Thank you for your reply. I still haven't found a reason to why it needs to be one way. Engines that I know of, do not send a redstone signal. Even if they did, if they are already getting one, start sending a signal, nothing would change, since.. the redstone is already on.
Edit: You know... after thinking about it.. it would create an infinite loop. One side would get a signal, turn on the other side, than the other side would pretty much power itself, turning on the first part, keeping that side on. I understand now, thanks XD
Just a quick question with the wireless redstone mod. How come there's a transmitter/receiver combo? What I mean is, when you power 2 things between each other (IE portal mod portals), you have to have 2 transmitters and 2 receivers. Why can't you have it so when 1 side receives a redstone signal, the other turns on, and the other way around?
Tried doing a search for this problem but searching "note" or "notes" brings up quite a few results.
I noticed a problem, at least for me, when you set note on an instance, that have more than one line (used the enter button), it saves it just fine. When you restart MultiMC it reverts it back to one line, before you used the enter button.
Personally, I'd like my notes to have more than one line, as with all the mods I have installed, and what block ID's I changed to what. Does anyone know of a fix or is this a known issue?
Seems to me that you tried to use a block ID greater than 256. Remember, IDs greater than 256 are not yet supported by either MC or Forge.
Oh ok. Just wanted to let you know, I didn't change any values in the config file, so it was the default one that loads with the mod. No big deal to change em, but just wanted to let you know.
Not sure whats going on, but I recieved this error message when upgrading to 1.2.3 today and started to add your mod:
Mods loaded: 6
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.1.59
mod_NotEnoughItems 1.1.3
mod_PortalGun 1.2.3v1
mod_Railcraft 4.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT dec6e7b8 --------
Generated 3/21/12 4:55 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9800 GTX+/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 4095
at forge.Configuration.getOrCreateBlockIdProperty(Configuration.java:71)
at railcraft.common.RailcraftConfig.loadBlocks(RailcraftConfig.java:171)
at railcraft.common.RailcraftConfig.checkInit(RailcraftConfig.java:107)
at railcraft.common.RailcraftConfig.getItemId(RailcraftConfig.java:478)
at railcraft.common.RailcraftToolItems.registerCrowbar(RailcraftToolItems.java:20)
at railcraft.common.modules.ModuleCore.initializeModule(ModuleCore.java:37)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:85)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:52)
at mod_Railcraft.load(mod_Railcraft.java:65)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e11bf460 ----------
I have actually thank you. The problem is where they need to be placed, the transmitter would be sitting on my ceiling, while the receiver would be visible from the outside of my house.
I have a question. I'm trying to add portal spawners to my house, which require tight redstone wiring. I'm having a hard time wiring with Red Power 2 even. My question is, is it possible to "link" the two portal spawners together, so when one side receives a redstone signal, they both turn on?
I've noticed when Optifine and Portal Mod are both running, it causes portal spawners to become glitchy and flicker much like it does for Rei's Minimap.
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Edit: You know... after thinking about it.. it would create an infinite loop. One side would get a signal, turn on the other side, than the other side would pretty much power itself, turning on the first part, keeping that side on. I understand now, thanks XD
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0
I noticed a problem, at least for me, when you set note on an instance, that have more than one line (used the enter button), it saves it just fine. When you restart MultiMC it reverts it back to one line, before you used the enter button.
Personally, I'd like my notes to have more than one line, as with all the mods I have installed, and what block ID's I changed to what. Does anyone know of a fix or is this a known issue?
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How did you put blocks at an "angle"?
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I kind of laughed at that, than I read your signature.
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My bad XD Been edited.
1
Reported.
0
I would use notepad instead.
0
In the options menu, under controls, simply just change the zoom function to another key, and either use optifines zoom, or the portal gun's zoom.
In the portal gun's folder, you'll see a file named "mod_PortalGun.properties". Open it and look for a line named "seeThroughPortals".
If you want no image, replace 1 with 0. If you want a static image, replace 1 with 3.
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Oh ok. Just wanted to let you know, I didn't change any values in the config file, so it was the default one that loads with the mod. No big deal to change em, but just wanted to let you know.
0
Mods loaded: 6
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.1.59
mod_NotEnoughItems 1.1.3
mod_PortalGun 1.2.3v1
mod_Railcraft 4.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT dec6e7b8 --------
Generated 3/21/12 4:55 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9800 GTX+/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 4095
at forge.Configuration.getOrCreateBlockIdProperty(Configuration.java:71)
at railcraft.common.RailcraftConfig.loadBlocks(RailcraftConfig.java:171)
at railcraft.common.RailcraftConfig.checkInit(RailcraftConfig.java:107)
at railcraft.common.RailcraftConfig.getItemId(RailcraftConfig.java:478)
at railcraft.common.RailcraftToolItems.registerCrowbar(RailcraftToolItems.java:20)
at railcraft.common.modules.ModuleCore.initializeModule(ModuleCore.java:37)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:85)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:52)
at mod_Railcraft.load(mod_Railcraft.java:65)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e11bf460 ----------
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I have actually thank you. The problem is where they need to be placed, the transmitter would be sitting on my ceiling, while the receiver would be visible from the outside of my house.
0
I've noticed when Optifine and Portal Mod are both running, it causes portal spawners to become glitchy and flicker much like it does for Rei's Minimap.
The creator did state earlier that forge version number 59 causes some "issues". Not sure if this is one or not.