I will not do the permissions for you, that would only waste my time and not help you at all in the long run. Instead, however, I ask that you explain what you are actually doing wrong with it. What I mean is what errors are you getting? Also, are you trying to write the permissions directly into the file? If so, then you most likely did something incorrectly, which is easy to do with the YAML format.
Before I wrap this up, I'm going to give you a link that should help you, unless you have already looked at it. http://ess.khhq.net/wiki/In-game_Example This should be a lot easier for a beginner to do. It explains how to use the in-game commands.
To any and all who were online during my time of raging, I am very sorry you had see the racial words I typed on your screen. I can offer no excuses for why I did this, except for stress. However, that is hardly an excuse. To the person that muted me, thank you. I very much enjoy playing Killion and am very happy you did not ban when you had the chance to. Also, the guard who muted me was kind of a wake-up call to me to stop acting like that, as I am not usually a racist. I am not asking to be unmuted though, I just wanted to apologize for what I have done. Thank you for your time.
Yeah... Sometimes it annoys me to see people with bad grammar, and then in their mod, there is bad grammar, and they wonder why it doesn't work! XD
But anyway, thanks again! What can you do when it comes to moddding?
Armor, weapons, tools, mobs, blocks, items, throwable bombs, new trees, flowers, etc. Not that advanced
Finally, you can add a smelting recipe for it. If you mod like me, and have all of your recipes in a different file, then you just need to replace "Item.bow" with "mod_***.YOURITEM.shiftedIndex". Or, if you put your recipes into the same file, you can just replace "Item.bow" with "YOURITEM".
How do you make a mod that adds a new smelting recipe for items? I know how to make an block smelt something, (gold ore -> gold ingot), but how do you do something like this (porkchop -> cooked porkchop, or bow -> diamond)?
Thanks!
PS. With modloader
Its really simple, it is just like making a smelting recipe for a block. Here is the coding that you need to put into your mod_*** file to add it.
ModLoader.AddSmelting(Item.bow.shiftedIndex, new ItemStack(Item.diamond));
I have been trying to change the color of the Portal block for my mod, but have only been able to change the particles emitting from the actual block to a different color. I have looked for all of the folders in the minecraft.jar and no luck. In the coding, it says that the Portal block gets its texture from icon 14 in the terrain.png file, but I have deleted every texture in there and it still shows the Portal texture. Does anyone know where the default one is? I know that you can make a new texture and name it custom_portal.png or something for a texture pack, but I do not want to do that. Thanks in advance.
Hey Strength, for the tree tutorial, don't make it "public static final Block NameHereLeaves;" That makes it mess up when there is transparency, so make it "public static final BlockNameHereLeaves NameHereLeaves;" And add in this code to the "BlockNameHereLeaves" file:
public boolean isOpaqueCube()
{
return false;
}
public int getBlockTextureFromSideAndMetadata(int i, int j)
{
if((j & 3) == 1)
{
return blockIndexInTexture + 80;
} else
{
return blockIndexInTexture;
}
}
Don't like people that use titles like 'HELP!!!!' just ignore them?
It's their problem not yours, unless you make it your problem (which would be really silly wouldn't it?).
I find it hard to ignore it if one HELP ME thread pops up out of every 10-20 threads.
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Before I wrap this up, I'm going to give you a link that should help you, unless you have already looked at it.
http://ess.khhq.net/wiki/In-game_Example This should be a lot easier for a beginner to do. It explains how to use the in-game commands.
-Kegan
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- Kegan187, C Block
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Age: 15
Agree on that above: Yes
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Armor, weapons, tools, mobs, blocks, items, throwable bombs, new trees, flowers, etc. Not that advanced
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Sounds like you know a bit more than a lot of the people asking questions here, that's good.
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It is really simple to do once you get used to it and learn the ModLoader hooks. Just wondering, what advanced things can you do?
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You need to make a static for the item in your mod_*** file, so first this.
Then set a image for it.
Finally, you can add a smelting recipe for it. If you mod like me, and have all of your recipes in a different file, then you just need to replace "Item.bow" with "mod_***.YOURITEM.shiftedIndex". Or, if you put your recipes into the same file, you can just replace "Item.bow" with "YOURITEM".
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Thank you. Also, I have been patient as I been looking for it for a few days now.
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Its really simple, it is just like making a smelting recipe for a block. Here is the coding that you need to put into your mod_*** file to add it.
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I find it hard to ignore it if one HELP ME thread pops up out of every 10-20 threads.
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