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    posted a message on {Vanilla Mod} Ambient Particles by SadGhoster87 [v1.1.0] (Cool addition to any world!)
    Quote from SadGhoster87»

    Don't get me wrong, I'll probably be adding that in, but what particle would you like?





    Also, I still have gotten no reactions about whether I should include the redstone dust for a bleed!


    No Bleed

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The All-Inclusive UPDATED Guide to Texturing


    The blockstate system is 100% hardcoded in its operation. Currently, there are states that blocks have that aren't present in the blockstate file* and adding them in yourself doesn't actually work.


    *=Examples of states that aren't in blockstate files are hopper "enabled" state, jukebox "has_record" state, dispenser/dropper/command block "triggered" state. See MC-60242 for full list.


    As I explain in this suggestion thread about blockstates, this problem could be fixed by making the blockstate files a little more dynamic, which could also simplify the needed blockstate code if the system could combine individual states and thus combining models.


    Nice thread, I think Items need something too though.

    I would've posted on your thread but then I would've got in trouble for "Necro-Posting"

    Posted in: Resource Pack Discussion
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    posted a message on The All-Inclusive UPDATED Guide to Texturing
    Quote from KnightMiner748»

    We have "itemstates". Each valid variant of any item has its own item model file, so there is no need to add an additional system when one already exists.


    Endless possibilities are the problem with that plan, the game will then have to reference each of those endless variants and load them on the assumption someone will use it (as the game loads all models before running to prevent needing to load them later). Otherwise it will have to detect which additional items are defined by resource packs before hand to determine which models to load, which would be against the goal of making visual a separate process from the actual mechanics of the game.


    Though, if you still think the idea might be added, take the suggestion to the suggestions forum or the suggestions subreddit, as this thread is about actual mechanics.


    You just don't get it.

    Posted in: Resource Pack Discussion
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    posted a message on The All-Inclusive UPDATED Guide to Texturing
    Quote from markacashion»

    How so?


    We have blockstates, we will have entitystates/watever-they-wanna-call-it, but we need itemstates, here is an example I typed up:


    {
    "variants": {
    "normal": { "model": "cod"}
    "damage:1": { "model": "salmon"}
    "damage:2": { "model": "clownfish"}
    "damage:3": { "model": "pufferfish"}
    "damage:4": { "model": "goldfish"}
    }
    }

    That would be fish's item states, anything past 3, in this case, would not appear in inventory and would not be naturally occuring, think command blocks.

    This would make endless variety and endless possabilities.

    Posted in: Resource Pack Discussion
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    posted a message on The All-Inclusive UPDATED Guide to Texturing
    Quote from markacashion»

    This version of the cobblestone appears because you gave yourself a block of Cobblestone that has a BlockState of 1. That isn't a valid blockstate for Cobblestone. Cobblestone doesn't even have a BlockState (well it has one Blockstate called "normal", but that's the one that is used by default).

    When a player give themselves a block with an invalid BlockState, it gives you a block with the Pink & Black texture on it. You can't add blockstates to a block. You can give yourself a block with an invalid BlockState, BUT it's not able to have a custom texture nor block model.

    Trust me, when the new block model system came out, I tried REALLy hard to see if I can add new Blockstates in a resource pack & give them textures & models, but it didn't work, no matter what I tried.


    Thats stupid

    Posted in: Resource Pack Discussion
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    posted a message on The All-Inclusive UPDATED Guide to Texturing
    Quote from markacashion»

    Welcome, I made this for Texture Pack authors who are wanting to learn how to start their experience in creating Texture Pack.


    I got a very complicated issue:


    do:

    /give @p minecraft:cobblestone 1

    Looks normal, right?
    Now empty your inventory of all cobblestone and try this:

    /give @p minecraft:cobblestone 1 1

    Odd, huh?
    I know how to change/edit block/item models I wonder if this model is edit-able...
    Posted in: Resource Pack Discussion
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    posted a message on Fish Mobs! Vmod By:Kazooo!
    Quote from ReddinX»

    Survival-friendly? If not, add a way of spawning them, e.g. mixing one type of fish with an egg.


    I tried but I can't find a way!

    If you have any ideas, please tell me!

    Also:


    do:

    /give @p minecraft:cobblestone 1

    Looks normal, right?
    Now empty your inventory of all cobblestone and try this:

    /give @p minecraft:cobblestone 1 1

    Odd, huh?
    I know how to change/edit block/item models I wonder if this model is edit-able...

    If it is possible to have different item models for different damages, on things that only useually have 1 damage, then I could add 100000000000000000000 more fish types, without changing any blocks/items, just adding!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on {Vanilla Mod} MineMachines VMod by SadGhoster87 [v1.0.0] (The nigh-ultimate tech overhaul!)
    Quote from Ronu130000»

    Maybe like how you did it with the conveyor belt, where you can stand on an elevator block and it will tp you 3 blocks up.


    /execute @e ~ ~ ~ detect ~ ~-1 ~ redstone_block /tp @e[r=2] ~ ~2 ~

    Posted in: Redstone Creations
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    posted a message on {Vanilla Mod} MineMachines VMod by SadGhoster87 [v1.0.0] (The nigh-ultimate tech overhaul!)
    Quote from FlazeOfAges»

    This pretty much sums up why redstone engineering is on the decline. Even with so-called 'one command' creations, others aren't bothered to download and experiment with a concept or idea (unless, on occasion, the source is someone with high popularity). In this regard, even the best of creations are left to rot, the only thing protecting them from falling to the depths of the internet is the constant bumps by the creator himself. It's just a sad day we live in...


    I like redstone things, but noone ever comments on mine :'(

    Posted in: Redstone Creations
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    posted a message on Pigeons! A tameable mob with a purpose! You'll "dove" what I've added!
    Quote from Derwan»

    oh no somebody made a mistake! time for a witch hunt, get your pitchforks and torches


    ???

    Posted in: Suggestions
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    posted a message on Need help

    For future reference: http://ezekielelin.com/give/

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for VMods
    Quote from Babymercy»

    That guy of course. But it was taken down :)


    Because I reported on it :D

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fish Mobs! Vmod By:Kazooo!
    Quote from manuelfuentesg»

    Invalid url for clear lag also great cration!


    I know...

    I should update it, but I've been buzy making more Vmods :D

    It is currently posted here: http://redezure.weebly.com/

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for VMods
    Quote from Babymercy»

    Yea, I saw that dude didn't give you credit :\

    The fish vmod, do they spawn naturally?

    -snip-

    No...

    Because Anything that has the feature seems to drop fps by 50%, and I'm too dumb :D

    But I am angry about this

    Like, Who does that!

    Posted in: Redstone Discussion and Mechanisms
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