Scroll bars on the different "windows", like custom layers and such.
I do a lot of layering, and it reaches a point where my custom layers are no longer visible in the custom layers window because they've extended past the bottom border.
I had the same issue but found that you can easily sort layers into groups making your workspace more organized and less cramped.
One cool idea I thought of for the cave layer, would be the ability to put an angle on the cave. This would be especially helpful for connecting caves on different levels. For example, I have the issue of connecting point A which is at Y:50 to point B which is at Y:10. Unless there is something I'm missing i don't think there is any good way to do this besides either making a bunch of different cave layers on different Y levels that intersect until you are at the desired height, or you put a cavern in between the caves creating an area where you can get to the lower height.
I'm not sure how hard this is to implement but I envision it would kinda be like the above/below degrees modifiers, only this would put the cave on an angle.
Just throwing it out there.
Although I could just use voxelsniper the goal is to only have to use WP.
Annoying errors causing lag and instability after a few of them showed up when I was adding objects to an object layer.
java.lang.NullPointerException: null
at org.pepsoft.util.swing.TiledImageViewer.replaceTileProvider(TiledImageViewer.java:107)
at org.pepsoft.worldpainter.dynmap.DynMapPreviewer.setObject(DynMapPreviewer.java:106)
at org.pepsoft.worldpainter.layers.EditLayerDialog$2.lambda$run$132(EditLayerDialog.java:181)
at org.pepsoft.worldpainter.layers.EditLayerDialog$2$$Lambda$136/206959916.run(null:-1)
at java.awt.event.InvocationEvent.dispatch(null:-1)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 972432672 bytes
Total memory size: 3161980928 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: Srock Layer, spruce forest2, SBush, Swamp Tree, Frost, tall grass dat ass, SOasis, small river, Biome, Savannah Trees, tiny riverr, Big Tunnels, Spruce Forest, big river, Spruce Small, Cane, SCave, Tunnels
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Also would you prefer if I emailed these errors? Or just keep posting them here? I tried clicking on the email button once, but it didn't function properly for me.
I think it only happens when there is no preview showing yet; in other words when the layer has no objects yet (assuming it's a Custom Objects Layer). Could you test that?
You are correct it only gives an error when there is no preview, also where can I find the new beta release?
Assuming you're talking about the pattern selector underneath the 3D layer preview you may be misunderstanding what it does. That just selects the pattern used for displaying the preview. You have full control over how the layer is actually applied to the world; if you need it to be at 100%
Ohhhhh... DOI! I thought it had actual functionality! Turns out i'm just messing up my layers when I paint them down I guess.
That is correct. It is applied wherever the brush intensity is 75% or higher. The idea is that this way it will still somewhat resemble the shape of custom brushes. To apply it everywhere within the brush radius, use the solid round or square brushes.
Do you think this mechanism should change?
In my opinion it just seems kinda pointless to leave it like that. Maybe it's good for something and I just haven't found out what yet but whats the point of using a custom brush with the pencil tool is it only uses the part that 75%?
Also another bug/issue I have found is that when making custom layer, even if I change the pattern and hit ok to save it, the pattern goes to a different one or whatever was selected at the start. This is a major issue for me at the moment because it basically screws up my trees and ground layers that need the pattern to be at 100%.
Oh and also I get an error when I try to change the object layer's name from the default one.
java.lang.NullPointerException: null
at org.pepsoft.worldpainter.dynmap.DynMapPreviewer$6.actionPerformed(DynMapPreviewer.java:91)
at javax.swing.SwingUtilities.notifyAction(null:-1)
at javax.swing.JComponent.processKeyBinding(null:-1)
at javax.swing.KeyboardManager.fireBinding(null:-1)
at javax.swing.KeyboardManager.fireKeyboardAction(null:-1)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 179234104 bytes
Total memory size: 512753664 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: small river, Biome, tiny riverr, Big Tunnels, Frost, big river, Spruce Floords, Tunnels
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Some things I've gathered from using the new beta release is that the pencil tool when painting does not correctly correspond to the radius listed at the bottom of the screen. It's not that big of a deal, but it's a minor inconvenience. Also for some odd reason sometimes when selecting new tools it will become "sticky" and not want to switch to another tool. I find it hard to replicate sometimes but from extended use it happens every once in a while.
