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    posted a message on ███ Godcraft.com 1000's of Members DEDICATED SERVER 24/7 ███
    Subway system is coming along. If no one been following our videos our players Dug 8,000 blocks out from spawn in n/s/e/w that was 3 high and 7 wide. total of 672000 blocks dug out :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from bnshrdr »
    I'm unsure why everyone even wants compatible hey0 mods with this new server. Plugin authors will be given DIRECT access to see how the server actually works, thus increasing development time drastically. I bet once this server gets to a semi-operable state, any popular hey0 plugins could be rewritten within 1-2 days.


    I agree. let alone the stability and such and that probability that they would perform 10 fold faster..

    I mean people should just request them to "plugin Makers" once it's out.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from Fador »
    Quote from Teem85 »
    can someone of you pls load up a comlied version od this server? i want to try it too but i dont have any idea how to do this


    Here's the windows binaries: http://fador.be/mineserver/mineserver.zip
    (!!warning, the software is still on alpha stage and might damage map files, so backup the map before using!!)

    You'll need to insert a map in the directory (actual map directory configurable in config.cfg)
    So for example copy one folder from %APPDATA%\.minecraft\saves to the mineserver dir and rename it "testmap" which is default map directory.

    Supported commands and features are listed in the README file



    Thanks I love to see this done all the time. hell if I had the skills id script it and have it happen each time there was a change broken or not lol. I always enjoy trying each change.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Yeah you guys gotta know they doing it super super basic with the same features. Vanilla I think is the term? But there will be as far as I know a extensive plugin system and with I would guess the ability to hook into almost anything. Since it comes standard also there will be I'm sure every plugin out there and I bet they will make a few them selves as examples and external ones too.

    Main goal would to be able to simulate the current server but a crap load better performance and things like mutli threading and such.

    I personally can't wait and run a really large server <3
    Posted in: Server Support and Administration
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    The cart catching system running parallel on the track was not what I intended hehe.

    I might have explained it right though this might have uses it would not work for my server. We wanted run away carts to be caught by this system but if a player is in the cart it ignores it.

    We call it a runaway cart system and it's extremely important to us.

    I hope you can look into this as it's part of our final design.

    Thanks,
    Kane

    EDIT: Something has angered my players by something about redstone having to be under things now and they really got upset. I guess they don't mind it but they have to rewire it all. Might offer that as a option or better yet let it be done both ways? Not sure if that is possible or the reason behind it.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    Quote from Afforess »
    Minecart Mania v2.0 is out!

    New Features:
      [*:2grys10w]Signs can show the number of minecarts in a nearby chest
      [*:2grys10w]Signs next to obsidian can hold carts for a given time period
      [*:2grys10w]Iron blocks underneath track will kick any player or mob out of the cart
      [*:2grys10w]Chests can be used to collect carts that move parallel to it
      [*:2grys10w]Signs can be used to control how fast obsidian launchers initial speed it
      [*:2grys10w]Empty minecarts will disappear after a set time from a config file

    Check out the wiki page for a full description of the features, as well as screenshots.

    Also, I encourage players to submit new ideas to the suggestions board.


    thanks <3
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Notch's Minecraft Update! [SMP Health+Damage] [PVP]
    I never asked for working health before dupes and anti cheat fixes. That was you guys so **** ya!
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    Okay thanks for the update :smile.gif:
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Notch's Minecraft Update! [SMP Health+Damage] [PVP]
    I don't care much about PVP or PVE at this point I want things like Duping exploits and cheating fixed. I want a stable server also and yes it might be stable as I can run 50+ for days but I want way more performance and optimization.

    I know people going be like BETA HE DOES THAT. Well TBH I think he is breaking to many things without fixing it first and causing more things to break and is not going to have a hell of a time fixing bugs because they are just so lost in his code of endless breakage.

    It's why I put my money and support into the C++ project as I know Notch made and created a wonderful game but my personal opinion is Notch does not Like SMP. We do and that is why he is doing it. It feels like SMP has no Passion to it.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    Quote from Afforess »
    Quote from Kane_Hart »
    I hope this comes out kind of soon id like to test out the core of 2.0 before the update that way we have it working fine and then for the update just fix it to work with it and then people can get there subway system going.

    My players been working hard for it :smile.gif:

    http://godcraft.com/forums/viewtopic.php?f=34&t=2211


    I have version 2.0 100% working on the client, and 75% working on the server. There are even more bugs on the server side that I can't fix. For instance, the block that knocks players or mobs out of the cart doesn't work on servers. I expect a release within 2 hours though.


    I don't mind if the knocks the players or mobs don't work as it's going to once notch update comes out. Main reason is because of minecarts being an entity or whatever and I guess sort like a create or player and they are so broken right now haha.

    But it be nice to get the other features in that way we can start finalizing our designs <3

    Also did you add the redstone signs in?

    Also Carts left in chest with linked redstone onto a wall in the station would be so OMFG sexy but I guess will have to use the vote system.

    Anyways love ur work my players well most them love the work too the elitists can go **** them selves <3
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Notch's Minecraft Update! [SMP Health+Damage] [PVP]
    looks like ********. SO we can hack and dupe and cheat still.. Sweet. Sounds like pre alpha to me.

    This is my personal opinion and staying in with the rules.

    I really think it's not even close to beta though Notch's idea of beta and mine would be clearly different.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    I hope this comes out kind of soon id like to test out the core of 2.0 before the update that way we have it working fine and then for the update just fix it to work with it and then people can get there subway system going.

    My players been working hard for it :smile.gif:

    http://godcraft.com/forums/viewtopic.php?f=34&t=2211
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on The Get-Hey0-His-Internet-Back-Fundraiser!
    Quote from Piejamas »
    One thing, how is Hey0 gonna get his monies with no internet? o.o


    he still uses things like internet cafes maybe work? He gets on here and there but its clearly so little now.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [MOD]Minecart Mania! v2.2 for 1.2.6 & 0.2.8
    Quote from Afforess »
    Just a reminder, I am in the midst of writing v2.0 of this mod right now. I've got things like kill timers for empty carts, blocks that push players (or mobs) out of carts, and other new features coming your way, ETA this weekend. Users can suggest new features on the feature suggestion board on the OP, or vote up ideas they like. I encourage everyone to take a look.


    Hey performance questions. If I spawn a 100000's gold blocks with tracks all over them and have 100% no carts on the track would it still be causing something to be active and use resources?

    Maybe you could explain and help my community out with a little information when it comes to performances. Some people think well the blocks are now scripted and active and will end up causing more lag in the end.

    Thanks,
    Kane
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on The Get-Hey0-His-Internet-Back-Fundraiser!
    Godcraft Thanks him and has sent another $25 :smile.gif:
    Posted in: Alpha - Survival Multiplayer Discussion
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