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    posted a message on The Barrels Mod - Reposted
    I love your mod. I'm glad it's back up. I hope they get the original page up soon, 'cause I can't remember if it said barrels could be upgraded in place, and if so, how.
    Posted in: Minecraft Mods
  • 1

    posted a message on 12w49a Snapshot Ready for Testing
    Quote from Gecko357

    Well it's pretty obvious Mojang either doesn't care one bit about their modding community or they're so disconnected from the modding community it's almost the same thing.. Did there really need to be another update for 3 bloody items??? Unless this bug-fix list is big.. WHY? You couldn't have folded these three items into 1.5???

    Whatever... I wouldn't want to be around mod makers with this news.


    I think the fact that they keep wasting their time on more and more BS added to the game instead of making a modding API so the mod makers can add those things (and more) themselves (not to mention Mojang could use the API to make their own mods for whatever they want to put out) makes me think they long ago lost all touch with the modding community. Mojang should have had a modding aPI done at official release considering how critical it is to the game.
    Posted in: Minecraft News
  • 0

    posted a message on Dynamic Lights - portable and moving lightsources
    You make the most needlessly difficult to install mods. It's almost like you WANT people to have a hard time.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    The shift-click thing is a much bigger problem than just EnderStorage. Resugami's shelf mod does the same thing, even with nothing installed but modloader and the shelf mod (so it's not a Forge problem). I tested the iron chests mod though and it works fine.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Just by looking at behavior, my guess is the TT lag is either being caused by the routine that scans which items can be created or a specific item that's been learned. Right now, as soon as I put the TT into "Fuel" mode, the lag goes away. This reduces the possible number of items I can create to roughly 4 right now, so the possible items that can be created is reduced. If I have an unlocked tablet and target a specific matter item, that causes the TT to only scan items costing that much or less so the possible number of items is reduced. I tested this by targeting sand and the lag went away. I targeted diamonds and the lag didn't change. This doesn't explain, though, why there's lag with a completely empty TT with no EMC in the buffer.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Floaty Items [v1.1]
    This mod doesn't actually makes items float; it keeps them from sinking. If you drop a block deep underwater (or mine something underwater), it doesn't float to the surface but instead stays at the level it was dropped at.

    Items dropped into flowing water move great.
    Posted in: Minecraft Mods
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    posted a message on HOW-TO: Run a server on Amazon EC2
    Thought I'd share this. Free micro EC2 server for a year. http://aws.amazon.com/free/?tag=dealnewscom
    Posted in: Server Support and Administration
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    posted a message on Risugami's Mods - Updated.
    Quote from Dweller_Benthos

    Recipe book reads other mods for their custom items and adds the crafting recipes to the book. Something in that mod is not compatible I guess.


    Perhaps so, but a simple error check on the array to verify that the member it's attempting to read is valid would solve the problem and be extremely minimal to do. Plus it'd be a good idea all around.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I get the following error when using Steve's Carts mod and then looking through the Recipebook.
    --- BEGIN ERROR REPORT 38907266 --------
    Generated 1/21/12 7:43 PM
    
    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GT 240/PCI/SSE2 version 3.3.0, NVIDIA Corporation
    
    java.lang.ArrayIndexOutOfBoundsException: 21
            at ItemCarts.b(ItemCarts.java:57)
            at ww.g(Item.java:205)
            at yq.b(SourceFile:84)
            at su.a(RenderItem.java:288)
            at ft.a(SourceFile:200)
            at ft.a(SourceFile:68)
            at kz.b(EntityRenderer.java:991)
            at EntityRendererProxy.b(EntityRendererProxy.java:15)
            at net.minecraft.client.Minecraft.x(SourceFile:742)
            at net.minecraft.client.Minecraft.run(SourceFile:662)
            at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c7e9c156 ----------


