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    posted a message on HELP MODDERS ONLY [1.5.1] .addOverride code help
    Eh you know you could save yourself a ton of copypaste in your code if you used lists and methods?
    Posted in: Modification Development
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    posted a message on MODDING CREW NEEDED REALLY BAD!
    "codder" "experiance" "contacat"
    Posted in: Modification Development
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    posted a message on (ModLoader) My adding of sounds is not working (All useful stuff posted)
    Though I've only done sounds with 4ge this seems mostly similar in terms of loading the file.
    Instead of newing a File try doing
    modbase.class.getResource("/yourmod/dirs/sound.extn"));

    I tried using a File instead of a URL myself and it didn't work, not sure why since it takes file as a param.
    Posted in: Modification Development
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    posted a message on Minespeak: Teamspeak in Minecraft
    Since I assume you're not using the ML API much could you also do a version for Forge?


    From the OP it seems like you need TS running in the background already correct? If so then I don't see the point of not just using multiple windows.
    You should make a server mod that automatically hosts a TS server, then MC clients autoconnect to it when joining that server. Because as is its just a handy TS utility, but if you did that then it would become streamlined VIOP for minecraft, which would become instantly popular.
    Posted in: WIP Mods
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    posted a message on Type1 Anarchy: Mechs Guns Missiles Laizorz -Alpha Download-
    Huge Progress!

    Okay. So after staying up until 5am I FINALLY fixed the vehicle jittering problem AND refactored my vehicle interface so its much betterer and more extensible now.

    Vehicles now have features for fancy death effects. Added a system so when a vehicle is at 0 health it "starts dying" where it catches on fire or its reactor melts down. It stays alive a few seconds where you can use a fire extinguisher / emergency repair kit to save it. If it gets damaged 'past being dead' by 50% its max health then it instantly explodes.

    At the rate which things have been going, last night I made equivalent of a week's progress in a single day. At the moment I only have one major bug which needs fixing. So at this rate I'm going to be able to get tons of stuff done now.


    Could I get someone to do crafting implementation?
    Or just someone who has crafting ideas they could give them in a presentable manner?
    Implementation means writing the lines for
    GameRegistry.addRecipe(ItemStack craftedStack, String row1, [String row2[, String row3]] char itemType1, ItemStack itemStackType1[, ... char itemTypeN, ItemStack itemStackTypeN]);
    //example
    GameRegistry.addRecipe(new ItemStack(), "xy", "yx", 'x', dirtStack, 'y', gravelStack);

    Don't worry about the crafted ItemStack, just leave a comment saying what the recipe is and ill deal with that. Since I'm going to be using IC2 and I don't have any progress in terms of making this an addon atm I just need someone saying they will do it so I can contact them when it needs done.
    Also if someone wants todo the IC2 integration for me that would be a huge time saver as well.
    Posted in: WIP Mods
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    posted a message on command block music?
    You would have to mod-in a commandHandler.

    mc uses .ogg or .wav anyways
    Posted in: Creative Mode
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    posted a message on Server Core-Mod: Chunk Load Splitting
    Bump.
    Anyone who has worked with MC network protocol: thoughts?
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod extra item bars?
    To access them with the number keys you would hold ctrl alt or shift.

    I think you could do this without a server mod by linking into your inventory, a lot of pvp servers would probably consider it a hack though.
    Without going through the src I'm not really sure how todo this, especially making it work with the scroll wheel, but I'm sure its doable.
    Posted in: Requests / Ideas For Mods
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    posted a message on Famous Minecraft players?
    Why no modders on the list?
    Alblaka Eloraam LexManos cpw Flan Pahimar ChickenBones
    Posted in: Discussion
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    posted a message on Help with movement. Client-server synchronization
    Quote from Colin969

    Then why not use Eclipses Call Hierarchy? Select the method, right click, Open Call Hierarchy. Will show you exactly what calls what.

    Thats what I was doing but the list was about 5 full-screen-pages long.

    EDIT: wait no that was for posX
    ....Wait something is wrong here...

    EDIT2: Oh yeah, the problem was that it would show methods calling setPosition but not the methods calling those methods. Basically call hierarchy isin't hierarchical enough.
    Posted in: Modification Development
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    posted a message on Help with movement. Client-server synchronization
    FIXED
    finally at 3am I figured it out.
    I overrode setPosition() in my entity and use my own method setPos(){super.setPosition()} whenever I need to use it.
    I looked at the call hierarchy for about an hour before realizing that it didn't matter what called it if calling it didn't do anything. I still have no idea what part of vanilla calls it.
    Posted in: Modification Development
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    posted a message on How to make an 'air' type block
    @Override
    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){
    return false;}
    
    @Override
    
    public boolean isCollidable(){
    return false;}


    try that.
    Posted in: Modification Development
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    posted a message on How to save a value initialized inside a item to NBT
    Quote from Colin969
    no static methods or values should be inside your item class,

    Nothing wrong with having statics inside an Item because Items are pseudostatic anyways. Everything in an Item class is effectively static.
    Rest of what you said is right though.
    Posted in: Modification Development
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    posted a message on How to open crafting gui with item right click
    GUI opening needs stuff done on both client and server (the Container) so try getting rid of the isRemote check.
    the display gui methods take x,y,z as params because it assumes youre using it on a TileEntity. If you don't have a TE to reference then this is a problem and you'll have to make your own GUI handler... I think... Try just getting rid of the isRemote check first.

    Based off your crash report it looks like you're using obfuscated classes? wut?
    Posted in: Modification Development
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    posted a message on Combining/editing textures in code
    Look at loadTexture() and getTexture() in RenderEngine. They seem to ultimately lead to Texture.class namely getGlTextureId(). If you could figure out how to insert your own BufferedImages or whatever without screwing up vanilla then I'm sure there would be plenty of people including myself wanting your code.
    Posted in: Modification Development
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