EDIT: Also another issue with the pencil tool is for some reason it has troubles with specific brush setting such as "at or below/above", and "only on" settings.
Also the Spray Paint and pencil tool are non functional when I have the brush setting for only on (instert biome here).
And another thing I discovered is I can't load my map on the old version of WP. Just gives me an error.
Not sure if backwards compatibility was planned or not but here's the error:
java.lang.IllegalArgumentException: Save file format not supported
at org.pepsoft.worldpainter.App.migrate(App.java:4413)
at org.pepsoft.worldpainter.App.access$300(App.java:96)
at org.pepsoft.worldpainter.App$3.execute(App.java:743)
at org.pepsoft.worldpainter.App$3.execute(App.java:728)
at org.pepsoft.util.swing.ProgressComponent$1.run(ProgressComponent.java:73)
WorldPainter version: 1.11.1
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter
user.country: US
user.language: en
Free memory: 320396144 bytes
Total memory size: 515899392 bytes
Max memory size: 13328973824 bytes
java.lang.NullPointerException: null
at org.pepsoft.worldpainter.brushes.BitmapBrush.getFullStrength(BitmapBrush.java:41)
at org.pepsoft.worldpainter.brushes.RotatedBrush.cacheAllStrengths(RotatedBrush.java:125)
at org.pepsoft.worldpainter.brushes.RotatedBrush.setLevel(RotatedBrush.java:79)
at org.pepsoft.worldpainter.operations.RadiusOperation.setBrush(RadiusOperation.java:65)
at org.pepsoft.worldpainter.App.lambda$createButtonForOperation$82(App.java:4030)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 547347608 bytes
Total memory size: 964689920 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: Frost
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
I haven't had any issues with the new beta version and I definitely notice a difference between Direct3D and the other settings which is pleasing but I still don't fully comprehend what the overlay scaling and painting does. I tried switching it around but I didn't notice a difference with any of the options. Does it just improve overall memory usage? Or is there an option that's better than others but uses more resources?
One request and one request only that I have for WP 2.0.0 is that you add the feature of creating SUBGROUPS within GROUPS of WP brushes. I have piled up a lot of brushes and it would be really nice if I could further sort them without having a million folder and just click on a group and folders appear for ONLY that group.
Something I've been wishing for that I don't think has been suggested is a way to refresh the brushes area because I'm constantly adding/removing and editing brushes for use but I always have to exit all of WP to do that. It would be cool if there was a little refresh button that would refresh the brush area on WP!
Casual rp isn't rp, there is only roleplaying and not roleplaying. Casual rp isn't roleplay, Hardcore roleplaying is.
That's a matter of opinion. I can still RP and occasionally break character and it would be ok. Sometimes people just want to let go and have fun doing something other than RP on the server and in Hardcore RP in most situations you'd get banned for that.
Only thing I hate is that one little detail, hardcore rp instead of casual rp
Other than this little blip, I wholeheartedly suggest applying for this server. It has DEDICATED staff who set to only but improve the server and it's community in time. There no risk to at least trying it out and seeing what you like! If I were you I would join because I would get to be apart of the first generation community and be able to gain reputation in a community. Joining now instead of later will only benefit you. So come on and join, and get a head start.
0
I had the same issue but found that you can easily sort layers into groups making your workspace more organized and less cramped.
0
It's been a while since I made a map but I have returned with a World Painter creation! All pics taken with chunky.
Also I'm doing commissions, just shoot me a PM with details/drawing of what you want!
Features:
Expansive Cave System (POS: x +775 z -55)
Large Scale Mounatins
Cliffs
Rivers
Waterfalls
An array of biomes
Beutiful Scenery
Epic Trees
Feel free to:
Do not feel free to:
Pics In Spoiler:
Additional Notes
World Painter for editing the terrain and adding snow/stoney
Conquest Texture Pack
Planet Minecraft
0
One cool idea I thought of for the cave layer, would be the ability to put an angle on the cave. This would be especially helpful for connecting caves on different levels. For example, I have the issue of connecting point A which is at Y:50 to point B which is at Y:10. Unless there is something I'm missing i don't think there is any good way to do this besides either making a bunch of different cave layers on different Y levels that intersect until you are at the desired height, or you put a cavern in between the caves creating an area where you can get to the lower height.
