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    posted a message on ----PLEASE HELP/PERMISSIONS---- You'll get a cookie!
    I will not do the permissions for you, that would only waste my time and not help you at all in the long run. Instead, however, I ask that you explain what you are actually doing wrong with it. What I mean is what errors are you getting? Also, are you trying to write the permissions directly into the file? If so, then you most likely did something incorrectly, which is easy to do with the YAML format.

    Before I wrap this up, I'm going to give you a link that should help you, unless you have already looked at it.
    http://ess.khhq.net/wiki/In-game_Example This should be a lot easier for a beginner to do. It explains how to use the in-game commands.

    -Kegan
    Posted in: Server Support and Administration
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    To any and all who were online during my time of raging, I am very sorry you had see the racial words I typed on your screen. I can offer no excuses for why I did this, except for stress. However, that is hardly an excuse. To the person that muted me, thank you. I very much enjoy playing Killion and am very happy you did not ban when you had the chance to. Also, the guard who muted me was kind of a wake-up call to me to stop acting like that, as I am not usually a racist. I am not asking to be unmuted though, I just wanted to apologize for what I have done. Thank you for your time.

    - Kegan187, C Block
    Posted in: PC Servers
  • 0

    posted a message on [1.7.4] ►►►Ancient Shores◄◄◄ [Greylist, Classes, Jobs, Games, CTF, RP, Towns, Economy, Shops, NPCs Nether & End]
    Minecraft username: kegan187
    Age: 15
    Agree on that above: Yes
    Posted in: PC Servers
  • 0

    posted a message on Modding Question
    Quote from Rainfur

    Yeah... Sometimes it annoys me to see people with bad grammar, and then in their mod, there is bad grammar, and they wonder why it doesn't work! XD
    But anyway, thanks again! What can you do when it comes to moddding?

    Armor, weapons, tools, mobs, blocks, items, throwable bombs, new trees, flowers, etc. Not that advanced
    Posted in: Mods Discussion
  • 0

    posted a message on Modding Question
    Quote from Rainfur

    Mobs, and some gen code, along with the basics. (Now this!). By gen code, I mean making one block spawn another, and making auto-genning houses.

    Sounds like you know a bit more than a lot of the people asking questions here, that's good.
    Posted in: Mods Discussion
  • 0

    posted a message on Modding Question
    Quote from Rainfur

    THX again. :tongue.gif:
    I know how to do a lot of the more "advanced" stuff, but I couldn't figure out that. XD

    It is really simple to do once you get used to it and learn the ModLoader hooks. Just wondering, what advanced things can you do?
    Posted in: Mods Discussion
  • 0

    posted a message on Modding Question
    Quote from Rainfur

    THX! How would I do it with a custom item?

    You need to make a static for the item in your mod_*** file, so first this.
    public static final Item YOURITEM = new YOUITEM(ModLoader.getUniqueEntityId()).setItemName("YOURITEM");

    Then set a image for it.
    YOURITEM.iconIndex = ModLoader.addOverride("/gui/items.png", "/MODIMAGESFOLDER/YOURITEM.png");

    Finally, you can add a smelting recipe for it. If you mod like me, and have all of your recipes in a different file, then you just need to replace "Item.bow" with "mod_***.YOURITEM.shiftedIndex". Or, if you put your recipes into the same file, you can just replace "Item.bow" with "YOURITEM".
    Posted in: Mods Discussion
  • 0

    posted a message on Does anyone know where the default Portal texture is?
    Quote from errors2149

    i dont know but i go look for it
    just be patient..

    Thank you. Also, I have been patient as I been looking for it for a few days now.
    Posted in: Mods Discussion
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    posted a message on Modding Question
    Quote from Rainfur

    How do you make a mod that adds a new smelting recipe for items? I know how to make an block smelt something, (gold ore -> gold ingot), but how do you do something like this (porkchop -> cooked porkchop, or bow -> diamond)?

    Thanks!

    PS. With modloader


    Its really simple, it is just like making a smelting recipe for a block. Here is the coding that you need to put into your mod_*** file to add it.
    ModLoader.AddSmelting(Item.bow.shiftedIndex, new ItemStack(Item.diamond));
    Posted in: Mods Discussion
  • 0

    posted a message on Does anyone know where the default Portal texture is?
    I have been trying to change the color of the Portal block for my mod, but have only been able to change the particles emitting from the actual block to a different color. I have looked for all of the folders in the minecraft.jar and no luck. In the coding, it says that the Portal block gets its texture from icon 14 in the terrain.png file, but I have deleted every texture in there and it still shows the Portal texture. Does anyone know where the default one is? I know that you can make a new texture and name it custom_portal.png or something for a texture pack, but I do not want to do that. Thanks in advance.
    Posted in: Mods Discussion
  • 0

    posted a message on [8X 16X 32X 64X 128X 256X 512X] [1.0.0 & 1.0.1 Pre-release] Texture Pack Templates
    Where can I find the portal texture? I have been looking for it forever and cannot seem to find it...
    Posted in: Resource Packs
  • 0

    posted a message on Cool survival seed for 1.8
    It looks pretty cool. Head East for a bigger island with more trees
    Posted in: Seeds
  • 0

    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Hey Strength, for the tree tutorial, don't make it "public static final Block NameHereLeaves;" That makes it mess up when there is transparency, so make it "public static final BlockNameHereLeaves NameHereLeaves;" And add in this code to the "BlockNameHereLeaves" file:
        public boolean isOpaqueCube()
        {
            return false;
        }
    
        public int getBlockTextureFromSideAndMetadata(int i, int j)
        {
            if((j & 3) == 1)
            {
                return blockIndexInTexture + 80;
            } else
            {
                return blockIndexInTexture;
            }
        }
    Posted in: Tutorials
  • 0

    posted a message on To the Moderators and Admins
    Quote from Slay3R?

    Don't like people that use titles like 'HELP!!!!' just ignore them?
    It's their problem not yours, unless you make it your problem (which would be really silly wouldn't it?).

    I find it hard to ignore it if one HELP ME thread pops up out of every 10-20 threads.
    Posted in: Mods Discussion
  • 0

    posted a message on To the Moderators and Admins
    It would be nice if the Admins could add a rule to this forum for titles. I don't know if the Admins do that though.
    Posted in: Mods Discussion
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