• 1

    posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy Races

    Thanks! Sorry I have been really busy lately, though many bugfixes are coming in this next update. I'll see about adding your ideas!


    It may be a while before I can update though, life has gotten crazy.

    Posted in: Minecraft Mods
  • 6

    posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy Races
    My Mods:

    The only mod I am working on right now is the RPG Race Mod, which has reached a point where I think I can consider it a beta.
    Suggestions are welcome!

    New Tome of Race GUI


    YOU MUST DOWNLOAD A CONTENT PACK - LIKE VANILLA RACES - TO USE THIS MOD!!!!

    ACCEPTING SUGGESTIONS!

    INCOMPATIBLE WITH MODS THAT CHANGE BASE HEALTH - LIKE TOUGH AS NAILS

    Have you ever been playing Minecraft, just minding your own business, until suddenly, you accidentally hit F5 and are forced to confront the horrifying, azure-trousered, pixelated monstrosity that is Steve? Have you played Minecraft for such long hours that its unchanging 10 heart health bar is forever burned into your mind, eternally mocking you about the friends and family that you scorned just to play this meaningless game? Do you despise the human race?

    If so, this mod is for you!!!!1!!!1!!!

    Using the power of the Tome of Races, you can abandon your pitiful mortal shell and become something much better! Like a cow! Or a pig! (Note: mortality may still apply)

    Each race has different base stats, along with several abilities, one of which is passive, and always applied, and two of which are activated on command! They can also have weaknesses too.

    TO USE PLAYER SKINS FOR RACES:

    Since each race uses a different model, the normal "steve" type skins won't work. Instead, you'll have to edit the base texture of whatever race you want.


    FOR VANILLA RACES: Navigate to the "versions" folder in your .minecraft, open the folder of the version of minecraft's mobs you want to edit, then extract the jar with that version's name. Open the extracted folder, then navigate to assets/minecraft/textures/entity. Copy the texture of the mob you want, edit it to your satisfaction, then upload it to minecraft.net as your skin. Finally, launch minecraft, then when choosing your race, hit "Use Player Skin" on the race you want, and you should be good to go.


    FOR FANTASY RACES: Do the same thing, except with rpgracemodfantasyraces.jar


    This mod is still in development, but will be updated rapidly. It is composed of two parts, the RPG Race Mod, which adds the framework the mod uses as well as one race, Human. If you want other races, check out my companion mod RPG Race Mod - Vanilla Races, which will eventually add all vanilla mobs as playable races. In the future, once a sizable amount of vanilla mobs have been added, I will release the API for RPG Race Mod, allowing other modders to easily add their own mobs as playable races to the game.

    RPG Race Mod currently adds the following races (see RPG Race Mod - Vanilla Races for the rest):
    Human:

    Human

    Human Stats


    Changelog:


    -V.1.0.3

    -Fixed earlier errors

    -Wouldn't take old version for some reason, skipped 1.0.2

    -Added framework for adding races as entities, but TBI

    v.1.0.2

    -Reworked system yet again to let me add the Giant race, hopefully for the last time

    -Bugfixes

    -Probably bug additions :(

    v.1.0.1

    -Pretty sure I fixed server error where players would turn into your race upon your death

    -Fixed error causing ascended races to crash game if armor was equiped

    -Fixed error preventing sounds from playing

    -Thanks again to Cat_McCatface and Zjordo for thoroughly debugging my mod!

    -v.1.0.0

    -HUGE UPDATE

    -Fixed player skins

    -Added localized names for everything

    -Added Rite of Ascendance, allows access to more powerful "ascended races"

    -Added system for unlocking ascended races

    -Streamlined system for adding races, adding new races is now extremely fast and easy, can rapidly add new races

    -Fixed other bugs I don't remember

    -Because I had to redo a lot of things, this update won't be compatible with earlier worlds. To fix, delete players.dat. Sorry :(


    v.0.0.7

    -Fixed collision issues

    -Fixed movement speed issues

    -Streamlined some things

    -Fixed more bugs I don't remember

    -Thanks to Cat_McCatface for suggestions and testing!



    Adds vanilla mobs as races to RPG Race Mod (Note: this is a requirement). Currently adds:


    Cow:


    Cow

    Cow Stats

    Pig:


    Pig

    Pig Stats

    Snowman:


    Snowman

    Snowman Stats

    Enderman:


    Enderman

    Enderman Stats

    Creeper:


    Creeper

    Creeper Stats

    Skeleton


    Skeleton

    Skeleton Stats

    Ocelot


    Ocelot

    Ocelot Stats

    Sheep


    Sheep

    Sheep Stats

    Golem


    Golem

    Golem Stats


    Changelog


    v.1.0.3

    -Updated to RPG Race Mod v.1.0.3

    -Added Witherling, or wither skeleton

    v.1.0.2

    -Updated to RPG Race Mod v.1.0.2

    -Added giant race, WIP, only available through Giant Essence in creative mode

    -Bugfixes

    -Other things

    v.1.0.1

    -Updated to RPG Race Mod v.1.0.1

    -Fixed golem item in hand placement

    -Thanks again to Cat_McCatface and Zjordo for thoroughly debugging my mod!

    V.1.0.0

    -Updated to RPG Race Mod v.1.0.0

    -Ocelots are no longer sanic fast

    -Added waterbreathing and richochet damage to Golems, should help against skeletons

    -Miscelaneous balancing

    -Added Ghast as ascended race, to unlock craft Ghast Essence

    -Fixed skeleton crash

    -Fixed other things I don't remember

    -Thanks to Zjordo for their help and suggestions!

    -V.0.0.5

    -Added Ocelot

    -Added Sheep

    -Added Iron Golem

    -Nerfed Endersan </3

    -More balancing

    -Think I fixed creeper explosions, should correctly leave gravestones

    -Fixed other things I don't remember

    -Thanks to Cat_McCatface for suggestions and testing!



    Adds fantasy mobs as races to RPG Race Mod (Note: this is a requirement). Currently adds:

    Dwarf:

    Dwarf


    Elf:

    Elf

    Orc:

    Orc


    Changelog:

    v.1.0.1

    -Updated to RPG Race Mod v.1.0.3

    v.1.0.0

    -Release

    -Adds Dwarf, Elf, Orc

    -Current abilities WIP

    Posted in: Minecraft Mods
  • 1

    posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy Races

    Though I don't have my main pc, I have my laptop, I managed to updated both mods, fixing all known errors. Sadly, more content, including the Fantasy Races, will have to wait the two days till I return.

    Posted in: Minecraft Mods
  • 1

    posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy Races

    Updated to V.1.0.0, added lots of things, though took way longer than I thought so Fantasy Races will have to wait a bit

    Posted in: Minecraft Mods
  • 1

    posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy Races

    That would be extremely helpful, thanks! Just test whatever you can think of and post anything you find as an issue on the RPG Race Mod issues page

    Posted in: Minecraft Mods
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