I was wondering if it would be possible to up the blast resistance (or whatever measures the breakability of blocks for dinosaurs) on dense sand so that it would be possible to decorate aquatic dinosaur habitats a little nicer. I really like natural looking habitats but I've found the aquatic dinosaurs particularly annoying to house due to the fact their habitats just don't look good.
I keep having some water dinosaurs de-spawn when I leave the area, the Coelacanth always despawns and the three Mosasaurus babies de-spawned as well. They're divided into separate areas so they're not eating each other. I'm using version 1.7.10_Build-6.4b
I've had this issue on two textures now, diorite and oak wood.
The edges of my textures turn transparent, I went into the .png files and put a layer of solid color under them to make sure they weren't partially transparent and it hasn't fixed the issue. Does anyone have any idea why this is happening? I'm using a 1.7.10 client with OptiFine 1.7.10 HD B7.
Before I wrap up my newest resource pack, I was hoping to figure out how to change the default dye colors. the in-game colors are pretty doll and I'd really like some brightly colored banners and collars for my wolves, has anyone ever changed the default dye colors? if so, how was it done?
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Withdrawing original question, thank you for this mod! I don't think I'll update my game again so long as it is in 1.7.10, it is irreplaceable for me!
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I was wondering if it would be possible to up the blast resistance (or whatever measures the breakability of blocks for dinosaurs) on dense sand so that it would be possible to decorate aquatic dinosaur habitats a little nicer. I really like natural looking habitats but I've found the aquatic dinosaurs particularly annoying to house due to the fact their habitats just don't look good.
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I keep having some water dinosaurs de-spawn when I leave the area, the Coelacanth always despawns and the three Mosasaurus babies de-spawned as well. They're divided into separate areas so they're not eating each other. I'm using version 1.7.10_Build-6.4b
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Is it possible to get an update to the config file to toggle all the dinosaurs to be persistent mobs or not?
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I've had this issue on two textures now, diorite and oak wood.
The edges of my textures turn transparent, I went into the .png files and put a layer of solid color under them to make sure they weren't partially transparent and it hasn't fixed the issue. Does anyone have any idea why this is happening? I'm using a 1.7.10 client with OptiFine 1.7.10 HD B7.
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Is there a guide somewhere for doing custom colors in Optifine?
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Any help would be appreciated!
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Which MCpatcher thread? There are a couple fairly large threads floating around.
Thank you for your response.
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Thank you for your time.