• 0

    posted a message on plz help with iron golem iron trap farm
    If you simply made it larger and kept the other design features it should work fine, it will just look a bit wonky since it's not a perfect square. It might be problematic if you had more than one base spawning cell, but luckily you don't. One will still yield plenty of iron anyway.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on So, 14w33a changed the door models and sprites...
    Wow, just wow. I sincerely hope this is a mistake. I thought when you wrote, "they look like they were [all] done in paint in 15 minutes" that this comment was an exaggeration but after looking at the pictures that appears to be an accurate statement. It's like they decided to replace the actual sprites with rough concepts. Who in their right mind would think those in 33a look better? Blind people? The difference in the detail is quite surprising. Plus there is the doors themselves being downgraded to 2D. Why? This is a 3D game, they have put work into making other objects look 3D (ex. glass panes given 2 pixel thickness). A set of 2D doors just doesn't fit, when people asked for consistency it was to give the old doors an upgrade not give the new doors a downgrade. There is still hope as 1.8 has not been released so I hope they decide to change this before then.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Birch door
    Paper covering? I figured it was frosted glass windows which seem to come in a lot of modern doors. Either way I quite like the look of it as is honestly. The jungle wood door is the one I think looks weird.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Wood Specific Doors Snapshot 14w32d
    I love this! Especially since each one has a different design you can bet they will all get a fair use by builders. Except the jungle wood door...What in the world is going on there? That one looks very weird but all the rest look great.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Natural Pumpkins
    I like the idea, but without the seed drop since we can obtain those in the crafting grid at the cost of the whole pumpkin. Also I think it would be interesting if most of the naturally spawned ones didn't have faces but every now and again there is one that is carved. It would be kind of eerie but I think it would fit the game well as we have unexplained mine shafts in the middle of no where, temples, ect.
    Posted in: Suggestions
  • 0

    posted a message on New generated structure: Graveyard!!!!!!!!!!!
    This has been suggested many times before and exists in several mods but that doesn't mean I am against it. I have always thought it would be a good addition, it would fit the empty feeling a single player world has.

    As to your suggestion specifically: I would probably make it a little smaller than that but it looks good. I would also like to suggest that instead of having only 2 graves with chests beneath them they all have chests but only 2 contain loot or alternatively the total loot could be divided between the graves and only 2 have a chance of mildly decent loot (ingots, for example) and the rest only have zombie flesh and bones.
    Posted in: Suggestions
  • 1

    posted a message on Ability to craft Packed Ice in survival
    Quote from flaminghawk83

    This is the most detailed and convincing post about crafting packed ice that I've seen. Yet, no support. At least no yet. For one, why haven't they made it craftable yet? There's a reason. I'm not claiming to know it, but there probably is. It just seems like something that shouldn't be craftable.

    Now, if I was to support it, I would give some advice. If you change this, I may support. I think it should be 3x3. See, packed ice is rare. It is supposed to be. It should be cool to have. So, I think that you should at least make it hard to make.

    So, for now, no support.

    I had thought about making it 3x3 when I first created the topic but I used the 2x2 recipe for several reasons:

    -Consistency: 3x3 blocks are in all other cases reversible storage blocks for ores and now slime blocks. To keep it consistent this recipe would have to be reversible and for this case that would be weird. How would one unpack compressed ice?

    Also other building block recipes go from 4 to one: sand to sandstone, nether quartz to quartz blocks, glow stone dust to glowstone, and so on. These recipes are not reversible or in the case of glow stone do not yield all the resources that went into them. I used these examples when imagining the recipe, it seemed like it belonged to this category, not the 3x3.

    -Costs: The recipe is made expensive not by the number of ice blocks used but the fact that it and it's product require silk touch to move around. If it were 3x3 it would require 9 uses of the silk touch pick to produce one block. If this recipe is not reversible it becomes one of the most expensive building blocks in the game. (uses off your pick to make one building block? People would not bother to craft them for that cost unless they had no choice, instead finding the ice spikes biome and making this whole idea pointless. 4 blocks is consistent and expensive enough.
    Quote from joonatan1998

    I think packed ice should remain limited and rare, they already made most other rare building blocks easily craftable.

    no support

    To what end? This is just a simple building block and why should building blocks be rare? Mojang seems to have reevaluated this and decided that it is pointless to make building blocks that rare because then few people will use them in survival. Look at the chiseled stone blocks, chunk per chunk they were more rare than diamond ore. It is quite pointless for a building block to be that rare. By the time you collected enough to build anything decent with it you already have a well built base and a base theme chosen, so you would probably just keep it in a chest. It is the same for packed ice, why not make it craftable so people who want to build an arctic themed base can? Other wise they must wait till they find the right biome and a silk touch tool to begin harvesting and building. Rarity just because you can make it rare is not a reason to make something rare and it appears mojang realizes that now. This block is just decorative and in no way affects progression or gives advantages/disadvantages to players. It still requires silk touch, that makes it rare enough.
    Quote from Benjamin5349
    Full support. But an option to preserve it's rarity while still allowing you to preserve Ice Spikes, could be to perhaps make it so any ice that forms in an Ice Spikes biome becomes packed ice instead?

