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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from bloodshot45

    MoCreatures 1.7.2


    Found a couple of bugs in the latest DEV version

    Wild and tamed birds suffocate/get hurt when flying and jumping up into solid blocks, making it virtually impossible to keep them in anything but all glass aviaries. Attempting to decorate said aviary with logs and other solid blocks results in birds killing themselves by bumping into them.

    A minor one;
    Tamed pet names are not centered in the grey frame, more visible on longer pet names where the box looks like this [Petname ]

    Didnt have time to test much more, especially because I ran into the Kittybed bug and my test map refuses to load now :P I know this bug was already reported.

    Kattia
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from bloodshot45

    Make sure you are using my latest version :

    6.0.2 DEV-R1 for 1.6.4

    DrZharks MoCreatures Mod v6.0.2-DEVR1

    CustomMobSpawner 2.3.2-DEVR1

    Changelog

    [6.0.2] - DEV R1
    -fixed dupe exploit with Big Golems.
    -fixed pet amulets on servers.
    -fixed client-side heart animation lasting longer than normal when taming a creature.
    -fixed debug logging showing up during startup.
    -fixed possible crash during worldgen with CMS.
    -fixed chunk command not being set properly in configs
    -fixed canspawn not functioning properly.
    -added new canspawn command to help assist with enable/disable of entity spawns
    -changed taming requirements by forcing a name to be set for pet.

    I'll be releasing the final 6.0.2 once I finish BiomeDictionary compatibility.


    Tested this version and found some bugs

    -Tamed Foxes attack the following tamed animals; Raccoons, Kitties, Turtles, Wolves(Vanilla) and Ocelots(Vanilla).

    -Kitties and Bunnies only give birth to yellow babies regardless of parent color.

    -Fish eggs from Medium Fish and Small Fish frequently disappear instead of hatching.

    -Fishnets dont work on Stingrays, Jellyfish or Mantarays. (Main post says they should)

    -Mantarays refuse to be tamed by riding and will keep bucking you off seemingly forever
    (Ran out of patience after a good 20 minutes of trying).

    -"/moc list tamed playername" gives you this message: "An unknown error occurred while attempting to perform this command"

    [Edit] I almost forgot, the following animals cant swim but should be able to; Kitties, Foxes, Bunnies and Wyverns. (Mice and Rats too but they are not that important).

    I see some big bugs have been fixed, most notably fairy breeding and pet amulets, which is great!
    Spawn eggs now spawn biome specific mobs too, that one has been bugging me for a while, thanks a ton :)

    -Kattia
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from KaridanStar

    I seem to have an issue. My game seems only to be spawning the brown, palomino, grey/dusty patch horse and zebras. Normally this wouldn't bother me, but I don't seem to have hay tier 1s spawning (bar the brown which I don't need right now.) And I really need some of the basic tier 1s to breed into better horses. Can anyone help me please? Much appreciated.


    You gotta breed the vanilla horses with MoC horses to get the missing horses now.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I dunno, I found it pretty hilarious. We're all laughing over here xD
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Press F to dismount Haon.

    We are now updating the community server, it will be running on 1.5.1 in 2 hours tops.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    Somebody requested dive to be the same as sneak, and it actually makes sense, as in creative we use sneak to dive when flying. So that's the reason why I made the change. It makes more sense to have a separate keybinding for dismount


    I see, I think I just need to accept this change and get used to it hehe :steve_lol:
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    About the conflicting controls bug I reported, I understand now why they cannot be bound to the same key, as Dive is now by default included in the Sneak key, correct? So if Dismount was bound to the same key as Sneak, then you would both Dive and Dismount at the same time.. I hope that maybe Dive can have a seperate binding again though, so it would be possible to have Dismount at RShift and Dive at LShift :)

    This is of course of least importance right now, with everything else you have going on :)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    yep, thanks, I'll work on those as well. Is the server updating soon?


    Yes, the community server will be running on 1.5.1 in a few hours if all goes to plan :)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    DrZhark, I made a feedback post a few pages back with some bug reports, if you want to see :)
    Posted in: Minecraft Mods
  • 2

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    For the love of god please stop quoting mile long error reports.. *facepalm*
    Posted in: Minecraft Mods
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Quote from fpk35

    Any ideas how to fix that pixel-fire? :Bacon:





    Those are some sexy alternate textures you have there.. would you mind sharing them? I see items too.. *drools*
    Posted in: Resource Packs
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Wyvern Update Feedback :)

    Bugs:

    Wyverns get attacked by;
    BigCats, Scorpions, Crocodiles, and Komodos.
    (Important) Wyverns freak out after attacked, take off flying and do not calm down until ridden.

