we also need bears tigers and sharks and fish. but we have been suggesting that since 2010
Bears, what would they do, cool, but what function would they have.
Tigers, could be an ocelot varient.
Sharks, could drop fish.
Fish would be decoration and would drop fish, because seriosly!? We fish fish, but don't see any fish?! What on Earth!?
You summed the idea so well I added it at the top of the topic Awesome!
Blue torches is really only for style. It does not need to be added, just is one of the possibilities of the new system
how about a color for torches called wax,
/give @p wax torch
It would not show them in the creative inventory because it would be crazy full, the same way one cannot at the moment get parts of a mushroom. Only with commands should these things be given.
What I meant is somehow the lines about color model state= were not seeable until I quoted you. You're faster than the forum's shadow ^^
Full support, every texture on every model, easily, logicaly, simply amazing for my maps!
(Surprisingly in your post I don't see the last two lines) You got it almost right! it would read more exactly like this
/give @p "red wool slab"
Because those are all separate words, they can be understood very easily by the program, whichever order they would be put in.
Would it add all the new items to the creative inventory, like red wool slab, etc.
If so, the inventory needs more tabs.
Wool tab, clay tab, stone tab[cobblestone], mining tab(ore, raw stone, diorite,etc.), etc.
What does this:
(Surprisingly in your post I don't see the last two lines)
Meen
Perch's would be good cause you could send many pigeons from one base to other by naming perches, I think you should be-able to name pirchs in the anvil. If a player has many unnamed perches the pigeon will choose one at random, so name you perches!
Hey I think the crafting recipe should be:
rail+slimeball=slimed rail
In a ratio of 1 slimeball for 8 rails.
Sounds fair, considering that slimes are rare.
Also it's less confusing.
I think you should beable to de-slime a rail in a cauldron.
I think rats could eat some crops like potatoes or wheat and could be tamed with cheese an item made with a bucket of milk put on a furnace. the cheese can also be eaten by the player an restores 1 hunger.
Hi, everyone.
Cheese is nice, except for the fact that minecraft already has lots of food items, however I will add an option for cheese.
Quote from Badprenupjump
No generated structure puts a chest somewhere that can only be accessed through a 1/4 block hole. In fact, no generated structure puts a chest somewhere that doesn't also give you a 2 block high way to access it (excluding when other generation gets in the way like falling sand or gravel). That makes thieving useless in Single Player. In Multiplayer it is slightly more viable except that hardly any players would do this either, because it would just restrict access to their own stuff. And nobody is going to start making things that are only accessible through 1/4 holes because while you could have your rat get your stuff for you, you still need a 2 high way to put items in the chest. And all of that is further negated because anti-grief plugins will just disable thieving and because in any of those situations it would be a dozen times faster to just break the blocks and go open the chest yourself.
And as I said before, you need to be blind to not see chests in any naturally generated structure, and in multiplayer players already hide their goods behind solid walls (as I said above, almost no player leaves 1/4 holes in their wall to their stuff because there is zero reason to) which negates almost all of chest detection with the rats.
Now lets say you break a hole into a dungeon, skeletons can shoot you through it right, but you may not beable to reach the chest, you could send you rat in first, to sneak out with some of the items, if you had many rats they could emty the chests! So I guess it is good for cowardly stuff. Also, it would be very useful in adventure maps. And if an enemy has a small opening in their base it may be handy...
0
Bears, what would they do, cool, but what function would they have.
Tigers, could be an ocelot varient.
Sharks, could drop fish.
Fish would be decoration and would drop fish, because seriosly!? We fish fish, but don't see any fish?! What on Earth!?
0
Someone tell Mojang/Microsoft
1
how about a color for torches called wax,
/give @p wax torch
It would look like a candle!
You have allot of suggestions!
1
Full support, every texture on every model, easily, logicaly, simply amazing for my maps!
Check my sig.
By-the-way what is the blue torch
1
Would it add all the new items to the creative inventory, like red wool slab, etc.
If so, the inventory needs more tabs.
Wool tab, clay tab, stone tab[cobblestone], mining tab(ore, raw stone, diorite,etc.), etc.
What does this:
(Surprisingly in your post I don't see the last two lines)
Meen
0
Yes I understand a litttle, so bassicly, it makes all that data tag junk easier to understand?
color model state=
/give @p red_wool_slab
0
by holding it and right clicking the cauldron/ Like how you "put" dyed armor in the cauldron.
0
Can you add a spoiler with text for dumb dumbs.
I have a million imported redstone things in my world, will your idea destroy this?
0
Thanks for the code!
check ur inbox
0
0
Why don't you just delete it.
0
rail+slimeball=slimed rail
In a ratio of 1 slimeball for 8 rails.
Sounds fair, considering that slimes are rare.
Also it's less confusing.
I think you should beable to de-slime a rail in a cauldron.
0
I do not like the fragments.
0
Hi, everyone.
Cheese is nice, except for the fact that minecraft already has lots of food items, however I will add an option for cheese.
Now lets say you break a hole into a dungeon, skeletons can shoot you through it right, but you may not beable to reach the chest, you could send you rat in first, to sneak out with some of the items, if you had many rats they could emty the chests! So I guess it is good for cowardly stuff. Also, it would be very useful in adventure maps. And if an enemy has a small opening in their base it may be handy...
0
AWESOME! can you give me the code so I can use it!