    Vswe's response was

    I don't know what the recipe book does, apparently it tries to reach an item that doesn't exist: cart number 22. There's no cart number 22 so I don't know why the recipe book would like to show a recipe for it. This is just speculations since I can't say for sure what the recipe book is doing.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Edit: NM. Sorry. I found another mod overwriting a forge file and I think that was causing it.
    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    I love MagicLauncher but how is it working without making a temporary jar file? I ask because there are certain mods that check the jar (somehow) to verify if the mod has actually been put in the jar and not in the mods folder. I also ask because my log says this when I try to use Mo' Explosives

    ** Starting Minecraft ***
    Minecraft.jar: minecraft.jar
    Minecraft.jar version: (modified!) 1.1
    Mods: 
      ModLoader.zip
      ModLoaderMp 1.1.zip
      AudioMod.zip
      MC 1.1 - Player API client 1.1.zip
      [1.1]ReiMinimap_v3.0_01.zip
      ArmorStand.zip
      Biosphere.zip
      Death Chest.zip
      Recipe Book.zip
      ExtraBiomes MC1.1 V1.4.zip
      mod_Chestcleaner.zip
      MoreExplosivesModRelease1.4forMC1.1.zip
    Show log: false
    Memory: 1024 MB
    JarPath: /D:/games/Minecraft/MagicLauncher_0.8.6.jar
    MagicMinecraftLauncher 0.8.6
    MCPatcherUtils initialized. Directory C:\Users\KaylaKaze\AppData\Roaming\.minecraft\.
    27 achievements
    174 recipes
    Overriding /terrain.png with /explosives/images/blank.png @ 0. -1 left.
    Overriding /terrain.png with /explosives/images/c4Bottom.png @ 1. -2 left.
    Overriding /terrain.png with /explosives/images/c4Top.png @ 2. -3 left.
    Overriding /terrain.png with /explosives/images/nuclearExplosiveBottom.png @ 3. -4 left.
    Overriding /terrain.png with /explosives/images/nuclearExplosiveTop.png @ 4. -5 left.
    Overriding /terrain.png with /explosives/images/fireWorksTop.png @ 5. -6 left.
    Overriding /terrain.png with /explosives/images/timeBombTop.png @ 6. -7 left.
    Overriding /terrain.png with /explosives/images/lavaBombBottom.png @ 7. -8 left.
    Overriding /terrain.png with /explosives/images/lavaBombTop.png @ 8. -9 left.
    Overriding /terrain.png with /explosives/images/tunnelExpBack.png @ 9. -10 left.
    Overriding /terrain.png with /explosives/images/tunnelExpSide1.png @ 10. -11 left.
    Overriding /terrain.png with /explosives/images/tunnelExpSide2.png @ 11. -12 left.
    Overriding /terrain.png with /explosives/images/tunnelExpSide3.png @ 12. -13 left.
    Overriding /terrain.png with /explosives/images/tunnelExpSide4.png @ 13. -14 left.
    Mod Initialized: mod_explosives Release 1.4 for Minecraft 1.1


    I'm wondering if this is ML's fault or something else. Obviously, you can see that whatever it is is overwriting my textures like stone and dirt with the new images.
    Posted in: Minecraft Tools
  • 0

    posted a message on Bacteria Mod v2.4
    Thanks for updating the OP with more current details. It sucks about the bricks being disabled since the jammer doesn't work even close to the same way.
    Posted in: Minecraft Mods
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    posted a message on Bacteria Mod v2.4
    Bricks don't seem to be stopping it. Also, maybe make the wording a little clearer that it needs to be powered to work.
    Posted in: Minecraft Mods
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    posted a message on new game scrolls
    I'm wondering if over at Mojang, they've never head of Pox Nora or Guardians of Graxia before. Scrolls has been done before. I'd considered a similar project many years ago before Pox Nora came out. Then I realized that AI for such a beast would be insanely difficult to work out if it was going to have any real challenge (an issue the Pox Nora team still wrestles with).
    Posted in: General Off Topic
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