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  • Karisworls
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  • Member for 6 years, 7 months, and 2 days
    Last active Sat, Jun, 24 2017 21:22:20
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  • View Karisworls's Profile

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    Feb 24, 2017
    Karisworls posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Withdrawing original question, thank you for this mod! I don't think I'll update my game again so long as it is in 1.7.10, it is irreplaceable for me!

    Posted in: Minecraft Mods
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    Jan 20, 2016
    Karisworls posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    I was wondering if it would be possible to up the blast resistance (or whatever measures the breakability of blocks for dinosaurs) on dense sand so that it would be possible to decorate aquatic dinosaur habitats a little nicer. I really like natural looking habitats but I've found the aquatic dinosaurs particularly annoying to house due to the fact their habitats just don't look good.

    Posted in: Minecraft Mods
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    May 16, 2015
    Karisworls posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    I keep having some water dinosaurs de-spawn when I leave the area, the Coelacanth always despawns and the three Mosasaurus babies de-spawned as well. They're divided into separate areas so they're not eating each other. I'm using version 1.7.10_Build-6.4b

    Posted in: Minecraft Mods
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    May 15, 2015
    Karisworls posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Is it possible to get an update to the config file to toggle all the dinosaurs to be persistent mobs or not?

    Posted in: Minecraft Mods
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    May 7, 2015
    Karisworls posted a message on Transparent edges?

    I've had this issue on two textures now, diorite and oak wood.

    The edges of my textures turn transparent, I went into the .png files and put a layer of solid color under them to make sure they weren't partially transparent and it hasn't fixed the issue. Does anyone have any idea why this is happening? I'm using a 1.7.10 client with OptiFine 1.7.10 HD B7.

    Posted in: Resource Pack Help
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    May 4, 2015
    Karisworls posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Is there a guide somewhere for doing custom colors in Optifine?

    Posted in: Minecraft Mods
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    Oct 7, 2014
    Karisworls posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I'm new to color mapping and I was wondering how you do custom wolf collar colors and custom banner colors?

    Any help would be appreciated!
    Posted in: Resource Packs
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    Sep 10, 2014
    Karisworls posted a message on Changing default dye colors?
    That's fine, i don't use Optifine currently.

    Which MCpatcher thread? There are a couple fairly large threads floating around.

    Thank you for your response.
    Posted in: Resource Pack Help
  • View Karisworls's Profile

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    Sep 10, 2014
    Karisworls posted a message on Changing default dye colors?
    Before I wrap up my newest resource pack, I was hoping to figure out how to change the default dye colors. the in-game colors are pretty doll and I'd really like some brightly colored banners and collars for my wolves, has anyone ever changed the default dye colors? if so, how was it done?

    Thank you for your time.
    Posted in: Resource Pack Help
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