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    posted a message on See the Official Minecon Trailer!
    Amazing! I really wish I could go to Minecon now! TT.TT oh, and Yogscast FTW! :biggrin.gif:
    Posted in: Minecraft News
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from TyberAlyx

    Actually the next release will won't have a fix option per house but rather a fix whole kingdom option. :smile.gif:
    The resources needed to fix the whole kingdom is based on tiers.


    I will work on the stack in the next release :tongue.gif: Possibly just 16 per stacj because you can't fit 64 armor when you buy a stack.


    Awesome-sauce! Maybe with the stacking thing, you can buy multiples of the item at once, ONLY if they are stack-able? :3
    Posted in: WIP Mods
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    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Muserae

    I didn't know that about pumpkin seeds, thanks.
    As for your suggestion, that's a great idea and I'm thinking 1 of 3 ways to do it. I'll be starting a poll which I'll probably keep running for the weekend.

    Thanks,
    Muserae


    Wonderful! I'll be looking forward to it! :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Writr

    If I could make a suggestion...

    Once you get to Tier 2 and have a ton of buildings, it can be really annoying when you need to repair one of the homes (especially the small homes), but don't know which one actually needs repairing (such as in the case of one of your knights getting in a fight with a creeper). Perhaps the builder would only allow you to fix buildings if they are damaged in any way, or have some sort of bar to measure how much damage a building has sustained?
    It isn't anything major, but it would make it a bit easier to figure out which buildings actually need to be repaired so you don't waste a full stack of wood/cobblestone repairing the wrong building.


    Yeah, I have a bit of an issue with this too... :sad.gif: I've also got a suggestion on solving this issue:

    Maybe when you right click on the builder guy and you want to repair a building, you will be displayed with a map of your kingdom. When you click on a building, it will be repaired. :biggrin.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Gruncis

    Hey, love the mod, but the only suggestion I have would be that when you buy stuff from the shops you could buy one or a whole stack at once, because when I need to buy like 8 stacks of rails to connect the guild, my kingdom and my base, it is really annoying to click for every single rail. I hope it makes sense, and I think it would help many other players. Cheers :smile.gif:


    Agreed! I'm getting a little tired of having to click a button 64 times when I want wood... :sad.gif: Perhaps press and hold one button to buy 8 of the item/block then press and hold a different button to buy 64 of the item/block? :wink.gif:
    Posted in: WIP Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I'm sure someone has probably asked this question before, but how do you destroy the kitty bed and litter box? Also a little note, I'm playing this on an older version of minecraft.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from TyberAlyx

    this is noted. This is a very likely a bug that the contract has done. You can't kill monsters without weapons to make sure that you don't get honor in a cheap way. I will look on to this.


    Ah, okay. :smile.gif: That makes sense that punching it to death would seem a bit cheaty... Thanks for the clarification! ^.^
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0

    That has nothing to do with Tale of Kingdoms. o.O

    That's typical Minecraft. An unarmed punch does 1/2 a heart of damage to an enemy. Skeletons, Zombies and Creepers each have 10 hearts of health, meaning it would take 20 hits to kill one by punching it. Killing a mob with gravel and/or sand requires dropping enough gravel or sand on it to cover its head. So dropping a single block on one will only cover its legs, and it can move right off of that block quite easily. You need to drop two on it, and then surround it with more blocks, to keep it from moving out from that spot.


    Really? 20 hits? I coulda sworn it took waaaay more than that to kill the skeleton... O.o I'll take another look when I'm able to get on minecraft again and count the amount of hits. As for the sand/gravel thing, I did place more than one block on the monster. I trapped him in a 1x1 hole that was 3 blocks high and completely filled it with gravel, but he wouldn't die. :sad.gif:
    Posted in: WIP Mods
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    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Muserae

    Just want to thank everyone for the support.
    I'm working on getting pumpkins to drop seeds randomly, but that's proving a challenge. Anyone have any suggestions for me?

    -Muserae


    Actually, in the next update, pumpkin seeds will be able to be obtained by placing a pumpkin in the crafting grid. 1 Pumpkin = 4 pumpkin seeds. :smile.gif: But if you want a more direct answer to your question, I've got nothing, unfortunately. >.< Sorry!

    I do have a suggestion for a new mod/tweak though. Just like the apples, can cocoa beans have a small chance of dropping from leaf blocks? I would like to make cookies more accessible in my game :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I'm not sure if anyone has already asked this, but is this a bug: It seems to take me forever to kill a monster with my fists alone. Also, monsters don't seem to die when you suffocate them by placing sand or gravel above them. I noticed these when i trapped a skeleton up and attempted to punch him to death, but it took like 50 hits until he died! ... Well, that might be an exaggeration, but it seriously took a long time. :mellow.gif: So I tried suffocating another one with gravel, but he didn't seem to die...
    Posted in: WIP Mods
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    posted a message on [16x16][1.2.5] Candycraft!
    Lovely texture pack! Very Well done! :biggrin.gif:

    I do have suggestions on a few textures.

    -Tall grass: It doesn't seem to fit very well, but that's just my opinion. I mean, the idea is the grass and dirt blocks are supposed to be chocolate cake with pink frosting, right? So seeing flowers growing on it is a little odd. Perhaps make it look more like sprinkles or a dollop of icing or sprinkles?
    -Enderman: Make him a licorice monster? :smile.gif:
    -Redstone: When placed on the ground, it's a little too funky looking for my tastes. Perhaps a trail of Skittles or M&M's?
    -Soul Sand: To be honest, I'm not quite sure what it is... >.< I was kinda expecting to see a block of sticky honey or caramel. :wink.gif:

    And that's pretty much my two cents for now. But overall, this is definitely one of my favorite texture packs ever, especially for someone with a sweet tooth like me! ^-^
    Posted in: Resource Packs
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