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    posted a message on three_two's VINYL FANTASY Series
    Quote from three_two

    Thanks!

    I've been redisigned the Jukebox Monument since they added the comparator feature. Problem is comparators as well as hoppers have been buggy and their behavior has been changed many times over since then. Not until the last couple of snapshots have the bugs been worked out.

    I have completely overhauled the Jukebox mechanism and now, it only accepts the record it is assigned to. Essentially, if I turn mob drops from off, I have created the first 100% infallible victory monument.

    I will be releasing VFIII before I even touch the old VF maps. Play the old ones in 1.2.5 which they were designed for.
    So excited for VFIII! The ending to the trilogy, cant wait to see what you come up with!
    Posted in: Maps
  • 1

    posted a message on [Shop] CTM Community
    Quote from dragonsrule9

    No problem. ^_^

    Also, this place got pretty quiet, pretty suddenly. Iz scarin' me.
    British people go to sleep at funny times :P
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from alizarr

    I have a question for everyone. What do you guys/gals think about using minimap mods in ctm maps?
    Usally your underground anyways so all you'll see is bedrock anyways but really CTM maps at their core are about having fun so if that is one of the aspects that make it fun for you then go for it!
    Edit: ninjaed
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Look under the schematics folder?
    Posted in: Maps Discussion
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    posted a message on [Shop] CTM Community
    No you have to use the motion variables for example these guys are moving in a negative Z direction so I put -4 under mob motion data

    Helpfull 300th post is helpful
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from com572

    Using Kamyu's tools? HOW?! (if not, what are you using? can't figure out arrow spawners.)
    Under base tags change from min and max spawn delay to 1 and 2
    Quote from Infamy

    Vanilla spawners spawn at (I believe, don't hate me if I'm wrong) 10-40 seconds...
    I wanted way faster than normal just not this fast :/
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    I guess 1-2 second delay on projectile motion creepers is a little much lol
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from dragonsrule9

    I've actually already released it. :P It turns out I didn't need to update the map for 1.5, as the full smooth stone slabs actually change themselves to the right data value when you upgrade to 1.5.
    Just suggested the full release to rock in his latest video go upvote :P
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from dragonsrule9

    Well, I finally got around to uploading the Full Release of Dreadsky Isles! :D It's been a very long road, but I believe it's finally in a condition suitable for final release. Thanks to everyone here who has supported me during this process. I hope you will all check it out and tell me what you think. :) Link to my thread is in my fancy new signature.

    Now, back to Dreadsky Depths. :P
    It would be cool if you put 1.5 in your sig as people would know the relative release date :)
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Yeah but arent you playing legendary?
    Posted in: Maps Discussion
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    posted a message on [Shop] CTM Community
    Stream of the map making gernre! lets see how this goes....
    Posted in: Maps Discussion
  • 1

    posted a message on [Shop] CTM Community
    How would you guys like it if I made a video of me creating an area in my map? Just one to show you how I do things and such...
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from GnomeStyle



    Good job bro, I really like the hot air balloons ^_^ A suggestion though, it would look amazing if you put a roof over some of those areas then light up some of the walls, gives a very nice feel to the area.
    Then you wouldnt be able to see the redstonelamp stars in the sky! Althought I might put like a rib cage of stone of the first pic :)
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Quote from TheFacetiousFolk

    ^ That first picture looks amazing!
    I'm still debating with myself over map-making, so for now I'm just going to keep playing maps...
    Which include:

    -Krose's Skyward Ascent
    -Infamy's TCOMH
    -Drago's Dreadsky Isles

    They're the three next ones I think I'm gonna be doing :D



    Thanks for the feedback I like it to :D
    Nice!Skyward Ascent is a lot of fun I have been enjoying it immensely ! i'd say it is slightly easier than decent into darkness.
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] CTM Community
    Hey guys,
    So I have been posting pics here every once and a while of my CTM map To Greener PasturesTM :P
    Thought I would compile the pics into a post for any newcomers or anybody that hasn't seem them yet. The map uses a farm monument where you have to be place the item on the monument just like any other CTM. So here they are feel free to leave any comments or suggestions!

    Pic#1 I finished this area today!
    Pic#2 an updated version of the aerospace festival!
    Pic#3 Farm monument
    Pic#4 Might call it tower of the living dead or something along the lines of that! Btw this is very small portion of the actual area.



    Posted in: Maps Discussion
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