    Conflicting controls:
    You cannot have both Sneak and Mo Creatures Dismount set to the same key, (RightShift for instance),
    as the Mo Creatures Dismount will override and disable the Sneak
    (Also used for lowering yourself in Creative Flymode).

    Wyverns dont eat; Raw Porkchop, Raw Beef, Raw Chicken, Raw Fish, Ostrich Meat, or Turtle Meat.

    Asian elephants may get stuck with their Elephant Garment on when sheared, and bug out.
    Asian elephants bugged out like this will not accept an Elephant Howdah, and when given Chest Set(s) and sheared, the Chest Set(s) will disappear.

    Elephant Spawn Egg does not spawn Mammoths even if in the correct biome.
    Scorpion Spawn Egg only spawns Dirt Scorpions even if in the correct biome.
    Fox Spawn Egg only spawns normal foxes even if in the correct biome.

    Tamed BigCats do not drop medallions when killed.

    When successfully taming a mantaray, a naming window will prompt, but the mantaray will not display a name. Also medallions do not work on them.

    Striped Fish Egg is misspelled as Stripped Fish Egg.

    Suggestions:

    Wyverns occasionally flap their wings a bit and then land again.

    Wyverns attack and kill:
    Pigs, Chickens, Ocelots, Bunnies, Snakes, Turtles, Birds, Mice,
    Turkeys, Boar, Ducks, Foxes, Kitties, Rats, and Goats.

    More Wyvern varieties, and breeding :3
    Hoping for a black Wyvern and a blue Wyvern.

    Less important suggestions:
    Feeding elephants and mammoths haystacks causes them to grow slightly.
    Elephants of the same kind can be bred by giving each of them a cake (or another item).
    Turkeys can be bred by giving both of them wheat seeds (or another item).

    Thats it for now, thank you for your great work and I love the new unsaddle feature :D

    -Kat
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    I haven't been able to fix the mount cloning bug on disconnect yet


    I dont know if you are aware of the new vanilla mount mechanics or not, but this might be something to take into consideration when looking for the issue.
    From here: "Players riding stuff will keep it when logging off (ie, if you’re on a minecart and log off, you will take that minecart with you)"
    From here: "No longer dismount upon reload"

    Im thinking Mo Creatures may be trying to keep the mounts from "disappearing" with the players, and duplicating the mount as compensation for this new minecraft feature?
    I hope this can help fix the issue, and if I am right, could I be as bold as to ask for a little feature I have been wanting? :3
    The ability to remove armor, saddles and various elephant gear from animals using a pickaxe or something similar. Basically a clone of the mechanic to remove the metal tusks from elephants, just for wyverns, horses and the rest of the elephant gear. This would make me very happy :D

    Kat
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MisterMabi

    I've been having some kind of weird bug lately and i was wondering if anyone knew what was up..

    Here's the deal:
    I downloaded a fresh new Jar
    I opened the JAR and installed Forge Version minecraftforge-universal-1.4.7-6.6.0.515
    I deleted the Meta and ran the game to download forge
    I installed just three items after that which were: GUI API, CUSTOM MOB SPAWNER, MO' CREATURES
    They were all the newest version and they all went into the Mod Folder
    It should have worked without a hitch but when I went ahead and ran the game..
    Right after the Mojang screen I got a pure black screen, I waited 5 minutes to see if there was going to be
    a crash so I can check the log but nothing happened. I'm 100% I've done nothing wrong (I install tons of mods) but this is definitely weird.

    Any thoughts or suggestions?


    GUI API goes into the coremods folder.. *cough*
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from FlubbyPandaz28

    I want to be untempbanned and i'll give you some reasons. First I FlubbyPandaz28 am DEEPLY sorry about stealing some kids horse and I will NEVER do it again and if I do ban me. i love this server a LOT and this mod is absoulutly amazing. Once again I am very sorry for being a theif and i will never steal a horse again unless i am told to. I hope you read this and thank you for your time.
    -FlubbyPandaz28


    This is not the place for this.
    Go to our website and appeal your ban there.
    Posted in: Minecraft Mods
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