I'm not sure how hard this is to implement but I envision it would kinda be like the above/below degrees modifiers, only this would put the cave on an angle.
Just throwing it out there.
Although I could just use voxelsniper the goal is to only have to use WP.
0
Annoying errors causing lag and instability after a few of them showed up when I was adding objects to an object layer.
java.lang.NullPointerException: null
at org.pepsoft.util.swing.TiledImageViewer.replaceTileProvider(TiledImageViewer.java:107)
at org.pepsoft.worldpainter.dynmap.DynMapPreviewer.setObject(DynMapPreviewer.java:106)
at org.pepsoft.worldpainter.layers.EditLayerDialog$2.lambda$run$132(EditLayerDialog.java:181)
at org.pepsoft.worldpainter.layers.EditLayerDialog$2$$Lambda$136/206959916.run(null:-1)
at java.awt.event.InvocationEvent.dispatch(null:-1)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 972432672 bytes
Total memory size: 3161980928 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: Srock Layer, spruce forest2, SBush, Swamp Tree, Frost, tall grass dat ass, SOasis, small river, Biome, Savannah Trees, tiny riverr, Big Tunnels, Spruce Forest, big river, Spruce Small, Cane, SCave, Tunnels
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Operation: Spray Paint
Radius: 32
Brush: Constant Circle (radius=32, brushShape=CIRCLE, level=1.0)/Sine Circle (radius=32, brushShape=CIRCLE, level=0.51)
Level: 1.0/0.51
Zoom: 0
Hidden layers: [Biome]
Also would you prefer if I emailed these errors? Or just keep posting them here? I tried clicking on the email button once, but it didn't function properly for me.
0
You are correct it only gives an error when there is no preview, also where can I find the new beta release?
0
Ohhhhh... DOI! I thought it had actual functionality! Turns out i'm just messing up my layers when I paint them down I guess.
0
In my opinion it just seems kinda pointless to leave it like that. Maybe it's good for something and I just haven't found out what yet but whats the point of using a custom brush with the pencil tool is it only uses the part that 75%?
Also another bug/issue I have found is that when making custom layer, even if I change the pattern and hit ok to save it, the pattern goes to a different one or whatever was selected at the start. This is a major issue for me at the moment because it basically screws up my trees and ground layers that need the pattern to be at 100%.
Oh and also I get an error when I try to change the object layer's name from the default one.
java.lang.NullPointerException: null
at org.pepsoft.worldpainter.dynmap.DynMapPreviewer$6.actionPerformed(DynMapPreviewer.java:91)
at javax.swing.SwingUtilities.notifyAction(null:-1)
at javax.swing.JComponent.processKeyBinding(null:-1)
at javax.swing.KeyboardManager.fireBinding(null:-1)
at javax.swing.KeyboardManager.fireKeyboardAction(null:-1)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 179234104 bytes
Total memory size: 512753664 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: small river, Biome, tiny riverr, Big Tunnels, Frost, big river, Spruce Floords, Tunnels
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Operation: null
Radius: 50
Brush: Plateau Circle (radius=0, brushShape=CIRCLE, level=1.0)/Sine Circle (radius=0, brushShape=CIRCLE, level=1.0)
Level: 0.51/0.51
Zoom: 0
Hidden layers: [Biome]
P.S.
Keep being awesome
0
Some things I've gathered from using the new beta release is that the pencil tool when painting does not correctly correspond to the radius listed at the bottom of the screen. It's not that big of a deal, but it's a minor inconvenience. Also for some odd reason sometimes when selecting new tools it will become "sticky" and not want to switch to another tool. I find it hard to replicate sometimes but from extended use it happens every once in a while.
EDIT: Also another issue with the pencil tool is for some reason it has troubles with specific brush setting such as "at or below/above", and "only on" settings.
This is for applying layers btw.