    I like this idea but it raises the following issue:

    Say you are playing on a realm server with a relatively small world border and the world settings are for large biomes. You stand a good chance of ending up in a world that does not have this biome in it at all since the world border limits the map size. Rarity shouldn't mean that it is impossible to obtain on small servers. Being able to craft it means you just need a cold biome and silk touch, plenty rare and it means this block will be obtainable on such small servers.
    Posted in: Suggestions
  • 0

    posted a message on Ability to craft Packed Ice in survival
    Thanks for the support!

    You bring up a good point, I was thinking of single player worlds for players who want to preserve the biome's integrity but severs would suffer from these problems much more. If an ice spikes biome is found you can bet it will probably be harvested completely for it's blocks; leaving only the snow blocks and the f3 screen as proof of the biome's existence. Mesas get strip mined as well so why settle these biomes on a server if their unique features will most likely be mined by a player(s)? I know not all players would, we are all different but for those who would like to preserve rare biomes the lack of these blocks crafting recipes is disappointing.
    Posted in: Suggestions
  • 1

    posted a message on Ability to craft Packed Ice in survival

    Crafting Packed Ice



    As stated in the title of this suggestion this topic is about making it possible to craft the packed Ice block in survival. My reasoning is as follows:

    -Allows you to produce these blocks without damaging the biome. If you have settled in the Ice spikes biome it is for the look of the ice spikes, the last thing you want to do is tear down what attracted you there in the first place. Plus if you want to expand the structures in this biome/use them in your base design you either have to damage so of the spikes or find another of these biomes.

    -Players in worlds generated before 1.7 need to travel great distances to find them, sometimes even in worlds above 1.7 as it can take a really long time to locate one.

    -Consistency: Most building blocks can be crafted by one method or another: Clay blocks, sandstone variants, stone variants, the new ocean monument components, ect. Why should this be an exception? I don't see balance being horribly skewed if players can craft this building block.

    Crafting Recipe:

    Ice blocks arranged by 2x2 in the inventory or crafting table yields 1 packed ice block.

    In real life I know packed ice is formed by the accumulation of snow over time, thus adding on to glaciers. This is minecraft though and it would be inconsistent to make it out of snow which can be made without silk touch when packed and regular ice require silk touch to be harvested.

    To summarize: This suggestion adds a crafting recipe that uses ice to make packed ice. Nothing more, no new items or blocks.
    Posted in: Suggestions
  • 0

    posted a message on Flooded world
    I suspect you've taken a different nether portal that came out near an ocean biome.
    Posted in: Survival Mode
  • 0

    posted a message on -=Hopper Problem=-
    Quote from Hidiety
    link each chest to a hopper with shift click and keep the hoppers lined up. It should fill the bottom chest first then feed into the top when the chest fills

    But when you empty it, say from the bottom the chests above won't be affected since there are no hoppers directly beneath them. You would only get items flowing down the hopper line making the chests above the bottom one pointless unless you don't mind manually going through each one to remove the items, but then that defeats the purpose of the hopper system entirely.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Mummies (Fear the desert!)
    Quote from UndeadGaming606

    I gave them a new drop so they'd actually have a purpose besides being an annoyance. If they were only an annoyance, then no one would ever go in deserts or mesas.

    Meh doesn't seem like an annoyance, they are just slightly stronger zombies; not much; of a problem especially to a well established player. If you are just starting a map they might be annoying though.
    Posted in: Suggestions
  • 0

    posted a message on Mummies (Fear the desert!)
    Quote from poiihy

    Either that or steve is too big.

    Not his fault food is so easy to obtain in minecraft :P


    I like the idea of mummies for atmosphere but I would rather they not have this new drop. Be really cool to see them in caves and such with the sandstone in the ceiling.
    Posted in: Suggestions
  • 0

    posted a message on Burned out of Minecraft!
    Honestly MC is a game I go to when I'm burned out from other games. I find that I can always do something on it to keep myself interested, given how plastic the gameplay can be, you can do anything. That creative element is why it is my favorite game but some people don't like this aspect as much, we are all different after all. Video games and the entertainment value extracted is going to be different for every video game/player combination. I do take large breaks between video game sessions but that is not a MC specific reason just a life choice.
    Posted in: Discussion
  • 0

    posted a message on Whats your favorite biome to build in?
    Well I want each base/world to have it's own personality so I always choose a new biome. I've built in Forests, Extreme Hills, and a Mega Taiga in that order. I tend to build large complex bases, been playing since the 1.4 update (rough estimate possibly a little earlier). I have never particularly liked the plains, I find them quite bland.
    Posted in: Survival Mode
  • To post a comment, please or register a new account.