You can make a custom .lang file for your resource pack, and then you put a different formating code, like §7 for light gray (for example)
All Formatting codes can be found there : http://minecraft.gamepedia.com/Formatting_codes
How to make a custom .lang file : http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256295-how-to-make-a-language-changing-names-of-items
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Description
Firewolf is a 128x HD resource pack. It uses sharp and smooth textures that are easy on the eyes to make Minecraft look more realistic while still keeping most of the textures faithful to vanilla.
★ Over 300 custom textures
★ 3D models for doors, ladders and rails
★ Connecting textures for glass and stained glass
★ More vibrant grass and foliage
★ HD user interface (under development)
Compatible with Minecraft versions 1.9, 1.10, 1.11, 1.12, 1.13 and 1.14
Download Firewolf
Installation (Featured Video)
Download Optifine and Sildur's Shaders below.
Resources
- Official Website: Stay up to date with development.
- Downloads: Download older versions of Firewolf and the source files.
Recommended Add-ons
- Optifine is required for connecting textures and HD font support.
- Sildur's Shaders or Chocapic13's Shaders (requires high-end PC).
Firewolf by Keistu is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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1.68
- Made grass and foliage brighter
- Reduced shading on crafting table
- Removed connecting brick textures and cobblestone in favor of simplicity (these textures are available in a separate pack for those who have purchased Firewolf)
- Reduced shading on cobblestone blocks
- Made carved stonebrick lighter
- Made all brick textures smoother
- New chest textures
- New iron bars texture
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Cobblestone no longer a boring block! You can now build nice looking buildings and pathways using it.
1.63
- Created new cobblestone and mossy cobblestone texture. Connecting Textures!
- Fixed oak door UV map issue.
- Made stone brick textures lighter.
- Minor update to end brick and nether brick textures.
- Optomized Optifine connecting textures.
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Thanks ^^ Will do
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Thread location has changed. Please go here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2685179-firewolf-resource-pack
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originally posted here: http://keitsuprojects.com/optimize-your-minecraft-resource-pack-easily/
Hi everyone,
I found a good way to optimize resource packs though file compression. If you aren’t using file compression for your resource packs, you should be!
Benefits:
– Faster load time for end user
– Faster download time for end user
– Reduce file size up to 70 percent!
Step 1:
Visit: https://pngquant.org/
Step 2:
Download the appropriate program that is compatible with your OS.
Windows: PNGoo (recommended) or Pngyu
Mac OS X: Pngyu
Step 3 and onward will be based on PNGgoo specific as that is the program I use for my resource pack.
Step 3:
Extract the .zip folder (right click > extract all)
Step 4:
Run PNGoo.exe (contained in the extracted folder)
Step 5:
Prepare the PNG files you need to optimize. I needed to optimize the PNG files that were in the textures > blocks folder. So I places the blocks folder on my desktop for easy access.
Step 6:
In PNGoo, under the output section select “Output to Same Director (Overwrite PNGs)”
Step 7:
Click “Add Files” and select the images you want to optimize (press CTRL + A to select all). The larger the images, the more processing power it will take. So if you don’t have a high end computer don’t try optimizing to many large images at once.
Step 8:
Click “Go” and PNGoo will compress the PNG files you selected.
Step 8:
Place the optimized images back into your resource pack. Now your done!
After optimizing my resource pack Firewolf it was 50% the original size!
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It seems to be working without the .mcmeta file now. I think what happened was instead of deleting the .mcmeta file I just left it blank which caused Minecraft to not load the texture. I thought I tried it without the .mcdata file, but I guess not.
Thanks for the help Alvoria!
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At the moment with resource packs Minecraft makes any pixel that is transparent opaque. It also does this for grass which makes it quite difficult to make a good looking 128pixel block texture for grass.
First problem is that it makes the grass_overlay opaque before changing the grass to the grass biome colour. This can be very annoying. Why is it annoying? Because if you texture below the grass_overlay which is grass_side is more detailed then the overlay will appear pixelated and wreck the texture you want.
So what am I asking?
Minecraft has a few blocks such as grass_side_overlay.png which makes opaque before applying biome colours. I'm asking that they enable semitransparent support for the grass side texture
Other features to implement:
If the graphics mode is set to fast then is should use the current grass_side image.
If the graphics mode is fancy it should use the grass_side_overlay block with transparency enabled and have the dirt block beneath it. (instead of grass_overlay)
Example:
The texture I want to apply to Minecraft: (created by making grass_overlay transparent and using grass_side texture)
Also. Yes I am making a texture pack. No, you may not see other textures I've made and no, you cant have a copy. Its only in Pre-Alpa. Also no, you may not use this texture for your texture pack.
The grass I'm currently stuck with. Had to do some editing to make it less awful.
What is the problem with implementing this?
It will take up more cpu to render this. However I believe that it wont be much of a problem. Considering Minecraft just implemented colour glass panes.
What else would be good for Minecraft?
Please! Do not apply biome colours to sugarcane. At least give its own file. Also. Please change the way biome colours work.
Link: http://www.minecraft...n/page__st__140
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I'm also very annoyed at this. I had my sugarcane just the way I wanted it. Except maybe I wanted it slightly more yellow in the desert biome.. But now all my sugarcane is a very dark ugly green..
Also Yes. Mojang should tell people where biomes source their colours instead of us having to figure it out.
Something similar to this would be great:
Something like this would be great and I think mojang should at least make it so the biomes all have the same variation to make it smooth. (How many pixels each biome gets its currently determined by where it is positioned which may give it less pixels to work with). So they should at least take use of a whole square instead of a triangle. And please... give sugarcane their own texture.. do not relate it to grass
Oh and is anyone having rendering problems with glass with thin borders?
In the texture pack I'm developing when I walk away from glass (about 15 blocks) the edges of the glass disappear.
And another thing mojang should add. They have a feature where you can code a block so that it blurs when you get close to it. They should have an option where a block blurs as you get away from it!. If you have thin edges of a brick texture for example.. If you walk away from it all the lines jump because there is not enough pixels on the screen to keep the lines. What it should do.. is blur into a red colour instead of this unwanted effect using an added code:
http://minecraft.gamepedia.com/Texture_pack#Animated_textures
just looking over this wiki.. It looks like they removed this feature? (the blur when close)
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you can download a printable text file here: http://www.mediafire...cqkdyc89y47ly07
World edit plugin: http://www.minecraft...ure-rich-13-01/
wiki PDF version (more descriptive): http://cloud.github....it_ref_rev6.pdf
Check out my Minecraft creations ↓