• 7

    posted a message on Firewolf [128x] HD 3D Pack for 1.14

    Description

    Firewolf is a 128x HD resource pack. It uses sharp and smooth textures that are easy on the eyes to make Minecraft look more realistic while still keeping most of the textures faithful to vanilla.


    ★ Over 300 custom textures
    ★ 3D models for doors, ladders and rails
    ★ Connecting textures for glass and stained glass
    ★ More vibrant grass and foliage
    ★ HD user interface (under development)


    Compatible with Minecraft versions 1.9, 1.10, 1.11, 1.12, 1.13 and 1.14


    Download Firewolf

    Installation (Featured Video)

    Download Optifine and Sildur's Shaders below.


    Resources
    - Official Website: Stay up to date with development.

    - Downloads: Download older versions of Firewolf and the source files.

    Recommended Add-ons
    - Optifine is required for connecting textures and HD font support.
    - Sildur's Shaders or Chocapic13's Shaders (requires high-end PC).


    Ores


    Cave


    Structure


    Chest



    Creative Commons License


    Firewolf by Keistu is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

    Posted in: Resource Packs
  • 1

    posted a message on Firewolf [128x] HD 3D Pack for 1.14

    1.68
    - Made grass and foliage brighter
    - Reduced shading on crafting table
    - Removed connecting brick textures and cobblestone in favor of simplicity (these textures are available in a separate pack for those who have purchased Firewolf)
    - Reduced shading on cobblestone blocks
    - Made carved stonebrick lighter
    - Made all brick textures smoother
    - New chest textures
    - New iron bars texture

    Posted in: Resource Packs
  • 1

    posted a message on Firewolf [128x] HD 3D Pack for 1.14

    Cobblestone no longer a boring block! You can now build nice looking buildings and pathways using it.


    1.63
    - Created new cobblestone and mossy cobblestone texture. Connecting Textures!
    - Fixed oak door UV map issue.
    - Made stone brick textures lighter.
    - Minor update to end brick and nether brick textures.
    - Optomized Optifine connecting textures.

    Posted in: Resource Packs
  • 1

    posted a message on Firewolf [128x] HD 3D Pack for 1.14

    Thanks ^^ Will do :)

    Posted in: Resource Packs
  • 2

    posted a message on TUTORIAL - How to Optimize Your Minecraft Resource Pack Though File Compression

    originally posted here: http://keitsuprojects.com/optimize-your-minecraft-resource-pack-easily/


    Hi everyone,


    I found a good way to optimize resource packs though file compression. If you aren’t using file compression for your resource packs, you should be!


    Benefits:
    – Faster load time for end user
    – Faster download time for end user
    – Reduce file size up to 70 percent!


    Step 1:
    Visit: https://pngquant.org/


    Step 2:
    Download the appropriate program that is compatible with your OS.
    Windows: PNGoo (recommended) or Pngyu
    Mac OS X: Pngyu


    Step 3 and onward will be based on PNGgoo specific as that is the program I use for my resource pack.


    Step 3:
    Extract the .zip folder (right click > extract all)

    optimizetextures1


    Step 4:
    Run PNGoo.exe (contained in the extracted folder)


    Step 5:
    Prepare the PNG files you need to optimize. I needed to optimize the PNG files that were in the textures > blocks folder. So I places the blocks folder on my desktop for easy access.


    Step 6:
    In PNGoo, under the output section select “Output to Same Director (Overwrite PNGs)”


    optimizetextures03


    Step 7:
    Click “Add Files” and select the images you want to optimize (press CTRL + A to select all). The larger the images, the more processing power it will take. So if you don’t have a high end computer don’t try optimizing to many large images at once.

    optimizetextures5


    Step 8:
    Click “Go” and PNGoo will compress the PNG files you selected.


    Step 8:
    Place the optimized images back into your resource pack. Now your done!


    After optimizing my resource pack Firewolf it was 50% the original size!

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Disable water animation though resource pack

    It seems to be working without the .mcmeta file now. I think what happened was instead of deleting the .mcmeta file I just left it blank which caused Minecraft to not load the texture. I thought I tried it without the .mcdata file, but I guess not.


    Thanks for the help Alvoria!

    Posted in: Resource Pack Help
  • 2

    posted a message on semitransparent support for the grass side texture
    Minecraft Needs better GRASS and a new biome coloring system!


