• 1

    posted a message on Beetles! Vmod By:Kazooo!

    Beetles!

    Vmod By Kazooo!


    Features:
    • Cold kills Beetles
    • Fire kills Beetles
    • Has 2 types (Brown&Black)
    • Each type has a spawn egg



    :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter :bouncyspider: by MineWarCrafter

    What Is considered "Cold"?
    • Snow
    • Snow Layer
    • Snow Ball
    • Ice
    • Packed Ice



    Install link:

    clicky


    1.9 Version!

    http://pastebin.com/sRZCgBeD

    In 1.9 beetles have red legs


    By the way, Snow Golems can kill them!

    Posted in: Redstone Discussion and Mechanisms
  • 3

    posted a message on Redstone+! Vmod By:Kazooo!

    Redstone+

    Adding Simple Dropper Machines to minecraft!


    Drill:


    :goldore: = Gold Block

    :cobblestone: = Dropper, Facing Up

    Stand on top to activate.

    It will destroy the gold and give you 16 drills.

    Place a drill and it will mine downwards.


    Drills destroy the following:

    • dirt
    • sand
    • gravel
    • grass
    • sandstone
    • stone

    MechanicalSponge:


    :sponge: = Dry Sponge

    :cobblestone: = Dropper, Facing Up

    Stand on top to activate.

    It will turn any nearby water into air.

    Destroy the Dropper to remove.

    You will get a wet sponge and a Dropper back.


    Freezer:


    :White: = Snow Block

    :cobblestone: = Dropper, Facing Up

    Stand on top to activate.

    It will turn any nearby water into ice.

    Destroy the Dropper to remove.

    You will get the Dropper back.


    CobbleStone Miner:


    :stair: = Double Stone Slab

    :cobblestone: = Dropper, Facing Up

    Stand on top to activate.

    It will mine any cobble that is underneath the dropper and dispense the item on top of the dropper.

    Destroy the Dropper to remove.

    You will get the Dropper back.


    TrashCan:


    :Black: = Black Carpet

    :cobblestone: = Hopper, Pipe facing down

    Walk on top and the carpet will switch colors.

    Now throw items at it, they will disappear forever!

    You can also click on the hopper and fill it, it will empty instantly!

    Destroy the carpet to remove.

    You will get your hopper and black carpet back.


    Grill:


    :Black: = Black Carpet

    :cobblestone: = Anvil, Undamaged

    Walk ontop and the carpet will switch colors, this can be very finicky.

    Now hold an input in your hand and right click the grill, this can be finicky.

    Grill will start to sizzle and cook.

    Grill DOES NOT require fuel!

    Destroy Anvil to destroy, you will get nothing back.


    Grill Recipes:


    Raw Chicken> Cooked Chicken

    Raw Porkchop> Cooked Porkchop

    Raw Beef> Cooked Beef

    Raw Muton> Cooked Muton

    Raw Rabbit> Cooked Rabbit

    Poisonous Potato> Baked Potato

    SlimeBall> Magma Cream

    Potato> Baked Potato

    Wheat> Bread

    Rotten Flesh> Leather

    Spider Eye> Fermented Spider Eye

    Sugar> Sugar Cookie


    Installatoin:

    1. Paste this in a command block
    2. Activate the command block with a power source BESIDE it
    3. Copy and paste this into the new command block
    4. Activate the new command block with a power source BESIDE it
    5. Complete
    Posted in: Redstone Discussion and Mechanisms
  • 12

    posted a message on Tame-able Rats in Minecraft! Pets that spawn in Caves!

    Rats In Minecraft!

    Tamable rats would be a good idea because there are no tameables that live in caves, and only one passive cave mob!

    Rats could be tamed with bread, because seeds are a little too easy, and we already have chickens.

    They would spawn as much as bats. Taming method would be like dogs.


    Rat Appearance!

    Rats would have a model based off of the silverfish model, but with a narrower tail.

    Rats would have variants, like bunnies, except different variants whether they are tame or wild.



