunk Stats: ServerChunkCache: 441 Drop: 0

    Try with optifine, if not, without mods. Waking Up is known to crash for many people
    Edit: I noticed that the chatting is slow again
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So I tried to play waking up since optifine came out, still can't play it.
    Posted in: Maps
  • To post a comment, please .