I end up with these blotches that it makes seen in this pic.
http://gyazo.com/84e0ba8e6920ab7572114e834198952b
Double Edit :
Also the Spray Paint and pencil tool are non functional when I have the brush setting for only on (instert biome here).
And another thing I discovered is I can't load my map on the old version of WP. Just gives me an error.
Not sure if backwards compatibility was planned or not but here's the error:
java.lang.IllegalArgumentException: Save file format not supported
at org.pepsoft.worldpainter.App.migrate(App.java:4413)
at org.pepsoft.worldpainter.App.access$300(App.java:96)
at org.pepsoft.worldpainter.App$3.execute(App.java:743)
at org.pepsoft.worldpainter.App$3.execute(App.java:728)
at org.pepsoft.util.swing.ProgressComponent$1.run(ProgressComponent.java:73)
WorldPainter version: 1.11.1
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter
user.country: US
user.language: en
Free memory: 320396144 bytes
Total memory size: 515899392 bytes
Max memory size: 13328973824 bytes
Operation: null
Radius: 50
Brush: Plateau Circle (radius=0, brushShape=CIRCLE, level=1.0)/Sine Circle (radius=0, brushShape=CIRCLE, level=1.0)
Level: 0.51/0.51
Zoom: 0
Hidden layers: [Biome]
0
Got an error from clicking the smooth tool
java.lang.NullPointerException: null
at org.pepsoft.worldpainter.brushes.BitmapBrush.getFullStrength(BitmapBrush.java:41)
at org.pepsoft.worldpainter.brushes.RotatedBrush.cacheAllStrengths(RotatedBrush.java:125)
at org.pepsoft.worldpainter.brushes.RotatedBrush.setLevel(RotatedBrush.java:79)
at org.pepsoft.worldpainter.operations.RadiusOperation.setBrush(RadiusOperation.java:65)
at org.pepsoft.worldpainter.App.lambda$createButtonForOperation$82(App.java:4030)
WorldPainter version: 2.0.0-SNAPSHOT
java.version: 1.8.0_45
java.vendor: Oracle Corporation
java.vm.version: 25.45-b02
java.vm.vendor: Oracle Corporation
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
os.name: Windows 7
os.arch: amd64
os.version: 6.1
user.home: C:\Users\Carter
user.dir: C:\Program Files\WorldPainter2.0\WorldPainter
user.country: US
user.language: en
Free memory: 547347608 bytes
Total memory size: 964689920 bytes
Max memory size: 13328973824 bytes
World name: Reach
Seed: 6980181470861055055
Bounds: -13, -13 => 13, 13
Height: 256
Number of tiles: 729
Layers in use: Frost
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Operation: null
Radius: 64
Brush: Plateau Circle (radius=0, brushShape=CIRCLE, level=0.44)/org.pepsoft.worldpainter.brushes.BitmapBrush@5ba14218
Level: 0.51/0.44
Zoom: 1
Hidden layers: [Biome]
0
I haven't had any issues with the new beta version and I definitely notice a difference between Direct3D and the other settings which is pleasing but I still don't fully comprehend what the overlay scaling and painting does. I tried switching it around but I didn't notice a difference with any of the options. Does it just improve overall memory usage? Or is there an option that's better than others but uses more resources?
0
One request and one request only that I have for WP 2.0.0 is that you add the feature of creating SUBGROUPS within GROUPS of WP brushes. I have piled up a lot of brushes and it would be really nice if I could further sort them without having a million folder and just click on a group and folders appear for ONLY that group.
Hopefully I stated that clearly,
Kilgrim
0
0
That's a matter of opinion. I can still RP and occasionally break character and it would be ok. Sometimes people just want to let go and have fun doing something other than RP on the server and in Hardcore RP in most situations you'd get banned for that.
0
Other than this little blip, I wholeheartedly suggest applying for this server. It has DEDICATED staff who set to only but improve the server and it's community in time. There no risk to at least trying it out and seeing what you like! If I were you I would join because I would get to be apart of the first generation community and be able to gain reputation in a community. Joining now instead of later will only benefit you. So come on and join, and get a head start.
0