    Rat Health!

    :regen: by MissNyanolina They would have as much health as a bunny! :regen: by MissNyanolina



    Battle Buddies:

    If attacking was implemented, they would hurt half a heart.
    Sounds useless, huh?
    Not so. If you obtain many tame rats, they would fight like wolves. But instead of from one dirrection, they would surrond the target, so the damage of all the rats all at ounce would be deadly, but not Over-Powered, as they have as much health as a bunny.





    Chest finders:

    Rats could sniff out chests, and lead you to them. This would be useful for finding dungeons, etc.
    This would not be overpowered because it cannot find chest through walls, can through doors, fence, windows, ironbars, etc.


    Thieves:

    Rats could fit through spaces of 1/4 of a block, so stairs at certain rotation.
    Rats would have a gui.
    One choice would be thieving mode.
    In thieving mode they would go and steal six items from the nearest chest, then come back to you and sit.

    Protectors:

    Rats will start squeaking if a monster egg is within a 5x5x5 block radios of the rat.
    That way the player knows to be extra-careful.

    Shoulder Riding:

    You love your minecraft dogs with their effective attack and dye-able colors, and cute faces,
    and you love your independent felines that scare away creepers, but unfortunately lots of these pets, teleport into blocks, or lava, and die.
    When you open a rats GUI, you will have the option of shoulder riding, you can have a maximum of three rats riding you.
    One on your head, and one for each shoulder.
    With them on your shoulder, they cannot move, so will not be-able to teleport, but will still be close by, also good for monster egg finding.




    By the way, Rats make Great pets!
    I have one! His name is Mr.Furry Face! He is my avatar, cute huh?
    Please don't be too harsh, this is my first thread!

    Please suggest ideas!
    Everyone is welcome.
    Don't be afraid to suggest your ideas, I won't bite!

    If you are against a certain idea, don't vote for it and/or tell me why.

    Banners!

    Wide Disney look:<br>[~url=http://bit.ly/1KNQw4E][~img]http://bit.ly/1EuawFG[/img][~/url]<br>Small Disney look<br>[~url=http://bit.ly/1KNQw4E][~img]http://bit.ly/182wIJd[/img][~/url]<br>Wide Minecraft look<br>[~url=http://bit.ly/1KNQw4E][~img]http://i.imgur.com/IngUFEf.jpg[/img][~/url]<br>

    How to use Banners:


    1. Go to my profile settings
    2. Find signature
    3. Press the [BB] button
    4. Paste banner code
    5. Remove all of the ~






    Concept Art Below:

    Posted in: Suggestions
  • 2

    posted a message on Fish Mobs! Vmod By:Kazooo!

    Only One Command Block Fish!

    By: Kazooo!

    With help from: http://mrgarretto.com/cmdcombiner

    This is my first Vanila Mod

    Features:

    Fish swim.

    No Ink sacs!

    All types of Fish have separate spawn eggs.

    Guardians and Elder Guardians attack them.

    Fish die on land!!!

    PufferFish Poison you!

    100% Vanilla!

    No mods/resource packs required!

    Compact!


    Fish will continue to swim if you destroy the module.

    PufferFish CANNOT poison you if the module is removed!!!


    Just insert this into a command block and activate it!


