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    posted a message on [1.4.7] [SMP] OmniTools 3.0.2 - One Wrench to Rule them all and in the Modpacks bind them
    Quote from XWB_XWB

    Could you make the OmniWrench work with Redpower 2?


    I'm not sure they can without Eloram's permission.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    BUG ISSUE: with the xycraft tanks. when breaking a tankthe enchant like Silk touch is ignored. I tested it with a adv Drill with ST and eff 4 on it. I also used a diamond pick ax with Eff IV, ST 1, UB III and in both cases the origional item was not returned. The first tank I tried it on was stone and got cobblestone back. 2nd tank I have outta diamond ores and I would get the diamond and not the diamond ore.

    Also I'm sot sue if this is something you can fix or not. when you make a xycraft tank with something with
    connected textures such as stone or wood planks the tank cracked tank overlay is making the tank see thru but only if connected textures are on.
    Posted in: WIP Mods
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    Quote from hacken1980

    The problem with the download: Kaosian's Twisted Misa's Modded Textures.

    Error (509)

    This account's public links are generating too much traffic and have been temporarily disabled! <_<


    Should be fine now
    Posted in: Resource Packs
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    posted a message on Lunatrius' mods
    Quote from Lunatrius


    Wouldn't the "Disabled/Square/Guide" button count as an on/off switch?

    No, I am looking specifically a hot key /keybind. Not bring up a menu and having to click a button. It interrupts my flow of doing things. I am used to using keybinds with other games and my concentration on a task is interrupted. its kinda the same thing as trying to signal when your turning in a car. using the turn signal versus rolling the window down and then sticking out your hand in the proper way to signal you are turning.
    Posted in: Minecraft Mods
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    posted a message on Lunatrius' mods
    mor the mob highlighter can you make it so the disable/enable is a single button and if we want tot change the configuration its another button. I used to use CJB's more infor for the same thing but due to the cheaty portions of it I prefer yours. but I miss being abel to turn it on /off with a keyclick. I love your configure-ability but I wish it had a on/off quick key
    Posted in: Minecraft Mods
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    I have updated my work once again.
    Added textures for pipes liquid switched pipes, gold switched pipes and water end pipes in Additonal Pipes

    Partial textures for enderstorage mod

    Added textures for RP2 for the RP Engine; Windmill; Cage Lamps; Light Fixtures; cnavas bag gui; silver, tin and copper blocks; Basalt blocks redone and added too.
    Updated Projext table gui texture,

    added pocket crafting table to items.png for factorization.

    For Forestry added apatite ore texture and item, Bee hives, honey comb, copper gear, tin gear, moldy and decayed wheat, propolis, biome detector and bags.

    Portal gun icons and portal gun textures.

    Steve carts detector track
    Posted in: Resource Packs
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    posted a message on ChickenBones Mods
    the NEI rp plugin module does not take into account the new gui design for the project tables. It is still attempting to use the old version
    Posted in: Minecraft Mods
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    ClearlyDistorted I would contact jinx and ask them their take on this as well. From just what you quoted it seems that you have to have it in default MC textures. no texture packs at all. My guess is that they

    ..... WAIT you should have quoted more
    "Entries, Images, and other submitted material become the property of JINX for 45 days from the time of submission. By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; (B) if selected for production, you agree that your Entry shall be a “work made for hire,” with all rights therein, including, without limitation, the exclusive copyright for apparel and print products, being the property of JINX."

    so you cannot use MISA's work as you cannot give consent for her work to be used by jinx
    Posted in: Resource Packs
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    I am updating them .... RP was put put on the back burner for the moment as I have a whole slew of texture packs I am trying to make textures for. I kinda bit a huge bot off when I decided to do ftb textures.

    The FTB working d/l should have the most up to date textures I have done for RP, esp the new motor







    Work is slow atm got a little artistic block
    Posted in: Resource Packs
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    Still workingon the textures. RPpre6 is out ... just a teaser pic




    Posted in: Resource Packs
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from carcher

    http://paste.ubuntu.com/1456038/

    that was after installing factorization. both work just fine without one another. try to add the 2 together, and its Dec 21st. lol

    any ideas?
    Thanks


    is this a clean installation with brand new configs or are you using old configs?
    Posted in: Minecraft Mods
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Furious those files are used for light effects and light coloring. They are not necessary at all.and I am slow but if you search for kaosian and Misa you will find I am working on textures based of of Misa's wonderful work. I am moving toward supporting FTB mods, In fact last night I got the forestry bees done last night
    Posted in: Resource Packs
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    I would like to second hiding the ip addresses of the servers. As a streamer it can get you ddos'd to show the ip adddress on screen even if it is whitelisted. If you can't change the way its stored give us an option to leave off the ip address from the on screen statement and just say waypoints loaded.
    Posted in: Minecraft Mods
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    Quote from Skaro

    Cool, so you are basically making a misa tekkit pack? :3

    Nope FTB will have much more mods legitimately.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from memzak

    Hey Misa,
    Long time user of your pack here, (wow, I can honestly say it's been over a year or so) still impressed, as always. Not only is it one of my favourite packs out there, but is also (in my opinion) one of the best texture packs out there.

    Is there any possibility you can upload a base-GUI image. (AKA the GUI of your inventory, for example, without any of the slots in it) I'm attempting to make Misa-esque GUI's for the 'technical mods' which I know you wouldn't support. (due to the vast additions of entities and blocks) It will be for personal use only and if I want to give it to somebody else, I'll ask for permission from you first.

    Regards
    A long time Misa Texture Pack user.


    Check out my thread I have permission to support the mods with misa based textures. I am moving into making it totally compatible with FTB, including gui's/
    Posted in: Resource Packs
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