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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from laimbol»

    hm, how many irradiation chambers should I put on a fully powered fusion reactor?

    So far I have 1/5th of the circle dedicated to them lel.


    (Also, argggh! cme's! lol, takes me 4 minutes to load the modpack :I )


    4 minutes ain't bad! :P


    That's almost certainly overkill, re: irradiation chambers. The last fusion reactor I built (one preheater, four injectors) had four irradiation chambers, placed intercardinally inside the main ring, and the overall process was tritium-positive.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from l_0_k_i»

    with the ReactorCraft mod, when I enter the world, I do not see blocks. GUI, etc. visible. please help.
    graphics card GTX 1660 Super


    Maximize (and optionally un-maximize) the window. Should fix it, IIRC; it's a known issue.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Is the fluid liquid chroma or luma essence? I used Luma essence for this. I've also checked that all the blocks are correct, so I'm not sure how do I know if I built it right.




    The fluid is chroma, not lumen essence.


    And you got the blocks /under/ the platform part, right?


    edit: IIRC, once you've built it correctly, the glass blocks at the top will change to a new connected texture.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Does any one have a screen shot of how a Enriched Lumen tree when built right looks like?


    No, but I've built a couple. Post pics of your setup?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from chotke1»

    Opis.


    Yeah. It's a little buggy in my experience, and not all parts of it work, but it's good enough.


    Tungsten stuff looks pretty fancy. Guessing by the diamond gear recipe that these are meant to fit between steel and diamond in progression?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    What can 2.4million lumens be spent on?


    Fair question. I haven't really played with ChromatiCraft since v22 or so, but once I got the... anti-attenuation gem? (IDR its name) I just never saw my stored lumens go down ever.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Well, that's something I never knew I needed but now lust after.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So I updated a world I hadn't touched since v23, and ran into a couple of major issues with my fusion reactor. As is often the case, while I suspect these are bugs (or at the very least, artifacts of updating an existing world), I'm not entirely sure, so...


    #1: preheater does not, in fact, preheat. I have a heat ray pointed at it, as usual, but now the preheater's temperature falls regardless of whether the heat ray's on. I would've guessed it's an increase in power requirements or something, but I didn't see anything about that in the changelog. (I did try reforming the multiblock; no dice.)


    #2: steam boilers do not, in fact, boil. This one is stranger, and I would guess it's related to the heat system overhaul. With the reactor running at full power (all four injectors on), the neutron absorbers' temperatures go up and down, but the boilers adjacent do not change temperature or produce steam at all.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hell yeah! I look forward to the changelog, which I suspect will be rather hefty.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I am doing some testing on Chromaticraft. I used the command to maximize the progress, fragments, and research level. The casting exp should reach multiblock crafting. But when I try to craft the Crystal Repeater, it doesn't work, same for the up craft.


    I've been looked up to the code, I believed I have fulfilled the requirements of crafting a crystal repeater.


    Except I don't know what tuning key is, I hope anybody could help me out.


    Looking at the fourth crossed-out dot on the GUI - I could be wrong, but I believe that indicates that you don't have the right structure for tier 4 casting.

    Been awhile, though, so take that with a grain of salt.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from SerAaronSSB»

    Well it seems way too liberal because Heat Ray Cores arent even really a gating item. I can understand being anal about Tungsten and whatnot.




    Re: the steel thing -

    B:"Enable Blast Furnace recipe gating"=true
    [...]
    S:"Alternate Blast Furnace Materials" <
    STEEL
    >



    - should do it. (I may have misremembered some detail but I'm pretty sure that worked for me)


    unrelated edit:



    You know man for me its the other way around. Every time I say "enough with the ancient versions lets see whats new" and try out a 1.12 pack I get extremely disappointed and go back to 1.7.10 And it's not just Reika's mods although they definitely play a huge part in this. Most of the newer mods are simply not fun, not imaginative enough for my taste, and/or not useful enough. Add to this the fact that all the packs I played with messed with recipes for the sake of their silly "balance", and never update mods fast enough leaving gamebreaking bugs for months, and also add the fact that public servers oftentimes just ban items they deem prone to abuse (like AE2 storage bus), and 1.12 modpacks become close to unplayble for me. There are like three new mods I wish were ported to 1.7.10 - Abyssal craft, Psi and Nutrition and thats it. I also wish I had some of the new machines from the Ender IO and Immerssive Engineering but generally, when it comes to most of the mods from Thermal Expansion to Thaumcraft I even like their 1.7.10 versions much better. Anyway I highly recommend you trying out Reikas mods now, they went a long way since you last played them. Just mentally prepare that afterwards "all your 1.12.2 mods" may not look so fun anymore...

    I'm in a similar situation, but there's one more thing I really miss from newer modded versions - client performance. Looking at all my fusion reactor's turbines spinning is quite satisfying, but playing at a smooth 60 FPS instead of 10-20 is also quite the attractive prospect... :P (Okay, it's only really turbines that butcher FPS that hard, but playing in any built-up area in a 1.7.10 modpack generally feels less smooth.)


    A couple months ago I would've also cited JEI's vast superiority to NEI, but now that the GTNH folks have backported most of the important stuff, I suppose that's no longer really an issue...

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Huh - so kind of like a more advanced shaft power bus. That sounds really useful, and I can imagine people making some fairly monstrous redstone/OC setups with it...

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I imagine it's a little lighter on performance since there's no steam grate streaming live steam blocks.

    Very doubtful. Spewing steam blocks could conceivably affect tick rate, but it's going to do almost nothing to FPS.


    I also wonder if a fusion reactor would be lighter than this since there are fewer total moving parts...

    Quite the opposite, I'm afraid. This is my fusion reactor - as you can see, it's in space, so no typical terrain/entities to render... and when looking at the turbines, I get about ten FPS, on a computer that normally handles "unbuilt-on" chunks at 50-60+ FPS easily. Reactorcraft is quite performant in terms of TPS impact, but it can be pretty damn rough on the FPS.


    My CPU is an i5-7600k, so while not top of the line, it's definitely not particularly ancient or weak.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from duobian»

    Hi,

    Can you(or at least someone) please help me?

    https://www.dropbox.com/s/s19n8sgpce27iyj/crash-2019-10-26_17.39.20-client.txt?dl=0



    Turn off environment sanity checking in DragonAPI.

    Quote from Aredsail19371»


    Edit: Getting that many mods to work together with out stepping on each other's toes is impossible. Try picking a smaller subset that you want to play right now and leave the rest for later.


    If by "impossible" you mean "occasionally mildly troublesome in ways that can usually be resolved with a few minutes of troubleshooting", yes. :P

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from yuyuko_samaa»

    edit : oh also a small question,is it still possible to build fusion reactors that produces more tritium than it uses ?


    Yes.

    Posted in: Minecraft Mods
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