    At the moment with resource packs Minecraft makes any pixel that is transparent opaque. It also does this for grass which makes it quite difficult to make a good looking 128pixel block texture for grass.

    First problem is that it makes the grass_overlay opaque before changing the grass to the grass biome colour. This can be very annoying. Why is it annoying? Because if you texture below the grass_overlay which is grass_side is more detailed then the overlay will appear pixelated and wreck the texture you want.

    So what am I asking?
    Minecraft has a few blocks such as grass_side_overlay.png which makes opaque before applying biome colours. I'm asking that they enable semitransparent support for the grass side texture

    Other features to implement:
    If the graphics mode is set to fast then is should use the current grass_side image.

    If the graphics mode is fancy it should use the grass_side_overlay block with transparency enabled and have the dirt block beneath it. (instead of grass_overlay)

    Example:
    The texture I want to apply to Minecraft: (created by making grass_overlay transparent and using grass_side texture)

    Also. Yes I am making a texture pack. No, you may not see other textures I've made and no, you cant have a copy. Its only in Pre-Alpa. Also no, you may not use this texture for your texture pack.


    The grass I'm currently stuck with. Had to do some editing to make it less awful.





    What is the problem with implementing this?
    It will take up more cpu to render this. However I believe that it wont be much of a problem. Considering Minecraft just implemented colour glass panes.

    What else would be good for Minecraft?
    Please! Do not apply biome colours to sugarcane. At least give its own file. Also. Please change the way biome colours work.

    Quote from LupusX

    Here is what I had in mind all along:



    Link: http://www.minecraft...n/page__st__140
    Posted in: Suggestions
  • 1

    posted a message on New Biome Coloring System in 1.7. (Discussion)
    Quote from insomniac_lemon

    I'm not-so-happy about the biome-changed sugarcane either, and my sugarcane is green. It often darkens them and makes them look weird, and/or the highlights on them look weird due to having lower saturation, because of how coloring actually mixes with colors.

    Seriously, this is just a silly change >_>

    I'm also very annoyed at this. I had my sugarcane just the way I wanted it. Except maybe I wanted it slightly more yellow in the desert biome.. But now all my sugarcane is a very dark ugly green..

    Also Yes. Mojang should tell people where biomes source their colours instead of us having to figure it out.


    Something similar to this would be great:
    Quote from LupusX

    Here is what I had in mind all along:



    Something like this would be great and I think mojang should at least make it so the biomes all have the same variation to make it smooth. (How many pixels each biome gets its currently determined by where it is positioned which may give it less pixels to work with). So they should at least take use of a whole square instead of a triangle. And please... give sugarcane their own texture.. do not relate it to grass

    Oh and is anyone having rendering problems with glass with thin borders?
    In the texture pack I'm developing when I walk away from glass (about 15 blocks) the edges of the glass disappear.

    And another thing mojang should add. They have a feature where you can code a block so that it blurs when you get close to it. They should have an option where a block blurs as you get away from it!. If you have thin edges of a brick texture for example.. If you walk away from it all the lines jump because there is not enough pixels on the screen to keep the lines. What it should do.. is blur into a red colour instead of this unwanted effect using an added code:

    http://minecraft.gamepedia.com/Texture_pack#Animated_textures

    just looking over this wiki.. It looks like they removed this feature? (the blur when close)
    Posted in: Resource Pack Discussion
  • 14

    posted a message on World edit commands - Found here
    World Edit commands


    you can download a printable text file here: http://www.mediafire...cqkdyc89y47ly07

