• 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from taschneide

    It could just be mushroom biome... that's what I did with the monument area in my map.
    The grass color isn't the same as the mushroom biome.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ExamineKid

    Intersection 03 of RDIII - Insults, complements, suggestions? Throw 'em at me:
    -snip-
    How could I insult perfection :P

    @Fang Handpicked would be best I think because I can write a 1000 word essay on how good I am yet I could still be crap in practice.
    Posted in: Maps Discussion
  • 1

    posted a message on [1.6][CTM][Collection][Easy] Karrott's Map's, To Greener Pastures (Easy CTM) has been Released *5000 Dl +!*

    When is the next map coming out? I can't wait =D
    its gonna be a while but here have some wip pics!


    Posted in: Maps
  • 0

    posted a message on [1.6][CTM][Collection][Easy] Karrott's Map's, To Greener Pastures (Easy CTM) has been Released *5000 Dl +!*
    Quote from Drezzdin

    My wife and I finished Greener Pastures today. We had an AWESOME time with the MAP!!! Thanks Karrott for producing such a fantastic map! We look forward to playing many more!!

    Drezz & Raewynn

    -snip-


    Da'www <3 Glad you guys enjoyed it and the next one is on its way :).
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hey guys,

    I just recently uploaded a video on how to make a uncheatable monument design using the 1.5 redstone update mechanics. Feel free to check it out and if you enjoyed you could subscribe for some CTM's and more mapmaking tutorials :).

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from taschneide

    So uh, I've kinda got another question for all the mapmakers out there... How do you make giant trees?
    Orange1095's treetorial on a grander scale.

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from chiefwiggy

    Looks fancy Karrott. Just one concern that kind of bugs me is that you can't see your "objective" when you place it. My favorite part of a CTM is to look at my monument when im done and be proud of it. I wouldn't feel rewarded if im looking at a bunch of lamps. But nice tutorial and great commentary and explaining how to create it, could help people who dont understand redstone as well. Good video Karrott

    <3 Chiefwiggy
    Another possibility is having two places to put your monument block ie one out-front for aesthetics and the second for making the fireworks go off/light turn on. That way everybody wins :).
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    So here it is, the redstone monument tutorial if you enjoyed please like and subscribe :). Its short and sweet to!

    Also PAGE GET :D

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ExamineKid

    New Minecraft Vanilla biome, woohoo!
    - pic of awesomness -


    I cross my fingers for new biome colours and new blocks :).
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Eeriewolf

    Please do! I'm working on my monument area right now, it looks really cool, but lacks any sort of redstone, lel.
    I guess we will just have to wait for 5 more posts :).

    @Skeeto sounds good, as long as there is a reason.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    @Skeeto's pic I dont really like how the grass contrasts with the lava other than that it looks great! Next page get ill be releasing my monument tutorial video so look forward to that :D
    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Blackwater Abyss 1.1.2
    Difficulty: 8
    Overall Enjoyment: 3

    Comments: Before I start on the negatives of this map I would like to comment on how beautiful it was. Eeriewolf shows what block variation really should be by using a custom clusters of blocks rather than a splatter of blocks. I love it when a map maker can make obvious brush strokes look pretty and Errie seems to excel at that in an area. All of the areas flow into each other which really adds to another level to the map, All the areas are also all unique and provide a reason for a player to continue because without the amazing aesthetics of this map it would have been much worse. Each cavern contains max spawn except for one from my experience but that was because the other nearby areas had already maxspawned. Its labelled as a veteran map but that is not really an excuse for max spawn. There was one variant of a custom mob that was unique but it really didn't make up for the other areas terrible gameplay. It does not look like he used any spawn traps to reduce the crazy amount of mobs that spawn in the map and this shows poor gameplay choices. When creating a hard map make it have a greater challenge by using custom mobs and using different gameplay elements rather than throwing as many mobs as you can at a player. He can fix this by using more honey pots and adding more custom spawners that make the gameplay more unique than just hack 'n slash all the mobs. I also had a problem with the lack of bases and beds. This is a minimap you aren't supposed to set up for the long term so when I left my base at the start I expected to find set spawn buttons or beds maybe an enderchest perhaps even a teleport back to the monument but no, I had to walk back through these gigantic areas and that just got annoying. With the addition of the aforementioned feedback i'm sure this map could be great but in its current state I would not suggest it to a fellow CTMer.

    SCORE

    Aesthetics: 9.5
    Creativity: 5
    Gameplay: 3
    TOTAL: 17.5
    Posted in: Maps Discussion
  • 0

    posted a message on Sky: Holy Butter Parkour Map
    #budderallday
    Posted in: Maps
  • 13

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Everyone seems to dislike obvious brushstrokes but I forse people will be complaining about erode strokes in the not to distant future.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Im back with episode 2 of the Pantheon dev-com with Fangride one of the developers and Flash.
    If you enjoyed the video feel free to subscribe for future episodes because I will most likely only post an episode or two for the rest of the series.

    Posted in: Maps
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