I have downloaded the server package for the Technic Modpack "The 1.7.10 Pack" and I extracted and attempted to run it. I got this error
[16:16:16] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[16:16:16] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
I have tried setting some forge settings to true after reading on the GitHub that it would fix it, but it did not work I tried these below
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=true
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=true
Setting these true or false does nothing in terms of what the output of the log is. I am new to modded server hosting but not to vanilla server hosting
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Server start-up logs
I have downloaded the server package for the Technic Modpack "The 1.7.10 Pack" and I extracted and attempted to run it. I got this error
[16:16:16] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[16:16:16] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
I have tried setting some forge settings to true after reading on the GitHub that it would fix it, but it did not work I tried these below
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=true
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=true
Setting these true or false does nothing in terms of what the output of the log is. I am new to modded server hosting but not to vanilla server hosting
Any help is appreciated, thanks so much!