    World edit plugin: http://www.minecraft...ure-rich-13-01/

    wiki PDF version (more descriptive): http://cloud.github....it_ref_rev6.pdf

    Command Parameters Support Description
    
    
    //limit <limit> Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
    History
    //undo Undo your last action.
    //redo Redo your last (undone) action. This command replays back history and does not repeat the command.
    /clearhistory Clear your history.
    Selection
    //wand Gives you the "edit wand" (by default, a wooden pickaxe). Left click with this tool to select position 1 and right click to selection position 2.
    /toggleeditwand Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
    //pos1 Set selection position #1 to the block above the one that you are standing on.
    //pos2 Set selection position #2 to the block above the one that you are standing on.
    //hpos1 Set selection #1 to the block that you are looking at.
    //hpos2 Set selection position #2 to the block that you are looking at.
    //chunk Select the chunk that you are within for your selection.
    //expand <amount> Expands the selection in the direction that you are looking.
    //expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
    //expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
    //expand <amount> vert Expands the selection to include sky to bedrock.
    //contract <amount> Contracts the selection in the direction that you are looking towards.
    //contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
    //contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
    //shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
    //size Get the size of selected region.
    //count <block> Count the number of blocks in the region.
    //distr Get the block distribution in the selection.
    Region operations
    //set <block> Set all blocks inside the selection region to a specified block.
    //replace <to-block> Replace all non-air blocks blocks inside the region.
    //replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
    //overlay <block> Place a block on top of blocks inside the region.
    //walls <block> Build the walls of the region (not including ceiling and floor).
    //outline <block> Build walls, floor, and ceiling.
    //smooth [iterations] Smooth the selection's heightmap.
    //move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
    //stack [count] [direction] Stacks the selection.
    Clipboard
    //copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
    //cut Cuts the currently selected region.
    //paste [ Pastes the clipboard.
    //paste true Pastes the clipboard in its original location.
    //rotate <angle-in-degrees> Rotate the clipboard.
    //flip [Dir] Flip the clipboard.
    //load <filename> Load .schematic into clipboard.
    //save <filename> Save clipboard to .schematic.
    /clearclipboard Clear your clipboard.
    Generation
    //hcyl <block> <radius> [height] Create a vertical hollow cylinder.
    //cyl <block> <radius> [height] Create a vertical cylinder.
    //sphere <block> <radius> [raised?] Create a sphere.
    //hsphere <block> <radius> [raised?] Create a hollow sphere.
    /forestgen [size] [type] [density] Make a forest.
    /pumpkins [size] Make a pumpkin forest
    Utilities
    /toggleplace Toggle between using pos #1 or your current position.
    //fill <block> <radius> [depth] Fill a hole.
    //fillr <block> <radius> Fill a hole fully recursively.
    //drain <radius> Drain nearby water/lava pools.
    /fixwater <radius> Level nearby pools of water.
    /fixlava <radius> Level nearby pools of lava.
    /removeabove [size] [height] Remove blocks above your head.
    /removebelow [size] [height] Remove blocks below your feet.
    /replacenear <size> <from-id> <to-id> Replace all existing blocks nearby.
    /removenear [block] [size] Remove blocks near you.
    /snow [radius] Simulate snow cover.
    /thaw [radius] Unthaw/remove snow.
    /ex [size] Extinguish fires.
    /butcher [radius] Kill nearby mobs.
    Chunk tools
    /chunkinfo Get the filename of the chunk that you are in.
    /listchunks Print a list of used chunks.
    /delchunks Generate a shell script to delete chunks.
    Super pickaxe
    // Toggle the super pick axe.
    /single Switch to single block super pickaxe mode.
    /area <range> Switch to area super pickaxe mode.
    /recur <Range> Switch to recursive super pickaxe mode.
    /none Switch to no tool.
    /info Switch to the info tool.
    /tree [type] Switch to the tree tool.
    /repl <block> Switch to the block replacer tool.
    /cycler Block data cycler tool.
    //brush [no-replace?] Switch to the brush tool.
    //rbrush Switch to the replacing brush tool that only replaces existing block.
    //sb <block> [radius] Use the sphere brush.
    //cb <block> [radius] [height] Use the cylinder brush.
    //ccb Use the clipboard brush.
    Getting around
    /unstuck Go up to the first free spot.
    /ascend Go up one level.
    /descend Go down one level.
    /ceil [clearance] Get to the ceiling.
    /thru Go through the wall that you are looking at.
    /jumpto Jump to the block that you are looking at.
    /up [distance] Go up some distance.
    Snapshots
    //restore [snapshot] Restore a particular snapshot.
    //use <snapshot> Use a particular snapshot.
    /listsnapshots [num] List the 5 newest snapshots.
    Scripting
    /cs <script> [args...] Executes a script.
    /.s [args...] Re-executes last script with new arguments.
    /<script>.js [args...] Executes a JS script.


    Check out my Minecraft creations ↓
    Posted in: Server Support and Administration
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