thank you for telling me
- KillerOfCubes
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Member for 7 years, 9 months, and 4 days
Last active Mon, Jul, 3 2017 20:45:18
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- 17 Total Posts
- 10 Thanks
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Darkensparrow posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft Mods -
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Jonesxlr posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft Mods
This could be from a compatibility issue, which could be solved- or at least, uncovered, by going into your mods folder and removing one mod, launching your game, making a new world, and seeing if the issue persists. If the issue remains, return the mod to the mods folder, then try another one. Should none of the mods be causing this, it might be because you're on a mac, but all mods I've seen are capable of running on both mac and windows, as they use the same requirements as minecraft itself. (Java).
Another issue would be that your java might be out of date, try updating?
Last possible solution would be to remove the rpgracemod files from your mods folder, run minecraft, then re-download and install them (The base and the vanilla races.) Might fix broken classes that could be causing the issue, should the previous solutions not fix it. -
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Jonesxlr posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsQuote from Darkensparrow»
i picked iron golem but realized i wanted something else afterwards so i deleted my world and created a new one but i was still a iron golem i didnt get to choose what do i do also i love this mod its amazing i cant wait for new races like elf's and orcs and so on
If you named your world with the same name, that's the issue. See most minimap mods that have waypoints, and the same issue persists. Another solution is to enable cheats and give yourself another tome ( /give <username> rpgracemod:raceChanger ), or confirm that the world's save folder was completely removed, closing your game between deleting the old world and creating a new world. -
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Beezart posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsYes, I run like 35 mod, but most of them is adding more armour and tool.
I can not do anything once I create a world because I keep getting killed immediately even in creative mode.
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Beezart posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsIs this mod mac compatible?
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Darkensparrow posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft Modsi picked iron golem but realized i wanted something else afterwards so i deleted my world and created a new one but i was still a iron golem i didnt get to choose what do i do also i love this mod its amazing i cant wait for new races like elf's and orcs and so on
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Zjordo posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsThank you, this mod is going to be so awesome
Can't wait
If you need any testing help, I definitely am willing to provide (I would help other ways, but I can't code)
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Zjordo posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsThis looks amazing !! I've been waiting for a mod like this
You even have amour compatibility and skin compatibility (awesome!!!)
Even the proper pov heights are included!
When will Iron Golem be implemented?
It'd be so awesome being super slow and intimidatingly walking up to a zombie "Try it nerd!"
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AngryCanerrian posted a message on KillerOfCubes Mods - RPG Race Mod, Vanilla Races, Fantasy RacesPosted in: Minecraft ModsQuote from KillerOfCubes»
As I said on the CurseForge page, I will be adding non-vanilla races after I add enough vanilla races.
okay friend this your mod you can do everthing - To post a comment, please login.
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Thanks! Sorry I have been really busy lately, though many bugfixes are coming in this next update. I'll see about adding your ideas!
It may be a while before I can update though, life has gotten crazy.
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Since each race uses a different model, the normal "steve" type skins won't work. Instead, you'll have to edit the base texture of whatever race you want.
FOR VANILLA RACES: Navigate to the "versions" folder in your .minecraft, open the folder of the version of minecraft's mobs you want to edit, then extract the jar with that version's name. Open the extracted folder, then navigate to assets/minecraft/textures/entity. Copy the texture of the mob you want, edit it to your satisfaction, then upload it to minecraft.net as your skin. Finally, launch minecraft, then when choosing your race, hit "Use Player Skin" on the race you want, and you should be good to go.
FOR FANTASY RACES: Do the same thing, except with rpgracemodfantasyraces.jar
Changelog:
-V.1.0.3
-Fixed earlier errors
-Wouldn't take old version for some reason, skipped 1.0.2
-Added framework for adding races as entities, but TBI
v.1.0.2
-Reworked system yet again to let me add the Giant race, hopefully for the last time
-Bugfixes
-Probably bug additions
v.1.0.1
-Pretty sure I fixed server error where players would turn into your race upon your death
-Fixed error causing ascended races to crash game if armor was equiped
-Fixed error preventing sounds from playing
-Thanks again to Cat_McCatface and Zjordo for thoroughly debugging my mod!
-v.1.0.0
-HUGE UPDATE
-Fixed player skins
-Added localized names for everything
-Added Rite of Ascendance, allows access to more powerful "ascended races"
-Added system for unlocking ascended races
-Streamlined system for adding races, adding new races is now extremely fast and easy, can rapidly add new races
-Fixed other bugs I don't remember
-Because I had to redo a lot of things, this update won't be compatible with earlier worlds. To fix, delete players.dat. Sorry
v.0.0.7
-Fixed collision issues
-Fixed movement speed issues
-Streamlined some things
-Fixed more bugs I don't remember
-Thanks to Cat_McCatface for suggestions and testing!
Adds vanilla mobs as races to RPG Race Mod (Note: this is a requirement). Currently adds:
Cow:
Pig:
Snowman:
Enderman:
Creeper:
Skeleton
Ocelot
Sheep
Golem
Changelog
v.1.0.3
-Updated to RPG Race Mod v.1.0.3
-Added Witherling, or wither skeleton
v.1.0.2
-Updated to RPG Race Mod v.1.0.2
-Added giant race, WIP, only available through Giant Essence in creative mode
-Bugfixes
-Other things
v.1.0.1
-Updated to RPG Race Mod v.1.0.1
-Fixed golem item in hand placement
-Thanks again to Cat_McCatface and Zjordo for thoroughly debugging my mod!
V.1.0.0
-Updated to RPG Race Mod v.1.0.0
-Ocelots are no longer sanic fast
-Added waterbreathing and richochet damage to Golems, should help against skeletons
-Miscelaneous balancing
-Added Ghast as ascended race, to unlock craft Ghast Essence
-Fixed skeleton crash
-Fixed other things I don't remember
-Thanks to Zjordo for their help and suggestions!
-V.0.0.5
-Added Ocelot
-Added Sheep
-Added Iron Golem
-Nerfed Endersan </3
-More balancing
-Think I fixed creeper explosions, should correctly leave gravestones
-Fixed other things I don't remember
-Thanks to Cat_McCatface for suggestions and testing!
v.1.0.1
-Updated to RPG Race Mod v.1.0.3
v.1.0.0
-Release
-Adds Dwarf, Elf, Orc
-Current abilities WIP
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Though I don't have my main pc, I have my laptop, I managed to updated both mods, fixing all known errors. Sadly, more content, including the Fantasy Races, will have to wait the two days till I return.
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Updated to V.1.0.0, added lots of things, though took way longer than I thought so Fantasy Races will have to wait a bit
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That would be extremely helpful, thanks! Just test whatever you can think of and post anything you find as an issue on the RPG Race Mod issues page