    /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~ ~ ~1 ~ ~-28 ~1 redstone_block},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~3 ~1 stone},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~4 ~ command_block 0 replace {Command:fill ~ ~2 ~ ~ ~-31 ~1 air}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~21 ~ {Block:command_block,Time:1,TileEntityData:{Command:fill ~ ~ ~-1 ~6 ~ ~1 prismarine 2}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_PufferFish"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_ClownFish"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_Salmon"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_Cod"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_Cod] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"Cod",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_Salmon] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:1},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"Salmon",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_ClownFish] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:2},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"ClownFish",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_PufferFish] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:3},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"PufferFish",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~ ~-1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~ ~-1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_Cod] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_Salmon] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_ClownFish] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_PufferFish] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~ ~1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~ ~1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"fill ~3 ~-5 ~ ~9 ~-5 ~ redstone_block"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~3 ~-4 ~-1 command_block 0 replace {Command:fill ~ ~ ~1 ~6 ~0 ~1 stone 0 replace redstone_block}"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~3 ~-3 ~1 command_block 0 replace {Command:fill ~ ~ ~-1 ~6 ~0 ~-1 redstone_block 0 replace stone}"},Time:1,Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Fish Mobs!',bold:true,color:dark_aqua}",Text2:"{text:'By: Kazooo!',color:aqua}",Text3:"{text:'',color:black}",Text4:"{text:'',color:black}"}},Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~2 ~-1 ~-2 ~10 ~-1 ~2 stained_glass 11 replace prismarine 2},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~3 ~ ~-1 ~9 ~3 ~1 air 0 replace prismarine 2},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~2 ~ ~-2 ~10 ~2 ~2 prismarine 2},Time:1,Riding:{id:"FallingSand",Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}


    Quick Link: Click here

    Video of outdated version:

    Thanks TeeSheta Cistoviel, for the video!


    Pufferfish now poison you.

    FIXED DESPAWNING BUG 4 GOOD!!!!!!!!!!

    Please re-install. I have added bugfixes. UPDATED AGAIN!! IS NOW Compatible with "Clear Lag" by: Redezure


    Like this? Then check out this!

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Fully Customizable Blocks - A creative step forward

    What happened to the old banner?

    It was more explanitory(showing some of the infinate possibleities.0

    Posted in: Suggestions
  • 1

    posted a message on Fully Customizable Blocks - A creative step forward
    Quote from Mart_b77»

    I've tried to include as much information as I could to make it understandable and complete.


    I don't know what else to say than ask for your opinion and hopefully gain your support.


    You already have my support. :D

    Posted in: Suggestions
  • 1

    posted a message on Fully Customizable Blocks - A creative step forward
    Quote from Mart_b77»

    You summed the idea so well I added it at the top of the topic :) Awesome!
    Blue torches is really only for style. It does not need to be added, just is one of the possibilities of the new system :)

    how about a color for torches called wax,
    /give @p wax torch

    It would look like a candle!

    You have allot of suggestions!
    Posted in: Suggestions
  • 1

    posted a message on Fully Customizable Blocks - A creative step forward
    Quote from Mart_b77»

    It would not show them in the creative inventory because it would be crazy full, the same way one cannot at the moment get parts of a mushroom. Only with commands should these things be given.
    What I meant is somehow the lines about color model state= were not seeable until I quoted you. You're faster than the forum's shadow ^^

    Full support, every texture on every model, easily, logicaly, simply amazing for my maps!

    Check my sig.
    By-the-way what is the blue torch
    Posted in: Suggestions
  • 1

    posted a message on Fully Customizable Blocks - A creative step forward
    Quote from Mart_b77»

    (Surprisingly in your post I don't see the last two lines) You got it almost right! it would read more exactly like this
    /give @p "red wool slab"
    Because those are all separate words, they can be understood very easily by the program, whichever order they would be put in.

    Would it add all the new items to the creative inventory, like red wool slab, etc.
    If so, the inventory needs more tabs.
    Wool tab, clay tab, stone tab[cobblestone], mining tab(ore, raw stone, diorite,etc.), etc.


    What does this:
    (Surprisingly in your post I don't see the last two lines)
    Meen
    Posted in: Suggestions
  • 1

    posted a message on Tame-able Rats in Minecraft! Pets that spawn in Caves!
    Quote from Mart_b77»

    The problem I have with chest looting is, how can the rat tell if the chest "belongs" to somebody? It seems just a technical issue but we must think about it.

    It will go to the closest chest, with items, when the player puts the rat in thieving mode, and only when in thieving mode.
    Thanks for being the first person to use the support banners!
    Posted in: Suggestions
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